forked from MoonsideGames/MoonTools.Bonk
retarget to .net standard 2.0
parent
c29b61992f
commit
d60a5f4311
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<Version>5.0.1</Version>
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<Version>5.0.1</Version>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Description>.NET Core High Performance Collision Detection</Description>
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<Description>.NET Core High Performance Collision Detection</Description>
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<PackageId>MoonTools.Core.Bonk</PackageId>
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<PackageId>MoonTools.Core.Bonk</PackageId>
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<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
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<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
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@ -19,8 +19,9 @@
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="MoonTools.Core.Structs" Version="2.0.0" />
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<PackageReference Include="MoonTools.Core.Structs" Version="2.1.0"/>
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<PackageReference Include="morelinq" Version="3.2.0" />
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<PackageReference Include="System.Collections.Immutable" Version="1.6.0"/>
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<PackageReference Include="System.Collections.Immutable" Version="1.6.0"/>
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
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<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -4,7 +4,6 @@ using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.Numerics;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Structs;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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namespace MoonTools.Core.Bonk
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{
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{
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@ -33,7 +32,19 @@ namespace MoonTools.Core.Bonk
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public Vector2 Support(Vector2 direction, Transform2D transform)
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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{
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return Vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
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var maxDotProduct = float.NegativeInfinity;
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var maxVertex = vertices[0].ToVector2();
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foreach (var vertex in Vertices)
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{
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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var dot = Vector2.Dot(transformed, direction);
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if (dot > maxDotProduct)
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{
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maxVertex = transformed;
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maxDotProduct = dot;
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}
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}
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return maxVertex;
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}
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB AABB(Transform2D Transform2D)
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Structs;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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namespace MoonTools.Core.Bonk
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{
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{
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@ -38,7 +37,19 @@ namespace MoonTools.Core.Bonk
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public Vector2 Support(Vector2 direction, Transform2D transform)
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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{
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return Vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
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var maxDotProduct = float.NegativeInfinity;
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var maxVertex = new Vector2(MinX, MinY);
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foreach (var vertex in Vertices)
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{
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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var dot = Vector2.Dot(transformed, direction);
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if (dot > maxDotProduct)
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{
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maxVertex = transformed;
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maxDotProduct = dot;
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}
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}
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return maxVertex;
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}
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB AABB(Transform2D Transform2D)
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@ -2,7 +2,6 @@ using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Structs;
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using MoreLinq;
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using System;
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using System;
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namespace MoonTools.Core.Bonk
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namespace MoonTools.Core.Bonk
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@ -62,14 +61,21 @@ namespace MoonTools.Core.Bonk
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return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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}
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}
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public Vector2 Support(Vector2 direction)
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{
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return Vertices.MaxBy(vertex => Vector2.Dot(vertex, direction)).First();
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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{
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return Vector2.Transform(Support(direction), transform.TransformMatrix);
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var maxDotProduct = float.NegativeInfinity;
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var maxVertex = a;
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foreach (var vertex in Vertices)
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{
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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var dot = Vector2.Dot(transformed, direction);
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if (dot > maxDotProduct)
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{
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maxVertex = transformed;
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maxDotProduct = dot;
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}
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}
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return maxVertex;
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}
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}
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public override bool Equals(object obj)
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public override bool Equals(object obj)
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