forked from MoonsideGames/MoonTools.Bonk
new multishape pattern
parent
9cbb1fdf31
commit
b28196605e
|
@ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk
|
||||||
private readonly int cellSize;
|
private readonly int cellSize;
|
||||||
|
|
||||||
private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
|
private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
|
||||||
private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
|
private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
|
||||||
|
|
||||||
public SpatialHash(int cellSize)
|
public SpatialHash(int cellSize)
|
||||||
{
|
{
|
||||||
|
@ -32,7 +32,7 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <param name="id">A unique ID for the shape-transform pair.</param>
|
/// <param name="id">A unique ID for the shape-transform pair.</param>
|
||||||
/// <param name="shape"></param>
|
/// <param name="shape"></param>
|
||||||
/// <param name="transform2D"></param>
|
/// <param name="transform2D"></param>
|
||||||
public void Insert(T id, IShape2D shape, Transform2D transform2D)
|
public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
|
||||||
{
|
{
|
||||||
var box = shape.TransformedAABB(transform2D);
|
var box = shape.TransformedAABB(transform2D);
|
||||||
var minHash = Hash(box.Min);
|
var minHash = Hash(box.Min);
|
||||||
|
@ -57,7 +57,7 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
|
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
|
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
|
||||||
{
|
{
|
||||||
var box = shape.TransformedAABB(transform2D);
|
var box = shape.TransformedAABB(transform2D);
|
||||||
var minHash = Hash(box.Min);
|
var minHash = Hash(box.Min);
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
namespace MoonTools.Core.Bonk
|
||||||
|
{
|
||||||
|
public interface IHasAABB2D
|
||||||
|
{
|
||||||
|
AABB AABB { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a bounding box based on the shape.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="transform">A Transform for transforming the shape vertices.</param>
|
||||||
|
/// <returns>Returns a bounding box based on the shape.</returns>
|
||||||
|
AABB TransformedAABB(Transform2D transform);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
namespace MoonTools.Core.Bonk
|
||||||
|
{
|
||||||
|
public interface IMultiShape2D : IHasAABB2D
|
||||||
|
{
|
||||||
|
IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -4,10 +4,8 @@ using MoonTools.Core.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Core.Bonk
|
||||||
{
|
{
|
||||||
public interface IShape2D : IEquatable<IShape2D>
|
public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
|
||||||
{
|
{
|
||||||
AABB AABB { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
|
/// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -15,12 +13,5 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <param name="transform">A Transform for transforming the shape vertices.</param>
|
/// <param name="transform">A Transform for transforming the shape vertices.</param>
|
||||||
/// <returns>The farthest point on the edge of the shape along the given direction.</returns>
|
/// <returns>The farthest point on the edge of the shape along the given direction.</returns>
|
||||||
Vector2 Support(Vector2 direction, Transform2D transform);
|
Vector2 Support(Vector2 direction, Transform2D transform);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a bounding box based on the shape.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="transform">A Transform for transforming the shape vertices.</param>
|
|
||||||
/// <returns>Returns a bounding box based on the shape.</returns>
|
|
||||||
AABB TransformedAABB(Transform2D transform);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
@ -56,4 +56,4 @@ namespace MoonTools.Core.Bonk
|
||||||
return !(a == b);
|
return !(a == b);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,65 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
namespace MoonTools.Core.Bonk
|
||||||
|
{
|
||||||
|
public struct MultiRectangle : IMultiShape2D
|
||||||
|
{
|
||||||
|
private ImmutableArray<(Rectangle, Transform2D)> Rectangles { get; }
|
||||||
|
|
||||||
|
public IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
foreach (var rectangle in Rectangles) { yield return rectangle; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public AABB AABB { get; }
|
||||||
|
|
||||||
|
public MultiRectangle(ImmutableArray<(Rectangle, Transform2D)> rectangles)
|
||||||
|
{
|
||||||
|
Rectangles = rectangles;
|
||||||
|
|
||||||
|
