forked from MoonsideGames/MoonTools.Bonk
update Transform2D and switch matrix4x4 to matrix3x2
parent
d553c2e213
commit
bf7a97af20
11
Bonk/AABB.cs
11
Bonk/AABB.cs
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@ -49,14 +49,13 @@ namespace MoonTools.Core.Bonk
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Max = max;
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}
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private static Matrix4x4 AbsoluteMatrix(Matrix4x4 matrix)
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private static Matrix3x2 AbsoluteMatrix(Matrix3x2 matrix)
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{
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return new Matrix4x4
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return new Matrix3x2
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(
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Math.Abs(matrix.M11), Math.Abs(matrix.M12), Math.Abs(matrix.M13), Math.Abs(matrix.M14),
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Math.Abs(matrix.M21), Math.Abs(matrix.M22), Math.Abs(matrix.M23), Math.Abs(matrix.M24),
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Math.Abs(matrix.M31), Math.Abs(matrix.M32), Math.Abs(matrix.M33), Math.Abs(matrix.M34),
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Math.Abs(matrix.M41), Math.Abs(matrix.M42), Math.Abs(matrix.M43), Math.Abs(matrix.M44)
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Math.Abs(matrix.M11), Math.Abs(matrix.M12),
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Math.Abs(matrix.M21), Math.Abs(matrix.M22),
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Math.Abs(matrix.M31), Math.Abs(matrix.M32)
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);
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}
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@ -20,8 +20,8 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="MoonTools.Core.Structs" Version="2.1.0" />
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<PackageReference Include="System.Collections.Immutable" Version="1.6.0" />
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<PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" />
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<PackageReference Include="System.Collections.Immutable" Version="1.7.0" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
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</ItemGroup>
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@ -59,13 +59,13 @@ namespace MoonTools.Core.Bonk
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/// </summary>
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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{
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AABB box = shape.TransformedAABB(transform2D);
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var box = shape.TransformedAABB(transform2D);
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var minHash = Hash(box.Min);
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var maxHash = Hash(box.Max);
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for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (int j = minHash.Item2; j <= maxHash.Item2; j++)
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for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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var key = MakeLong(i, j);
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if (hashDictionary.ContainsKey(key))
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@ -1,47 +1,50 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Core.Structs;
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internal unsafe struct SimplexVertexBuffer
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namespace MoonTools.Core.Bonk
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{
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private const int Size = 35;
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public int Length { get; private set; }
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public SimplexVertexBuffer(IEnumerable<Position2D> positions)
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internal unsafe struct SimplexVertexBuffer
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{
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var i = 0;
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foreach (var position in positions)
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{
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if (i == Size) { break; }
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var vertex = position.ToVector2();
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_simplexXBuffer[i] = vertex.X;
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_simplexYBuffer[i] = vertex.Y;
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i++;
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}
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Length = i;
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}
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private const int Size = 35;
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public Vector2 this[int key]
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{
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get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]);
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private set
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{
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_simplexXBuffer[key] = value.X;
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_simplexYBuffer[key] = value.Y;
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}
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}
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public int Length { get; private set; }
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public void Insert(int index, Vector2 value)
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{
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for (var i = Length; i > index; i--)
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public SimplexVertexBuffer(IEnumerable<Position2D> positions)
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{
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this[i] = this[i - 1];
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var i = 0;
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foreach (var position in positions)
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{
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if (i == Size) { break; }
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var vertex = position.ToVector2();
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_simplexXBuffer[i] = vertex.X;
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_simplexYBuffer[i] = vertex.Y;
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i++;
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}
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Length = i;
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}
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this[index] = value;
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Length++;
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}
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private fixed float _simplexXBuffer[Size];
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private fixed float _simplexYBuffer[Size];
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public Vector2 this[int key]
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{
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get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]);
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private set
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{
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_simplexXBuffer[key] = value.X;
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_simplexYBuffer[key] = value.Y;
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}
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}
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public void Insert(int index, Vector2 value)
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{
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for (var i = Length; i > index; i--)
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{
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this[i] = this[i - 1];
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}
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this[index] = value;
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Length++;
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}
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private fixed float _simplexXBuffer[Size];
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private fixed float _simplexYBuffer[Size];
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}
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}
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@ -79,8 +79,8 @@ namespace MoonTools.Core.Bonk
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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Matrix4x4 inverseTransform;
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Matrix4x4.Invert(transform.TransformMatrix, out inverseTransform);
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Matrix3x2 inverseTransform;
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Matrix3x2.Invert(transform.TransformMatrix, out inverseTransform);
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var inverseDirection = Vector2.TransformNormal(direction, inverseTransform);
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return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
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}
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@ -4,12 +4,12 @@
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="nunit" Version="3.11.0"/>
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<PackageReference Include="NUnit3TestAdapter" Version="3.12.0"/>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0"/>
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<PackageReference Include="FluentAssertions" Version="5.9.0"/>
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<PackageReference Include="nunit" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
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<PackageReference Include="FluentAssertions" Version="5.9.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Bonk\Bonk.csproj"/>
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<ProjectReference Include="..\Bonk\Bonk.csproj" />
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</ItemGroup>
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</Project>
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