forked from MoonsideGames/MoonTools.Bonk
fix issue where shape-transforms with same values clobber each other in spatial hash
parent
ab79a60ab4
commit
e292ad1875
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@ -8,22 +8,22 @@ namespace MoonTools.Core.Bonk
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{
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private readonly int cellSize;
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private readonly Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>>();
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private readonly Dictionary<(IShape2D, Transform2D), T> IDLookup = new Dictionary<(IShape2D, Transform2D), T>();
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private readonly Dictionary<int, Dictionary<int, HashSet<T>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<T>>>();
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private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
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public SpatialHash(int cellSize)
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{
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this.cellSize = cellSize;
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}
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private (int, int) Hash(int x, int y)
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private (int, int) Hash(float x, float y)
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{
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return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
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return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
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}
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public void Insert(T id, IShape2D shape, Transform2D Transform2D)
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public void Insert(T id, IShape2D shape, Transform2D transform2D)
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{
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var box = shape.AABB(Transform2D);
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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@ -33,23 +33,23 @@ namespace MoonTools.Core.Bonk
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{
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if (!hashDictionary.ContainsKey(i))
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{
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hashDictionary.Add(i, new Dictionary<int, HashSet<(IShape2D, Transform2D)>>());
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hashDictionary.Add(i, new Dictionary<int, HashSet<T>>());
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}
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if (!hashDictionary[i].ContainsKey(j))
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{
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hashDictionary[i].Add(j, new HashSet<(IShape2D, Transform2D)>());
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hashDictionary[i].Add(j, new HashSet<T>());
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}
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hashDictionary[i][j].Add((shape, Transform2D));
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IDLookup[(shape, Transform2D)] = id;
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hashDictionary[i][j].Add(id);
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IDLookup[id] = (shape, transform2D);
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}
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}
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}
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D Transform2D)
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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{
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var box = shape.AABB(Transform2D);
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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@ -59,10 +59,10 @@ namespace MoonTools.Core.Bonk
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{
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if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
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{
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foreach (var (otherShape, otherTransform2D) in hashDictionary[i][j])
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foreach (var t in hashDictionary[i][j])
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{
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var otherID = IDLookup[(otherShape, otherTransform2D)];
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if (!id.Equals(otherID)) { yield return (otherID, otherShape, otherTransform2D); }
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(t)) { yield return (t, otherShape, otherTransform); }
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}
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}
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}
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@ -53,6 +53,27 @@ namespace Tests
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spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
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}
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[Test]
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public void InsertAndRetrieveSameValues()
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{
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var spatialHash = new SpatialHash<int>(16);
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var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
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var rectATransform = new Transform2D(new Vector2(-8, -8));
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var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
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var rectBTransform = new Transform2D(new Vector2(-8, -8));
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var rectC = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
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var rectCTransform = new Transform2D(new Vector2(-8, -8));
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spatialHash.Insert(0, rectA, rectATransform);
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spatialHash.Insert(1, rectB, rectBTransform);
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spatialHash.Insert(2, rectC, rectCTransform);
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spatialHash.Retrieve(2, rectC, rectCTransform).Should().HaveCount(2);
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}
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[Test]
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public void Clear()
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{
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