AABB = AABBFromRectangles(rectangles);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AABB TransformedAABB(Transform2D transform)
|
||||||
|
{
|
||||||
|
return AABB.Transformed(AABB, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static AABB AABBFromRectangles(IEnumerable<(Rectangle, Transform2D)> rectangles)
|
||||||
|
{
|
||||||
|
var minX = float.MaxValue;
|
||||||
|
var minY = float.MaxValue;
|
||||||
|
var maxX = float.MinValue;
|
||||||
|
var maxY = float.MinValue;
|
||||||
|
|
||||||
|
foreach (var (rectangle, transform) in rectangles)
|
||||||
|
{
|
||||||
|
var transformedAABB = rectangle.TransformedAABB(transform);
|
||||||
|
|
||||||
|
if (transformedAABB.Min.X < minX)
|
||||||
|
{
|
||||||
|
minX = transformedAABB.Min.X;
|
||||||
|
}
|
||||||
|
if (transformedAABB.Min.Y < minY)
|
||||||
|
{
|
||||||
|
minY = transformedAABB.Min.Y;
|
||||||
|
}
|
||||||
|
if (transformedAABB.Max.X > maxX)
|
||||||
|
{
|
||||||
|
maxX = transformedAABB.Max.X;
|
||||||
|
}
|
||||||
|
if (transformedAABB.Max.Y > maxY)
|
||||||
|
{
|
||||||
|
maxY = transformedAABB.Max.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new AABB(minX, minY, maxX, maxY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -35,6 +35,63 @@ namespace MoonTools.Core.Bonk
|
||||||
return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
|
return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||||
|
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="multiShape"></param>
|
||||||
|
/// <param name="multiShapeTransform"></param>
|
||||||
|
/// <param name="shape"></param>
|
||||||
|
/// <param name="shapeTransform"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool TestCollision(IMultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
|
||||||
|
{
|
||||||
|
foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
|
||||||
|
{
|
||||||
|
if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests if a multishape-transform and shape-transform pair are overlapping.
|
||||||
|
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="multiShape"></param>
|
||||||
|
/// <param name="multiShapeTransform"></param>
|
||||||
|
/// <param name="shape"></param>
|
||||||
|
/// <param name="shapeTransform"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, IMultiShape2D multiShape, Transform2D multiShapeTransform)
|
||||||
|
{
|
||||||
|
foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
|
||||||
|
{
|
||||||
|
if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests if two multishape-transform pairs are overlapping.
|
||||||
|
/// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="multiShapeA"></param>
|
||||||
|
/// <param name="transformA"></param>
|
||||||
|
/// <param name="multiShapeB"></param>
|
||||||
|
/// <param name="transformB"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool TestCollision(IMultiShape2D multiShapeA, Transform2D transformA, IMultiShape2D multiShapeB, Transform2D transformB)
|
||||||
|
{
|
||||||
|
foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
|
||||||
|
{
|
||||||
|
foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
|
||||||
|
{
|
||||||
|
if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
|
/// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk
|
||||||
|
|
||||||
public bool Equals(IShape2D other)
|
public bool Equals(IShape2D other)
|
||||||
{
|
{
|
||||||
return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle));
|
return (other is Polygon otherPolygon && Equals(otherPolygon));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(Polygon other)
|
public bool Equals(Polygon other)
|
||||||
|
@ -82,11 +82,6 @@ namespace MoonTools.Core.Bonk
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(Rectangle rectangle)
|
|
||||||
{
|
|
||||||
return RectanglePolygonComparison.Equals(this, rectangle);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
{
|
{
|
||||||
return HashCode.Combine(Vertices);
|
return HashCode.Combine(Vertices);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
@ -10,47 +9,33 @@ namespace MoonTools.Core.Bonk
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct Rectangle : IShape2D, IEquatable<Rectangle>
|
public struct Rectangle : IShape2D, IEquatable<Rectangle>
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// The minimum position of the rectangle. Note that we assume y-down coordinates.
|
|
||||||
/// </summary>
|
|
||||||
/// <value></value>
|
|
||||||
public Position2D Min { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// The maximum position of the rectangle. Note that we assume y-down coordinates.
