forked from MoonsideGames/MoonTools.Bonk
				
			change namespace
							parent
							
								
									9cbb1fdf31
								
							
						
					
					
						commit
						d0b72d1749
					
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					@ -26,7 +26,7 @@ jobs:
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      - checkout
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					      - checkout
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      - attach_workspace:
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					      - attach_workspace:
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          at: .
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					          at: .
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      - run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Core.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
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					      - run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
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workflows:
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					workflows:
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  version: 2
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					  version: 2
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					@ -1,9 +1,9 @@
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// Axis-aligned bounding box.
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					    /// Axis-aligned bounding box.
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					@ -3,16 +3,16 @@
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    <Version>6.0.0</Version>
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					    <Version>6.0.0</Version>
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    <TargetFramework>netstandard2.0</TargetFramework>
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					    <TargetFramework>netstandard2.0</TargetFramework>
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    <Description>.NET Core High Performance Collision Detection</Description>
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					    <Description>.NET Core High Performance Collision Detection</Description>
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    <PackageId>MoonTools.Core.Bonk</PackageId>
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					    <PackageId>MoonTools.Bonk</PackageId>
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    <RootNamespace>MoonTools.Core.Bonk</RootNamespace>
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					    <RootNamespace>MoonTools.Bonk</RootNamespace>
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    <Company>Moonside Games</Company>
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					    <Company>Moonside Games</Company>
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    <Authors>Evan Hemsley</Authors>
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					    <Authors>Evan Hemsley</Authors>
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    <Copyright>Evan Hemsley 2019</Copyright>
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					    <Copyright>Evan Hemsley 2019</Copyright>
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    <Product>MoonTools.Core.Bonk</Product>
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					    <Product>MoonTools.Bonk</Product>
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    <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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					    <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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    <AssemblyName>MoonTools.Core.Bonk</AssemblyName>
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					    <AssemblyName>MoonTools.Bonk</AssemblyName>
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    <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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					    <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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    <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
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					    <PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
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    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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					    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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  </PropertyGroup>
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					  </PropertyGroup>
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  <ItemGroup>
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					  <ItemGroup>
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					@ -20,9 +20,9 @@
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      <PrivateAssets>all</PrivateAssets>
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					      <PrivateAssets>all</PrivateAssets>
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      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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					      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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    </PackageReference>
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					    </PackageReference>
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    <PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" />
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					    <PackageReference Include="System.Collections.Immutable" Version="1.7.0"/>
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    <PackageReference Include="System.Collections.Immutable" Version="1.7.0" />
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					    <PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
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    <PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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					    <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0"/>
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    <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
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					    <PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
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  </ItemGroup>
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					  </ItemGroup>
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</Project>
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					</Project>
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					@ -1,9 +1,9 @@
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// Used to quickly check if two shapes are potentially overlapping.
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					    /// Used to quickly check if two shapes are potentially overlapping.
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					@ -1,8 +1,8 @@
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    public interface IShape2D : IEquatable<IShape2D>
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					    public interface IShape2D : IEquatable<IShape2D>
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    {
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					    {
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					@ -1,8 +1,8 @@
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A Minkowski difference between two shapes.
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					    /// A Minkowski difference between two shapes.
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					@ -56,4 +56,4 @@ namespace MoonTools.Core.Bonk
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            return !(a == b);
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					            return !(a == b);
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        }
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					        }
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    }
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					    }
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}
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					}
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					@ -1,6 +1,6 @@
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using System.Numerics;
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					using System.Numerics;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    internal struct Edge
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					    internal struct Edge
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    {
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					    {
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					@ -1,7 +1,7 @@
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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using System.Numerics;
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					using System.Numerics;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    public static class NarrowPhase
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					    public static class NarrowPhase
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    {
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					    {
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					@ -1,8 +1,8 @@
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    internal unsafe struct SimplexVertexBuffer
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					    internal unsafe struct SimplexVertexBuffer
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    {
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					    {
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					@ -1,8 +1,8 @@
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A Circle is a shape defined by a radius.
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					    /// A Circle is a shape defined by a radius.
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					@ -1,9 +1,9 @@
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A line is a shape defined by exactly two points in space.
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					    /// A line is a shape defined by exactly two points in space.
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					@ -1,8 +1,8 @@
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    public struct Point : IShape2D, IEquatable<Point>
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					    public struct Point : IShape2D, IEquatable<Point>
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    {
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					    {
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					@ -2,9 +2,9 @@
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Collections.Immutable;
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					using System.Collections.Immutable;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A Shape defined by an arbitrary collection of vertices.
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					    /// A Shape defined by an arbitrary collection of vertices.
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					@ -1,9 +1,9 @@
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A rectangle is a shape defined by a minimum and maximum X value and a minimum and maximum Y value.
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					    /// A rectangle is a shape defined by a minimum and maximum X value and a minimum and maximum Y value.
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					@ -1,6 +1,6 @@
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    internal static class RectanglePolygonComparison
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					    internal static class RectanglePolygonComparison
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    {
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					    {
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					@ -1,9 +1,9 @@
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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using System;
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					using System;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Bonk
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{
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					{
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    /// <summary>
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					    /// <summary>
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    /// A simplex is a shape with up to n - 2 vertices in the nth dimension.
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					    /// A simplex is a shape with up to n - 2 vertices in the nth dimension.
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					@ -1,6 +1,6 @@
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using System.Numerics;
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					using System.Numerics;
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namespace MoonTools.Core.Bonk.Extensions
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					namespace MoonTools.Bonk.Extensions
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{
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					{
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    internal static class Vector2Extensions
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					    internal static class Vector2Extensions
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    {
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					    {
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					@ -15,4 +15,4 @@ namespace MoonTools.Core.Bonk.Extensions
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            return a.Cross(b) > 0 ? Vector2.Normalize(new Vector2(ab.Y, ab.X)) : Vector2.Normalize(new Vector2(ab.Y, -ab.X));
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					            return a.Cross(b) > 0 ? Vector2.Normalize(new Vector2(ab.Y, ab.X)) : Vector2.Normalize(new Vector2(ab.Y, -ab.X));
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        }
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					        }
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    }
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					    }
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}
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					}
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					@ -1,7 +1,7 @@
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# MoonTools.Core.Bonk
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					# MoonTools.Bonk
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[](https://www.nuget.org/packages/MoonTools.Core.Bonk/)
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					[](https://www.nuget.org/packages/MoonTools.Bonk/)
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[](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk)
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					[](https://circleci.com/gh/MoonsideGames/MoonTools.Bonk)
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Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
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					Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
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						 | 
					@ -1,6 +1,6 @@
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using NUnit.Framework;
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					using NUnit.Framework;
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using FluentAssertions;
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					using FluentAssertions;
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using MoonTools.Core.Bonk;
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					using MoonTools.Bonk;
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using System.Numerics;
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					using System.Numerics;
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namespace Tests
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					namespace Tests
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						 | 
					
