forked from MoonsideGames/MoonTools.Bonk
some minor cleanups
parent
b152755481
commit
e6bab0de5e
|
@ -26,11 +26,13 @@ namespace MoonTools.Bonk
|
|||
|
||||
public float Right { get { return Max.X; } }
|
||||
public float Left { get { return Min.X; } }
|
||||
|
||||
/// <summary>
|
||||
/// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float Top { get { return Min.Y; } }
|
||||
|
||||
/// <summary>
|
||||
/// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
|
||||
/// </summary>
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
|
||||
/// </summary>
|
||||
/// <param name="multiShape"></param>
|
||||
|
@ -78,7 +78,7 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
|
||||
/// </summary>
|
||||
/// <param name="multiShape"></param>
|
||||
|
@ -96,7 +96,7 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if two multishape-transform pairs are overlapping.
|
||||
/// Tests if two multishape-transform pairs are overlapping.
|
||||
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes.
|
||||
/// </summary>
|
||||
/// <param name="multiShapeA"></param>
|
||||
|
|
|
@ -4,6 +4,9 @@ using MoonTools.Structs;
|
|||
|
||||
namespace MoonTools.Bonk
|
||||
{
|
||||
/// <summary>
|
||||
/// A Point is "that which has not part". All points by themselves are identical.
|
||||
/// </summary>
|
||||
public struct Point : IShape2D, IEquatable<Point>
|
||||
{
|
||||
public AABB AABB { get; }
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace MoonTools.Bonk
|
|||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
return (other is Polygon otherPolygon && Equals(otherPolygon));
|
||||
return other is Polygon otherPolygon && Equals(otherPolygon);
|
||||
}
|
||||
|
||||
public bool Equals(Polygon other)
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace MoonTools.Bonk
|
|||
{
|
||||
public struct SweepResult<T> where T : IEquatable<T>
|
||||
{
|
||||
public static SweepResult<T> False = new SweepResult<T>();
|
||||
public readonly static SweepResult<T> False = new SweepResult<T>();
|
||||
|
||||
public bool Hit { get; }
|
||||
public Vector2 Motion { get; }
|
||||
|
|
Loading…
Reference in New Issue