forked from MoonsideGames/MoonTools.Bonk
optimization for circle overlap + remove position data from point
parent
22d99e6b8d
commit
f62c855c37
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@ -65,11 +65,23 @@ namespace MoonTools.Core.Bonk
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{
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return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB);
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}
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else if (shapeA is Point && shapeB is Rectangle && transformB.Rotation == 0)
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{
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return TestPointRectangleOverlap((Point)shapeA, transformA, (Rectangle)shapeB, transformB);
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}
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else if (shapeA is Rectangle && shapeB is Point && transformA.Rotation == 0)
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{
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return TestPointRectangleOverlap((Point)shapeB, transformB, (Rectangle)shapeA, transformA);
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}
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else if (shapeA is Circle circleA && shapeB is Circle circleB && transformA.Scale.X == transformA.Scale.Y && transformB.Scale.X == transformB.Scale.Y)
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{
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return TestCircleOverlap(circleA, transformA, circleB, transformB);
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}
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return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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}
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/// <summary>
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/// Fast path for overlapping rectangles. If the transforms have non-zero rotation this will be inaccurate.
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/// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
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/// </summary>
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/// <param name="rectangleA"></param>
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/// <param name="transformA"></param>
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@ -84,6 +96,44 @@ namespace MoonTools.Core.Bonk
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return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
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}
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/// <summary>
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/// Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation.
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/// </summary>
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/// <param name="point"></param>
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/// <param name="pointTransform"></param>
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/// <param name="rectangle"></param>
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/// <param name="rectangleTransform"></param>
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/// <returns></returns>
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public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform)
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{
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var transformedPoint = pointTransform.Position;
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var AABB = rectangle.TransformedAABB(rectangleTransform);
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return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top;
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}
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/// <summary>
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/// Fast path for overlapping circles. The circles must have uniform scaling.
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/// </summary>
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/// <param name="circleA"></param>
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/// <param name="transformA"></param>
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/// <param name="circleB"></param>
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/// <param name="transformB"></param>
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/// <returns></returns>
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public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB)
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{
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var radiusA = circleA.Radius * transformA.Scale.X;
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var radiusB = circleB.Radius * transformB.Scale.Y;
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var centerA = transformA.Position;
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var centerB = transformB.Position;
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var distanceSquared = (centerA - centerB).LengthSquared();
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var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB);
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return distanceSquared <= radiusSumSquared;
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}
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/// <summary>
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/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
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/// </summary>
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@ -6,21 +6,9 @@ namespace MoonTools.Core.Bonk
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{
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public struct Point : IShape2D, IEquatable<Point>
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{
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private Position2D _position;
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private Position2D Position { get; }
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public AABB AABB { get; }
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public Point(Position2D position)
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{
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_position = position;
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AABB = new AABB(position, position);
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}
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public Point(int x, int y)
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{
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_position = new Position2D(x, y);
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AABB = new AABB(x, y, x, y);
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}
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public AABB TransformedAABB(Transform2D transform)
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{
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return AABB.Transformed(AABB, transform);
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@ -28,7 +16,7 @@ namespace MoonTools.Core.Bonk
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(_position.ToVector2(), transform.TransformMatrix);
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return Vector2.Transform(Position.ToVector2(), transform.TransformMatrix);
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}
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public override bool Equals(object obj)
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@ -43,22 +31,22 @@ namespace MoonTools.Core.Bonk
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public bool Equals(Point other)
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{
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return _position == other._position;
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return Position == other.Position;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_position);
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return HashCode.Combine(Position);
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}
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public static bool operator ==(Point a, Point b)
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{
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return a.Equals(b);
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return true;
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}
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public static bool operator !=(Point a, Point b)
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{
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return !(a == b);
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return false;
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}
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}
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}
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@ -15,36 +15,27 @@ namespace Tests
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[Test]
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public void PointEqual()
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{
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var a = new Point(1, 1);
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var b = new Point(1, 1);
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var a = new Point();
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var b = new Point();
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a.Equals(b).Should().BeTrue();
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}
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[Test]
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public void PointNotEqual()
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{
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var a = new Point(1, 1);
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var b = new Point(-1, 1);
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a.Equals(b).Should().BeFalse();
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}
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[Test]
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public void PointEqualOperator()
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{
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var a = new Point(1, 1);
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var b = new Point(1, 1);
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var a = new Point();
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var b = new Point();
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(a == b).Should().BeTrue();
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}
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[Test]
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public void PointNotEqualOperator()
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{
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var a = new Point(1, 1);
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var b = new Point(-1, 1);
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var a = new Point();
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var b = new Point();
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(a != b).Should().BeTrue();
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(a != b).Should().BeFalse();
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}
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}
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@ -12,8 +12,8 @@ namespace Tests
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[Test]
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public void PointLineOverlapping()
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{
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var point = new Point(-3, -3);
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var pointTransform = new Transform2D(new Position2D(4, 4));
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(1, 1));
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var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
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NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
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@ -22,10 +22,11 @@ namespace Tests
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[Test]
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public void PointLineNotOverlapping()
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{
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var point = new Point(1, 1);
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(1, 1));
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var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
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NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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@ -43,7 +44,7 @@ namespace Tests
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[Test]
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public void PointCircleNotOverlapping()
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{
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var point = new Point(0, 0);
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(3, 0));
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var circle = new Circle(1);
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@ -53,7 +54,7 @@ namespace Tests
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[Test]
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public void PointRectangleOverlapping()
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{
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var point = new Point(1, 1);
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var point = new Point();
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var rectangle = new Rectangle(-2, -2, 2, 2);
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
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@ -62,16 +63,18 @@ namespace Tests
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[Test]
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public void PointRectangleNotOverlapping()
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{
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var point = new Point(5, 5);
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(5, 5));
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var rectangle = new Rectangle(-2, -2, 2, 2);
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
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NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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public void PointPolygonOverlapping()
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{
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var point = new Point(1, 1);
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(1, 1));
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var polygon = new Polygon(ImmutableArray.Create(
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new Position2D(-2, -2),
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new Position2D(-3, 2),
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@ -79,13 +82,14 @@ namespace Tests
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new Position2D(3, -2)
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));
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
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NarrowPhase.TestCollision(point, pointTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
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}
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[Test]
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public void PointPolygonNotOverlapping()
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{
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var point = new Point(5, 5);
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(5, 5));
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var polygon = new Polygon(ImmutableArray.Create(
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new Position2D(-2, -2),
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new Position2D(-3, 2),
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@ -93,7 +97,7 @@ namespace Tests
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new Position2D(3, -2)
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));
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
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NarrowPhase.TestCollision(point, pointTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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@ -1,4 +1,4 @@
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using FluentAssertions;
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using FluentAssertions;
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using NUnit.Framework;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk;
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@ -34,8 +34,8 @@ namespace Tests
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var line = new Line(new Position2D(20, -4), new Position2D(22, -12));
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var lineTransform = new Transform2D(new Vector2(0, 0));
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var point = new Point(8, 8);
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var pointTransform = Transform2D.DefaultTransform;
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(8, 8));
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spatialHash.Insert(0, rectA, rectATransform);
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spatialHash.Insert(1, rectB, rectBTransform);
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