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						 | 
					@ -3,8 +3,8 @@ using FluentAssertions;
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Structs;
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using MoonTools.Core.Bonk;
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					using MoonTools.Bonk;
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namespace Tests
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					namespace Tests
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{
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					{
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						 | 
					@ -13,9 +13,9 @@ namespace Tests
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        [Test]
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					        [Test]
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        public void RectangleOverlap()
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					        public void RectangleOverlap()
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        {
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					        {
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            var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
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					            var squareA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
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            var transformA = Transform2D.DefaultTransform;
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					            var transformA = Transform2D.DefaultTransform;
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            var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
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					            var squareB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
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            var transformB = new Transform2D(new Vector2(1.5f, 0));
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					            var transformB = new Transform2D(new Vector2(1.5f, 0));
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            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
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					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
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						 | 
					@ -27,7 +27,7 @@ namespace Tests
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            intersection.X.Should().Be(1f);
 | 
					            intersection.X.Should().Be(1f);
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            intersection.Y.Should().Be(0);
 | 
					            intersection.Y.Should().Be(0);
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 | 
					
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            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
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			||||||
 | 
					
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            NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -52,7 +52,7 @@ namespace Tests
 | 
				
			||||||
            intersection.X.Should().BeApproximately(ix, 0.01f);
 | 
					            intersection.X.Should().BeApproximately(ix, 0.01f);
 | 
				
			||||||
            intersection.Y.Should().BeApproximately(iy, 0.01f);
 | 
					            intersection.Y.Should().BeApproximately(iy, 0.01f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -62,7 +62,7 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
					            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var transformA = Transform2D.DefaultTransform;
 | 
				
			||||||
            var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var square = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
				
			||||||
| 
						 | 
					@ -71,7 +71,10 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
 | 
					            var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            intersection.X.Should().Be(1);
 | 
				
			||||||
 | 
					            intersection.Y.Should().Be(-1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,8 +1,8 @@
 | 
				
			||||||
using NUnit.Framework;
 | 
					using NUnit.Framework;
 | 
				
			||||||
using FluentAssertions;
 | 
					using FluentAssertions;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using MoonTools.Core.Bonk;
 | 
					using MoonTools.Bonk;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Structs;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
using System.Collections.Immutable;
 | 
					using System.Collections.Immutable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,6 +1,6 @@
 | 
				
			||||||
using NUnit.Framework;
 | 
					using NUnit.Framework;
 | 
				
			||||||
using MoonTools.Core.Bonk;
 | 
					using MoonTools.Bonk;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Structs;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
using FluentAssertions;
 | 
					using FluentAssertions;
 | 
				
			||||||
using System.Collections.Immutable;
 | 
					using System.Collections.Immutable;
 | 
				
			||||||
| 
						 | 
					@ -354,10 +354,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesNotOverlapping()
 | 
					        public void RectanglesNotOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-6, -6, 6, 6);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(39, 249));
 | 
					            var transformA = new Transform2D(new Position2D(39, 249));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(0, 0, 16, 16);
 | 
				
			||||||
            var transformB = new Transform2D(new Position2D(16, 240));
 | 
					            var transformB = new Transform2D(new Position2D(16, 240));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
				
			||||||
| 
						 | 
					@ -366,10 +366,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RotatedRectanglesOverlapping()
 | 
					        public void RotatedRectanglesOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 2, 2);
 | 
				
			||||||
            var transformA = new Transform2D(new Vector2(-1, 0), -90f);
 | 
					            var transformA = new Transform2D(new Vector2(-1, 0), -90f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -378,10 +378,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesTouchingGJK2D()
 | 
					        public void RectanglesTouchingGJK2D()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
					            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -390,10 +390,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesOverlappingGJK2D()
 | 
					        public void RectanglesOverlappingGJK2D()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
					            var transformA = new Transform2D(new Position2D(0, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -402,10 +402,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesTouchingOverlap()
 | 
					        public void RectanglesTouchingOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
					            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -414,10 +414,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesOverlappingOverlap()
 | 
					        public void RectanglesOverlappingOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
					            var transformA = new Transform2D(new Position2D(0, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,7 +1,7 @@
 | 
				
			||||||
using FluentAssertions;
 | 
					using FluentAssertions;
 | 
				
			||||||
using NUnit.Framework;
 | 
					using NUnit.Framework;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Structs;
 | 
				
			||||||
using MoonTools.Core.Bonk;
 | 
					using MoonTools.Bonk;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Tests
 | 
					namespace Tests
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue