forked from MoonsideGames/MoonTools.Bonk
				
			new multishape pattern
							parent
							
								
									9cbb1fdf31
								
							
						
					
					
						commit
						b28196605e
					
				| 
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					@ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk
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        private readonly int cellSize;
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					        private readonly int cellSize;
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        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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					        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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        private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
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					        private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
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        public SpatialHash(int cellSize)
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					        public SpatialHash(int cellSize)
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        {
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					        {
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					@ -32,7 +32,7 @@ namespace MoonTools.Core.Bonk
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        /// <param name="id">A unique ID for the shape-transform pair.</param>
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					        /// <param name="id">A unique ID for the shape-transform pair.</param>
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        /// <param name="shape"></param>
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					        /// <param name="shape"></param>
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        /// <param name="transform2D"></param>
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					        /// <param name="transform2D"></param>
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        public void Insert(T id, IShape2D shape, Transform2D transform2D)
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					        public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
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        {
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					        {
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            var box = shape.TransformedAABB(transform2D);
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					            var box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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					            var minHash = Hash(box.Min);
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					@ -57,7 +57,7 @@ namespace MoonTools.Core.Bonk
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        /// <summary>
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					        /// <summary>
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        /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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					        /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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        /// </summary>
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					        /// </summary>
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        public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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					        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
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        {
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					        {
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            var box = shape.TransformedAABB(transform2D);
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					            var box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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					            var minHash = Hash(box.Min);
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					@ -0,0 +1,17 @@
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					using System;
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					using MoonTools.Core.Structs;
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					namespace MoonTools.Core.Bonk
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					{
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					    public interface IHasAABB2D
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					    {
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					        AABB AABB { get; }
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					        /// <summary>
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					        /// Returns a bounding box based on the shape.
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					        /// </summary>
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					        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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					        /// <returns>Returns a bounding box based on the shape.</returns>
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					        AABB TransformedAABB(Transform2D transform);
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					    }
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					}
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					@ -0,0 +1,10 @@
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					using System.Collections.Generic;
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					using MoonTools.Core.Structs;
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					namespace MoonTools.Core.Bonk
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					{
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					    public interface IMultiShape2D : IHasAABB2D
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					    {
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					        IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
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					    }
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					}
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					@ -4,10 +4,8 @@ using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Core.Bonk
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{
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					{
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    public interface IShape2D : IEquatable<IShape2D>
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					    public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
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    {
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					    {
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        AABB AABB { get; }
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        /// <summary>
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					        /// <summary>
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        /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
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					        /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
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        /// </summary>
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					        /// </summary>
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					@ -15,12 +13,5 @@ namespace MoonTools.Core.Bonk
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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					        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>The farthest point on the edge of the shape along the given direction.</returns>
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					        /// <returns>The farthest point on the edge of the shape along the given direction.</returns>
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        Vector2 Support(Vector2 direction, Transform2D transform);
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					        Vector2 Support(Vector2 direction, Transform2D transform);
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        /// <summary>
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        /// Returns a bounding box based on the shape.
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        /// </summary>
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>Returns a bounding box based on the shape.</returns>
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        AABB TransformedAABB(Transform2D transform);
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    }
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					    }
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}
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					}
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					@ -1,4 +1,4 @@
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using System;
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					using System;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Core.Structs;
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					@ -56,4 +56,4 @@ namespace MoonTools.Core.Bonk
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            return !(a == b);
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					            return !(a == b);
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        }
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					        }
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    }
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					    }
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}
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					}
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					@ -0,0 +1,65 @@
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					using System.Collections.Generic;
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					using System.Collections.Immutable;
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					using MoonTools.Core.Structs;
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					namespace MoonTools.Core.Bonk
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					{
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					    public struct MultiRectangle : IMultiShape2D
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					    {
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					        private ImmutableArray<(Rectangle, Transform2D)> Rectangles { get; }
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					        public IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs
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					        {
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					            get
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					            {
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					                foreach (var rectangle in Rectangles) { yield return rectangle; }
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					            }
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					        }
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					        public AABB AABB { get; }
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					        public MultiRectangle(ImmutableArray<(Rectangle, Transform2D)> rectangles)
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					        {
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					            Rectangles = rectangles;
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					            AABB = AABBFromRectangles(rectangles);
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					        }
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					        public AABB TransformedAABB(Transform2D transform)
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					        {
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					            return AABB.Transformed(AABB, transform);
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					        }
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					        private static AABB AABBFromRectangles(IEnumerable<(Rectangle, Transform2D)> rectangles)
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					        {
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					            var minX = float.MaxValue;
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					            var minY = float.MaxValue;
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					            var maxX = float.MinValue;
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					            var maxY = float.MinValue;
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					            foreach (var (rectangle, transform) in rectangles)
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					            {
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					                var transformedAABB = rectangle.TransformedAABB(transform);
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					                if (transformedAABB.Min.X < minX)
