forked from MoonsideGames/MoonTools.Bonk
				
			fix point not being transformed
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						ec3e63e5e2
					
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					@ -26,7 +26,7 @@ namespace MoonTools.Core.Bonk
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        public Vector2 Support(Vector2 direction, Transform2D transform)
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					        public Vector2 Support(Vector2 direction, Transform2D transform)
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        {
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					        {
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            return position;
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					            return Vector2.Transform(position.ToVector2(), transform.TransformMatrix);
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        }
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					        }
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        public override bool Equals(object obj)
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					        public override bool Equals(object obj)
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					@ -11,7 +11,8 @@ namespace Tests
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        [Test]
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					        [Test]
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        public void PointLineOverlapping()
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					        public void PointLineOverlapping()
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        {
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					        {
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            var point = new Point(1, 1);
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					            var point = new Point(-3, -3);
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					            var pointTransform = new Transform2D(new Position2D(4, 4));
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            var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
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					            var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
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            GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
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					            GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
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					@ -41,10 +42,11 @@ namespace Tests
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        [Test]
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					        [Test]
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        public void PointCircleNotOverlapping()
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					        public void PointCircleNotOverlapping()
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        {
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					        {
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            var point = new Point(3, 0);
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					            var point = new Point(0, 0);
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					            var pointTransform = new Transform2D(new Position2D(3, 0));
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            var circle = new Circle(1);
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					            var circle = new Circle(1);
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            GJK2D.TestCollision(point, Transform2D.DefaultTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
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					            GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
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        }
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					        }
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        [Test]
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					        [Test]
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