forked from MoonsideGames/MoonTools.Bonk
adjust some protection levels
parent
de76559181
commit
e2b46fa1cc
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@ -2,7 +2,7 @@
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namespace MoonTools.Core.Bonk
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namespace MoonTools.Core.Bonk
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{
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{
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public struct Edge
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internal struct Edge
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{
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{
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public float distance;
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public float distance;
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public Vector2 normal;
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public Vector2 normal;
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@ -16,7 +16,7 @@ namespace MoonTools.Core.Bonk
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this.cellSize = cellSize;
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this.cellSize = cellSize;
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}
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}
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public (int, int) Hash(int x, int y)
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private (int, int) Hash(int x, int y)
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{
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{
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return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
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return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
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}
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}
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