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					                {
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					                    minX = transformedAABB.Min.X;
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					                }
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					                if (transformedAABB.Min.Y < minY)
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					                {
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					                    minY = transformedAABB.Min.Y;
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					                }
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					                if (transformedAABB.Max.X > maxX)
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					                {
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					                    maxX = transformedAABB.Max.X;
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					                }
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					                if (transformedAABB.Max.Y > maxY)
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					                {
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					                    maxY = transformedAABB.Max.Y;
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					                }
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					            }
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					            return new AABB(minX, minY, maxX, maxY);
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					        }
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					    }
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					}
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					@ -35,6 +35,63 @@ namespace MoonTools.Core.Bonk
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            return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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					            return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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        }
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					        }
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					        /// <summary>
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					        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
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					        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
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					        /// </summary>
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					        /// <param name="multiShape"></param>
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					        /// <param name="multiShapeTransform"></param>
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					        /// <param name="shape"></param>
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					        /// <param name="shapeTransform"></param>
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					        /// <returns></returns>
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					        public static bool TestCollision(IMultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
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					        {
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					            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
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					            {
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					                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
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					            }
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					            return false;
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					        }
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					        /// <summary>
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					        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
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					        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
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					        /// </summary>
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					        /// <param name="multiShape"></param>
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					        /// <param name="multiShapeTransform"></param>
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					        /// <param name="shape"></param>
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					        /// <param name="shapeTransform"></param>
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					        /// <returns></returns>
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					        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, IMultiShape2D multiShape, Transform2D multiShapeTransform)
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					        {
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					            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
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					            {
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					                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
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					            }
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					            return false;
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					        }
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					        /// <summary>
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					        /// Tests if two multishape-transform pairs are overlapping. 
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					        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes.
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					        /// </summary>
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					        /// <param name="multiShapeA"></param>
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					        /// <param name="transformA"></param>
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					        /// <param name="multiShapeB"></param>
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					        /// <param name="transformB"></param>
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					        /// <returns></returns>
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					        public static bool TestCollision(IMultiShape2D multiShapeA, Transform2D transformA, IMultiShape2D multiShapeB, Transform2D transformB)
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					        {
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					            foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
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					            {
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					                foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
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					                {
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					                    if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
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					                }
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					            }
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					            return false;
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					        }
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        /// <summary>
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					        /// <summary>
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        /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
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					        /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
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        /// </summary>
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					        /// </summary>
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					@ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk
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        public bool Equals(IShape2D other)
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					        public bool Equals(IShape2D other)
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        {
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					        {
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            return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle));
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					            return (other is Polygon otherPolygon && Equals(otherPolygon));
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        }
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					        }
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        public bool Equals(Polygon other)
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					        public bool Equals(Polygon other)
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					@ -82,11 +82,6 @@ namespace MoonTools.Core.Bonk
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            return true;
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					            return true;
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        }
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					        }
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        public bool Equals(Rectangle rectangle)
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        {
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            return RectanglePolygonComparison.Equals(this, rectangle);
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        }
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        public override int GetHashCode()
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					        public override int GetHashCode()
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        {
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					        {
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            return HashCode.Combine(Vertices);
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					            return HashCode.Combine(Vertices);
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					@ -1,5 +1,4 @@
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using System;
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					using System;
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using System.Collections.Generic;
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using System.Numerics;
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					using System.Numerics;
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using MoonTools.Core.Structs;
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					using MoonTools.Core.Structs;
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					@ -10,47 +9,33 @@ namespace MoonTools.Core.Bonk
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    /// </summary>
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					    /// </summary>
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    public struct Rectangle : IShape2D, IEquatable<Rectangle>
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					    public struct Rectangle : IShape2D, IEquatable<Rectangle>
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    {
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					    {
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        /// <summary>
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        /// The minimum position of the rectangle. Note that we assume y-down coordinates.
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        /// </summary>
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        /// <value></value>
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        public Position2D Min { get; }
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        /// <summary>
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        /// The maximum position of the rectangle. Note that we assume y-down coordinates.
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        /// </summary>
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        /// <value></value>
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        public Position2D Max { get; }
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        public AABB AABB { get; }
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					        public AABB AABB { get; }
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        public int Left { get { return Min.X; } }
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        public int Right { get { return Max.X; } }
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        public int Top { get { return Min.Y; } }
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        public int Bottom { get { return Max.Y; } }
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        public int Width { get; }
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					        public int Width { get; }
 | 
				