|
|
||||||
/// </summary>
|
|
||||||
/// <value></value>
|
|
||||||
public Position2D Max { get; }
|
|
||||||
public AABB AABB { get; }
|
public AABB AABB { get; }
|
||||||
|
|
||||||
public int Left { get { return Min.X; } }
|
|
||||||
public int Right { get { return Max.X; } }
|
|
||||||
public int Top { get { return Min.Y; } }
|
|
||||||
public int Bottom { get { return Max.Y; } }
|
|
||||||
|
|
||||||
public int Width { get; }
|
public int Width { get; }
|
||||||
public int Height { get; }
|
public int Height { get; }
|
||||||
|
|
||||||
public Position2D TopRight { get { return new Position2D(Right, Top); } }
|
public float Right { get; }
|
||||||
public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } }
|
public float Left { get; }
|
||||||
|
public float Top { get; }
|
||||||
|
public float Bottom { get; }
|
||||||
|
public Vector2 BottomLeft { get; }
|
||||||
|
public Vector2 TopRight { get; }
|
||||||
|
|
||||||
public IEnumerable<Position2D> Vertices
|
public Vector2 Min { get; }
|
||||||
{
|
public Vector2 Max { get; }
|
||||||
get
|
|
||||||
{
|
|
||||||
yield return new Position2D(Min.X, Min.Y);
|
|
||||||
yield return new Position2D(Min.X, Max.Y);
|
|
||||||
yield return new Position2D(Max.X, Min.Y);
|
|
||||||
yield return new Position2D(Max.X, Max.Y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Rectangle(int minX, int minY, int maxX, int maxY)
|
public Rectangle(int width, int height)
|
||||||
{
|
{
|
||||||
Min = new Position2D(minX, minY);
|
Width = width;
|
||||||
Max = new Position2D(maxX, maxY);
|
Height = height;
|
||||||
AABB = new AABB(minX, minY, maxX, maxY);
|
AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f);
|
||||||
Width = Max.X - Min.X;
|
Right = AABB.Right;
|
||||||
Height = Max.Y - Min.Y;
|
Left = AABB.Left;
|
||||||
|
Top = AABB.Top;
|
||||||
|
Bottom = AABB.Bottom;
|
||||||
|
BottomLeft = new Vector2(Left, Bottom);
|
||||||
|
TopRight = new Vector2(Top, Right);
|
||||||
|
Min = AABB.Min;
|
||||||
|
Max = AABB.Max;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector2 Support(Vector2 direction)
|
private Vector2 Support(Vector2 direction)
|
||||||
|
@ -97,7 +82,7 @@ namespace MoonTools.Core.Bonk
|
||||||
|
|
||||||
public bool Equals(IShape2D other)
|
public bool Equals(IShape2D other)
|
||||||
{
|
{
|
||||||
return (other is Rectangle rectangle && Equals(rectangle)) || (other is Polygon polygon && Equals(polygon));
|
return (other is Rectangle rectangle && Equals(rectangle));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(Rectangle other)
|
public bool Equals(Rectangle other)
|
||||||
|
@ -105,11 +90,6 @@ namespace MoonTools.Core.Bonk
|
||||||
return Min == other.Min && Max == other.Max;
|
return Min == other.Min && Max == other.Max;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(Polygon other)
|
|
||||||
{
|
|
||||||
return RectanglePolygonComparison.Equals(other, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
{
|
{
|
||||||
return HashCode.Combine(Min, Max);
|
return HashCode.Combine(Min, Max);
|
||||||
|
|
|
@ -1,25 +0,0 @@
|
||||||
using MoonTools.Core.Structs;
|
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
|
||||||
{
|
|
||||||
internal static class RectanglePolygonComparison
|
|
||||||
{
|
|
||||||
public static bool Equals(Polygon polygon, Rectangle rectangle)
|
|
||||||
{
|
|
||||||
if (polygon.VertexCount != 4) { return false; }
|
|
||||||
|
|
||||||
int? minIndex = null;
|
|
||||||
for (var i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!minIndex.HasValue) { return false; }
|
|
||||||
|
|
||||||
return
|
|
||||||
polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight &&
|
|
||||||
polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max &&
|
|
||||||
polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -14,6 +14,11 @@ namespace Tests
|
||||||
var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
|
var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
|
||||||
|
|
||||||
AABB.TestOverlap(a, b).Should().BeTrue();
|
AABB.TestOverlap(a, b).Should().BeTrue();
|
||||||
|
|
||||||
|
var c = new AABB(-2, -2, 2, 1);
|
||||||
|
var d = new AABB(-2, -2, 2, 2);
|
||||||
|
|
||||||
|
AABB.TestOverlap(c, d).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
@ -13,9 +13,9 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleOverlap()
|
public void RectangleOverlap()
|
||||||
{
|
{
|
||||||
var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var squareA = new Rectangle(2, 2);
|
||||||
var transformA = Transform2D.DefaultTransform;
|
var transformA = Transform2D.DefaultTransform;
|
||||||
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var squareB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||||
|
|
||||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
||||||
|
@ -62,7 +62,7 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
||||||
var transformA = Transform2D.DefaultTransform;
|
var transformA = Transform2D.DefaultTransform;
|
||||||
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var square = new Rectangle(2, 2);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
||||||
|
|
|
@ -140,8 +140,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleEqual()
|
public void RectangleEqual()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(0, 0, 3, 3);
|
var a = new Rectangle(3, 3);
|
||||||
var b = new Rectangle(0, 0, 3, 3);
|
var b = new Rectangle(3, 3);
|
||||||
|
|
||||||
a.Equals(b).Should().BeTrue();
|
a.Equals(b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -149,8 +149,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleEqualOperator()
|
public void RectangleEqualOperator()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(0, 0, 3, 3);
|
var a = new Rectangle(3, 3);
|
||||||
var b = new Rectangle(0, 0, 3, 3);
|
var b = new Rectangle(3, 3);
|
||||||
|
|
||||||
(a == b).Should().BeTrue();
|
(a == b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -158,8 +158,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleNotEqual()
|
public void RectangleNotEqual()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(0, 0, 3, 3);
|
var a = new Rectangle(3, 3);
|
||||||
var b = new Rectangle(-1, -1, 5, 5);
|
var b = new Rectangle(6, 6);
|
||||||
|
|
||||||
a.Equals(b).Should().BeFalse();
|
a.Equals(b).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -167,8 +167,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleNotEqualOperator()
|
public void RectangleNotEqualOperator()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(0, 0, 3, 3);
|
var a = new Rectangle(3, 3);
|
||||||
var b = new Rectangle(-1, -1, 5, 5);
|
var b = new Rectangle(6, 6);
|
||||||
|
|
||||||
(a != b).Should().BeTrue();
|
(a != b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -283,70 +283,6 @@ namespace Tests
|
||||||
|
|
||||||
(a != b).Should().BeTrue();
|
(a != b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void PolygonRectangleEqual()
|
|
||||||
{
|
|
||||||
var a = new Polygon(ImmutableArray.Create(
|
|
||||||
new Position2D(-1, -1),
|
|
||||||
new Position2D(1, -1),
|
|
||||||
new Position2D(1, 1),
|
|
||||||
new Position2D(-1, 1)
|
|
||||||
));
|
|
||||||
|
|
||||||
var b = new Rectangle(-1, -1, 1, 1);
|
|
||||||
|
|
||||||
a.Equals(b).Should().BeTrue();
|
|
||||||
b.Equals(a).Should().BeTrue();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void PolygonRectangleNotEqual()
|
|
||||||
{
|
|
||||||
var a = new Polygon(ImmutableArray.Create(
|
|
||||||
new Position2D(-2, -1),
|
|
||||||
new Position2D(1, -1),
|
|
||||||
new Position2D(1, 1),
|
|
||||||
new Position2D(-2, 1)
|
|
||||||
));
|
|
||||||
|
|
||||||
var b = new Rectangle(-1, -1, 1, 1);
|
|
||||||
|
|
||||||
a.Equals(b).Should().BeFalse();
|
|
||||||
b.Equals(a).Should().BeFalse();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void PolygonRectangleEqualOperator()
|
|
||||||
{
|
|
||||||
var a = new Polygon(ImmutableArray.Create(
|
|
||||||
new Position2D(-1, -1),
|
|
||||||
new Position2D(1, -1),
|
|
||||||
new Position2D(1, 1),
|
|
||||||
new Position2D(-1, 1)
|
|
||||||
));
|
|
||||||
|
|
||||||
var b = new Rectangle(-1, -1, 1, 1);
|
|
||||||
|
|
||||||
(a == b).Should().BeTrue();
|
|
||||||
(b == a).Should().BeTrue();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void PolygonRectangleNotEqualOperator()
|
|
||||||
{
|
|
||||||
var a = new Polygon(ImmutableArray.Create(
|
|
||||||
new Position2D(2, 1),
|
|
||||||
new Position2D(1, -1),
|
|
||||||
new Position2D(-1, -1),
|
|
||||||
new Position2D(-2, 1)
|
|
||||||
));
|
|
||||||
|
|
||||||
var b = new Rectangle(-1, -1, 1, 1);
|
|
||||||
|
|
||||||
(a != b).Should().BeTrue();
|
|
||||||
(b != a).Should().BeTrue();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SimplexTests
|
public class SimplexTests
|
||||||
|
|
|