			||||||
        public int Height { get; }
 | 
					        public int Height { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Position2D TopRight { get { return new Position2D(Right, Top); } }
 | 
					        public float Right { get; }
 | 
				
			||||||
        public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } }
 | 
					        public float Left { get; }
 | 
				
			||||||
 | 
					        public float Top { get; }
 | 
				
			||||||
 | 
					        public float Bottom { get; }
 | 
				
			||||||
 | 
					        public Vector2 BottomLeft { get; }
 | 
				
			||||||
 | 
					        public Vector2 TopRight { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public IEnumerable<Position2D> Vertices
 | 
					        public Vector2 Min { get; }
 | 
				
			||||||
        {
 | 
					        public Vector2 Max { get; }
 | 
				
			||||||
            get
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                yield return new Position2D(Min.X, Min.Y);
 | 
					 | 
				
			||||||
                yield return new Position2D(Min.X, Max.Y);
 | 
					 | 
				
			||||||
                yield return new Position2D(Max.X, Min.Y);
 | 
					 | 
				
			||||||
                yield return new Position2D(Max.X, Max.Y);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Rectangle(int minX, int minY, int maxX, int maxY)
 | 
					        public Rectangle(int width, int height)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Min = new Position2D(minX, minY);
 | 
					            Width = width;
 | 
				
			||||||
            Max = new Position2D(maxX, maxY);
 | 
					            Height = height;
 | 
				
			||||||
            AABB = new AABB(minX, minY, maxX, maxY);
 | 
					            AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f);
 | 
				
			||||||
            Width = Max.X - Min.X;
 | 
					            Right = AABB.Right;
 | 
				
			||||||
            Height = Max.Y - Min.Y;
 | 
					            Left = AABB.Left;
 | 
				
			||||||
 | 
					            Top = AABB.Top;
 | 
				
			||||||
 | 
					            Bottom = AABB.Bottom;
 | 
				
			||||||
 | 
					            BottomLeft = new Vector2(Left, Bottom);
 | 
				
			||||||
 | 
					            TopRight = new Vector2(Top, Right);
 | 
				
			||||||
 | 
					            Min = AABB.Min;
 | 
				
			||||||
 | 
					            Max = AABB.Max;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private Vector2 Support(Vector2 direction)
 | 
					        private Vector2 Support(Vector2 direction)
 | 
				
			||||||
| 
						 | 
					@ -97,7 +82,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public bool Equals(IShape2D other)
 | 
					        public bool Equals(IShape2D other)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return (other is Rectangle rectangle && Equals(rectangle)) || (other is Polygon polygon && Equals(polygon));
 | 
					            return (other is Rectangle rectangle && Equals(rectangle));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public bool Equals(Rectangle other)
 | 
					        public bool Equals(Rectangle other)
 | 
				
			||||||
| 
						 | 
					@ -105,11 +90,6 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            return Min == other.Min && Max == other.Max;
 | 
					            return Min == other.Min && Max == other.Max;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public bool Equals(Polygon other)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            return RectanglePolygonComparison.Equals(other, this);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        public override int GetHashCode()
 | 
					        public override int GetHashCode()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return HashCode.Combine(Min, Max);
 | 
					            return HashCode.Combine(Min, Max);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,25 +0,0 @@
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    internal static class RectanglePolygonComparison
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        public static bool Equals(Polygon polygon, Rectangle rectangle)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            if (polygon.VertexCount != 4) { return false; }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            int? minIndex = null;
 | 
					 | 
				
			||||||
            for (var i = 0; i < 4; i++)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            if (!minIndex.HasValue) { return false; }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            return
 | 
					 | 
				
			||||||
                polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight &&
 | 
					 | 
				
			||||||
                polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max &&
 | 
					 | 
				
			||||||
                polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
| 
						 | 
					@ -14,6 +14,11 @@ namespace Tests
 | 
				
			||||||
            var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
 | 
					            var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            AABB.TestOverlap(a, b).Should().BeTrue();
 | 
					            AABB.TestOverlap(a, b).Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var c = new AABB(-2, -2, 2, 1);
 | 
				
			||||||
 | 
					            var d = new AABB(-2, -2, 2, 2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            AABB.TestOverlap(c, d).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -13,9 +13,9 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectangleOverlap()
 | 
					        public void RectangleOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var squareA = new Rectangle(2, 2);
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var transformA = Transform2D.DefaultTransform;
 | 
				
			||||||
            var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var squareB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
 | 
				
			||||||
| 
						 | 
					@ -62,7 +62,7 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
					            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var transformA = Transform2D.DefaultTransform;
 | 
				
			||||||
            var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var square = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -140,8 +140,8 @@ namespace Tests
 | 
				
			||||||
            [Test]
 | 
					            [Test]
 | 
				
			||||||
            public void RectangleEqual()
 | 
					            public void RectangleEqual()
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
					                var a = new Rectangle(3, 3);
 | 
				
			||||||
                var b = new Rectangle(0, 0, 3, 3);
 | 
					                var b = new Rectangle(3, 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                a.Equals(b).Should().BeTrue();
 | 
					                a.Equals(b).Should().BeTrue();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
| 
						 | 
					@ -149,8 +149,8 @@ namespace Tests
 | 
				
			||||||
            [Test]
 | 
					            [Test]
 | 
				
			||||||
            public void RectangleEqualOperator()
 | 
					            public void RectangleEqualOperator()
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
					                var a = new Rectangle(3, 3);
 | 
				
			||||||
                var b = new Rectangle(0, 0, 3, 3);
 | 
					                var b = new Rectangle(3, 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                (a == b).Should().BeTrue();
 | 
					                (a == b).Should().BeTrue();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
| 
						 | 
					@ -158,8 +158,8 @@ namespace Tests
 | 
				
			||||||
            [Test]
 | 
					            [Test]
 | 
				
			||||||
            public void RectangleNotEqual()
 | 
					            public void RectangleNotEqual()
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
					                var a = new Rectangle(3, 3);
 | 
				
			||||||
                var b = new Rectangle(-1, -1, 5, 5);
 | 
					                var b = new Rectangle(6, 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                a.Equals(b).Should().BeFalse();
 | 
					                a.Equals(b).Should().BeFalse();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
| 
						 | 
					@ -167,8 +167,8 @@ namespace Tests
 | 
				
			||||||
            [Test]
 | 
					            [Test]
 | 
				
			||||||
            public void RectangleNotEqualOperator()
 | 
					            public void RectangleNotEqualOperator()
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
					                var a = new Rectangle(3, 3);
 | 
				
			||||||
                var b = new Rectangle(-1, -1, 5, 5);
 | 
					                var b = new Rectangle(6, 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                (a != b).Should().BeTrue();
 | 
					                (a != b).Should().BeTrue();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
| 
						 | 
					@ -283,70 +283,6 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                (a != b).Should().BeTrue();
 | 
					                (a != b).Should().BeTrue();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					 | 
				
			||||||
            [Test]
 | 
					 | 
				
			||||||
            public void PolygonRectangleEqual()
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                var a = new Polygon(ImmutableArray.Create(
 | 
					 | 
				
			||||||
                    new Position2D(-1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, 1),
 | 
					 | 
				
			||||||
                    new Position2D(-1, 1)
 | 
					 | 
				
			||||||
                ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                a.Equals(b).Should().BeTrue();
 | 
					 | 
				
			||||||
                b.Equals(a).Should().BeTrue();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            [Test]
 | 
					 | 
				
			||||||
            public void PolygonRectangleNotEqual()
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                var a = new Polygon(ImmutableArray.Create(
 | 
					 | 
				
			||||||
                    new Position2D(-2, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, 1),
 | 
					 | 
				
			||||||
                    new Position2D(-2, 1)
 | 
					 | 
				
			||||||
                ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                a.Equals(b).Should().BeFalse();
 | 
					 | 
				
			||||||
                b.Equals(a).Should().BeFalse();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            [Test]
 | 
					 | 
				
			||||||
            public void PolygonRectangleEqualOperator()
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                var a = new Polygon(ImmutableArray.Create(
 | 
					 | 
				
			||||||
                    new Position2D(-1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(1, 1),
 | 
					 | 
				
			||||||
                    new Position2D(-1, 1)
 | 
					 | 
				
			||||||
                ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                (a == b).Should().BeTrue();
 | 
					 | 
				
			||||||
                (b == a).Should().BeTrue();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            [Test]
 | 
					 | 
				
			||||||
            public void PolygonRectangleNotEqualOperator()
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                var a = new Polygon(ImmutableArray.Create(
 | 
					 | 
				