@ -7,7 +7,7 @@ using System.Collections.Immutable;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
{
|
{
|
||||||
public class GJK2DTest
|
public class NarrowPhaseTest
|
||||||
{
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void PointLineOverlapping()
|
public void PointLineOverlapping()
|
||||||
|
@ -55,7 +55,7 @@ namespace Tests
|
||||||
public void PointRectangleOverlapping()
|
public void PointRectangleOverlapping()
|
||||||
{
|
{
|
||||||
var point = new Point();
|
var point = new Point();
|
||||||
var rectangle = new Rectangle(-2, -2, 2, 2);
|
var rectangle = new Rectangle(4, 4);
|
||||||
|
|
||||||
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -65,7 +65,7 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var point = new Point();
|
var point = new Point();
|
||||||
var pointTransform = new Transform2D(new Position2D(5, 5));
|
var pointTransform = new Transform2D(new Position2D(5, 5));
|
||||||
var rectangle = new Rectangle(-2, -2, 2, 2);
|
var rectangle = new Rectangle(4, 4);
|
||||||
|
|
||||||
NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -354,10 +354,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesNotOverlapping()
|
public void RectanglesNotOverlapping()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6);
|
var rectangleA = new Rectangle(12, 12);
|
||||||
var transformA = new Transform2D(new Position2D(39, 249));
|
var transformA = new Transform2D(new Position2D(39, 249));
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
|
var rectangleB = new Rectangle(16, 16);
|
||||||
var transformB = new Transform2D(new Position2D(16, 240));
|
var transformB = new Transform2D(new Position2D(16, 240));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
||||||
|
@ -366,10 +366,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RotatedRectanglesOverlapping()
|
public void RotatedRectanglesOverlapping()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
|
var rectangleA = new Rectangle(3, 3);
|
||||||
var transformA = new Transform2D(new Vector2(-1, 0), -90f);
|
var transformA = new Transform2D(new Vector2(-1, 0), -90f);
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -378,10 +378,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesTouchingGJK2D()
|
public void RectanglesTouchingGJK2D()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleA = new Rectangle(2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -390,10 +390,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesOverlappingGJK2D()
|
public void RectanglesOverlappingGJK2D()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleA = new Rectangle(2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(0, 0));
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -402,10 +402,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesTouchingOverlap()
|
public void RectanglesTouchingOverlap()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleA = new Rectangle(2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -414,13 +414,61 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesOverlappingOverlap()
|
public void RectanglesOverlappingOverlap()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleA = new Rectangle(2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(0, 0));
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new Rectangle(2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void MultiRectanglesOverlapping()
|
||||||
|
{
|
||||||
|
var multiRectangleA = new MultiRectangle(
|
||||||
|
ImmutableArray.Create(
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
var transformA = new Transform2D(new Position2D(5, 0));
|
||||||
|
|
||||||
|
var multiRectangleB = new MultiRectangle(
|
||||||
|
ImmutableArray.Create(
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
var transformB = new Transform2D(new Position2D(0, 3));
|
||||||
|
|
||||||
|
NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void MultiRectanglesNotOverlapping()
|
||||||
|
{
|
||||||
|
var multiRectangleA = new MultiRectangle(
|
||||||
|
ImmutableArray.Create(
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
var transformA = new Transform2D(new Position2D(5, 0));
|
||||||
|
|
||||||
|
var multiRectangleB = new MultiRectangle(
|
||||||
|
ImmutableArray.Create(
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
var transformB = new Transform2D(new Position2D(0, -3));
|
||||||
|
|
||||||
|
NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -3,6 +3,7 @@ using NUnit.Framework;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Core.Bonk;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
{
|
{
|
||||||
|
@ -13,16 +14,16 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(-2, -2, 2, 2);
|
var rectA = new Rectangle(4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(-2, -2, 2, 2);
|
var rectB = new Rectangle(4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||||
|
|
||||||
var rectC = new Rectangle(-2, -2, 2, 2);
|
var rectC = new Rectangle(4, 4);
|
||||||
var rectCTransform = new Transform2D(new Vector2(24, -4));
|
var rectCTransform = new Transform2D(new Vector2(24, -4));
|
||||||
|
|
||||||
var rectD = new Rectangle(-2, -2, 2, 2);
|
var rectD = new Rectangle(4, 4);
|
||||||
var rectDTransform = new Transform2D(new Vector2(24, 24));
|
var rectDTransform = new Transform2D(new Vector2(24, 24));
|
||||||
|
|
||||||
var circleA = new Circle(2);
|
var circleA = new Circle(2);
|
||||||
|
@ -37,25 +38,38 @@ namespace Tests
|
||||||
var point = new Point();
|
var point = new Point();
|
||||||
var pointTransform = new Transform2D(new Position2D(8, 8));
|
var pointTransform = new Transform2D(new Position2D(8, 8));
|
||||||
|
|
||||||
|
var multiRectangle = new MultiRectangle(
|
||||||
|
ImmutableArray.Create(
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
|
||||||
|
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
spatialHash.Insert(1, rectB, rectBTransform);
|
spatialHash.Insert(1, rectB, rectBTransform);
|
||||||
spatialHash.Insert(2, rectC, rectCTransform);
|
spatialHash.Insert(2, rectC, rectCTransform);
|
||||||
spatialHash.Insert(3, rectD, rectDTransform);
|
spatialHash.Insert(3, rectD, rectDTransform);
|
||||||
spatialHash.Insert(4, circleA, circleATransform);
|
spatialHash.Insert(4, circleA, circleATransform);
|
||||||
spatialHash.Insert(1, circleB, circleBTransform);
|
spatialHash.Insert(9, circleB, circleBTransform);
|
||||||
spatialHash.Insert(6, line, lineTransform);
|
spatialHash.Insert(6, line, lineTransform);
|
||||||
spatialHash.Insert(7, point, pointTransform);
|
spatialHash.Insert(7, point, pointTransform);
|
||||||
|
spatialHash.Insert(8, multiRectangle, multiRectangleTransform);
|
||||||
|
|
||||||
spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
|
spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
|
||||||
spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
|
spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
|
||||||
spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
|
spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
|
||||||
|
spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((8, multiRectangle, multiRectangleTransform));
|
||||||
spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
|
spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
|
||||||
spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
|
spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((9, circleB, circleBTransform));
|
||||||
|
|
||||||
spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
|
spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
|
||||||
spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
|
spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
|
||||||
|
|
||||||
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
|
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
|
||||||
|
|
||||||
|
spatialHash.Retrieve(8, multiRectangle, multiRectangleTransform).Should().Contain((1, rectB, rectBTransform));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -63,13 +77,13 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(-2, -2, 2, 2);
|
var rectA = new Rectangle(4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(-2, -2, 2, 2);
|
var rectB = new Rectangle(4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(-8, -8));
|
var rectBTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectC = new Rectangle(-1, -1, 1, 1);
|
var rectC = new Rectangle(2, 2);
|
||||||
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
@ -84,10 +98,10 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(-2, -2, 2, 2);
|
var rectA = new Rectangle(4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(-2, -2, 2, 2);
|
var rectB = new Rectangle(4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
|
Loading…
Reference in New Issue