			||||||
                    new Position2D(2, 1),
 | 
					 | 
				
			||||||
                    new Position2D(1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(-1, -1),
 | 
					 | 
				
			||||||
                    new Position2D(-2, 1)
 | 
					 | 
				
			||||||
                ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                (a != b).Should().BeTrue();
 | 
					 | 
				
			||||||
                (b != a).Should().BeTrue();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public class SimplexTests
 | 
					        public class SimplexTests
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -7,7 +7,7 @@ using System.Collections.Immutable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Tests
 | 
					namespace Tests
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public class GJK2DTest
 | 
					    public class NarrowPhaseTest
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void PointLineOverlapping()
 | 
					        public void PointLineOverlapping()
 | 
				
			||||||
| 
						 | 
					@ -55,7 +55,7 @@ namespace Tests
 | 
				
			||||||
        public void PointRectangleOverlapping()
 | 
					        public void PointRectangleOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var point = new Point();
 | 
					            var point = new Point();
 | 
				
			||||||
            var rectangle = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectangle = new Rectangle(4, 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -65,7 +65,7 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var point = new Point();
 | 
					            var point = new Point();
 | 
				
			||||||
            var pointTransform = new Transform2D(new Position2D(5, 5));
 | 
					            var pointTransform = new Transform2D(new Position2D(5, 5));
 | 
				
			||||||
            var rectangle = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectangle = new Rectangle(4, 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -354,10 +354,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesNotOverlapping()
 | 
					        public void RectanglesNotOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6);
 | 
					            var rectangleA = new Rectangle(12, 12);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(39, 249));
 | 
					            var transformA = new Transform2D(new Position2D(39, 249));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
 | 
					            var rectangleB = new Rectangle(16, 16);
 | 
				
			||||||
            var transformB = new Transform2D(new Position2D(16, 240));
 | 
					            var transformB = new Transform2D(new Position2D(16, 240));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
				
			||||||
| 
						 | 
					@ -366,10 +366,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RotatedRectanglesOverlapping()
 | 
					        public void RotatedRectanglesOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
 | 
					            var rectangleA = new Rectangle(3, 3);
 | 
				
			||||||
            var transformA = new Transform2D(new Vector2(-1, 0), -90f);
 | 
					            var transformA = new Transform2D(new Vector2(-1, 0), -90f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -378,10 +378,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesTouchingGJK2D()
 | 
					        public void RectanglesTouchingGJK2D()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new Rectangle(2, 2);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
					            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -390,10 +390,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesOverlappingGJK2D()
 | 
					        public void RectanglesOverlappingGJK2D()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new Rectangle(2, 2);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
					            var transformA = new Transform2D(new Position2D(0, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -402,10 +402,10 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesTouchingOverlap()
 | 
					        public void RectanglesTouchingOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new Rectangle(2, 2);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
					            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
| 
						 | 
					@ -414,13 +414,61 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectanglesOverlappingOverlap()
 | 
					        public void RectanglesOverlappingOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleA = new Rectangle(2, 2);
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
					            var transformA = new Transform2D(new Position2D(0, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Test]
 | 
				
			||||||
 | 
					        public void MultiRectanglesOverlapping()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var multiRectangleA = new MultiRectangle(
 | 
				
			||||||
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
				
			||||||
 | 
					                )
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
 | 
					            var transformA = new Transform2D(new Position2D(5, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var multiRectangleB = new MultiRectangle(
 | 
				
			||||||
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
				
			||||||
 | 
					                )
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
 | 
					            var transformB = new Transform2D(new Position2D(0, 3));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeTrue();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Test]
 | 
				
			||||||
 | 
					        public void MultiRectanglesNotOverlapping()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var multiRectangleA = new MultiRectangle(
 | 
				
			||||||
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
				
			||||||
 | 
					                )
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
 | 
					            var transformA = new Transform2D(new Position2D(5, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var multiRectangleB = new MultiRectangle(
 | 
				
			||||||
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
				
			||||||
 | 
					                )
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
 | 
					            var transformB = new Transform2D(new Position2D(0, -3));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -3,6 +3,7 @@ using NUnit.Framework;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Core.Structs;
 | 
				
			||||||
using MoonTools.Core.Bonk;
 | 
					using MoonTools.Core.Bonk;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
 | 
					using System.Collections.Immutable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Tests
 | 
					namespace Tests
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
| 
						 | 
					@ -13,16 +14,16 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var spatialHash = new SpatialHash<int>(16);
 | 
					            var spatialHash = new SpatialHash<int>(16);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectA = new Rectangle(4, 4);
 | 
				
			||||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
					            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectB = new Rectangle(4, 4);
 | 
				
			||||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
					            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectC = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectC = new Rectangle(4, 4);
 | 
				
			||||||
            var rectCTransform = new Transform2D(new Vector2(24, -4));
 | 
					            var rectCTransform = new Transform2D(new Vector2(24, -4));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectD = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectD = new Rectangle(4, 4);
 | 
				
			||||||
            var rectDTransform = new Transform2D(new Vector2(24, 24));
 | 
					            var rectDTransform = new Transform2D(new Vector2(24, 24));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var circleA = new Circle(2);
 | 
					            var circleA = new Circle(2);
 | 
				
			||||||
| 
						 | 
					@ -37,25 +38,38 @@ namespace Tests
 | 
				
			||||||
            var point = new Point();
 | 
					            var point = new Point();
 | 
				
			||||||
            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
					            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var multiRectangle = new MultiRectangle(
 | 
				
			||||||
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
				
			||||||
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
				
			||||||
 | 
					                )
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
 | 
					            var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
					            spatialHash.Insert(0, rectA, rectATransform);
 | 
				
			||||||
            spatialHash.Insert(1, rectB, rectBTransform);
 | 
					            spatialHash.Insert(1, rectB, rectBTransform);
 | 
				
			||||||
            spatialHash.Insert(2, rectC, rectCTransform);
 | 
					            spatialHash.Insert(2, rectC, rectCTransform);
 | 
				
			||||||
            spatialHash.Insert(3, rectD, rectDTransform);
 | 
					            spatialHash.Insert(3, rectD, rectDTransform);
 | 
				
			||||||
            spatialHash.Insert(4, circleA, circleATransform);
 | 
					            spatialHash.Insert(4, circleA, circleATransform);
 | 
				
			||||||
            spatialHash.Insert(1, circleB, circleBTransform);
 | 
					            spatialHash.Insert(9, circleB, circleBTransform);
 | 
				
			||||||
            spatialHash.Insert(6, line, lineTransform);
 | 
					            spatialHash.Insert(6, line, lineTransform);
 | 
				
			||||||
            spatialHash.Insert(7, point, pointTransform);
 | 
					            spatialHash.Insert(7, point, pointTransform);
 | 
				
			||||||
 | 
					            spatialHash.Insert(8, multiRectangle, multiRectangleTransform);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
 | 
					            spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
 | 
				
			||||||
            spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
 | 
					            spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
 | 
				
			||||||
            spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
 | 
					            spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
 | 
				
			||||||
 | 
					            spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((8, multiRectangle, multiRectangleTransform));
 | 
				
			||||||
            spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
 | 
					            spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
 | 
				
			||||||
            spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
 | 
					            spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((9, circleB, circleBTransform));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
 | 
					            spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
 | 
				
			||||||
            spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
 | 
					            spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
 | 
					            spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            spatialHash.Retrieve(8, multiRectangle, multiRectangleTransform).Should().Contain((1, rectB, rectBTransform));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -63,13 +77,13 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var spatialHash = new SpatialHash<int>(16);
 | 
					            var spatialHash = new SpatialHash<int>(16);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectA = new Rectangle(4, 4);
 | 
				
			||||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
					            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectB = new Rectangle(4, 4);
 | 
				
			||||||
            var rectBTransform = new Transform2D(new Vector2(-8, -8));
 | 
					            var rectBTransform = new Transform2D(new Vector2(-8, -8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectC = new Rectangle(-1, -1, 1, 1);
 | 
					            var rectC = new Rectangle(2, 2);
 | 
				
			||||||
            var rectCTransform = new Transform2D(new Vector2(-8, -8));
 | 
					            var rectCTransform = new Transform2D(new Vector2(-8, -8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
					            spatialHash.Insert(0, rectA, rectATransform);
 | 
				
			||||||
| 
						 | 
					@ -84,10 +98,10 @@ namespace Tests
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var spatialHash = new SpatialHash<int>(16);
 | 
					            var spatialHash = new SpatialHash<int>(16);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectA = new Rectangle(4, 4);
 | 
				
			||||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
					            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
					            var rectB = new Rectangle(4, 4);
 | 
				
			||||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
					            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
					            spatialHash.Insert(0, rectA, rectATransform);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue