forked from MoonsideGames/MoonTools.Bonk
adds Point shape
parent
1430047327
commit
a4b6e72286
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@ -0,0 +1,67 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct Point : IShape2D, IEquatable<IShape2D>
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{
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private Position2D position;
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public Point(Position2D position)
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{
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this.position = position;
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}
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public Point(int x, int y)
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{
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this.position = new Position2D(x, y);
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}
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public AABB AABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Enumerable.Repeat<Position2D>(position, 1), transform);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return position;
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}
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public override bool Equals(object obj)
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{
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if (obj is IShape2D other)
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{
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return Equals(other);
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}
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return false;
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}
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public bool Equals(IShape2D other)
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{
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if (other is Point otherPoint)
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{
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return position == otherPoint.position;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(position);
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}
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public static bool operator ==(Point a, Point b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Point a, Point b)
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{
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return !(a == b);
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}
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}
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}
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@ -10,7 +10,7 @@ namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A Shape defined by an arbitrary collection of vertices.
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/// NOTE: A Polygon must have more than 2 vertices and should not have duplicate vertices.
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/// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices.
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/// </summary>
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public struct Polygon : IShape2D, IEquatable<IShape2D>
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{
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@ -9,6 +9,44 @@ namespace Tests
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{
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public class EqualityTests
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{
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public class PointTests
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{
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[Test]
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public void PointEqual()
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{
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var a = new Point(1, 1);
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var b = new Point(1, 1);
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a.Should().BeEquivalentTo(b);
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}
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[Test]
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public void PointNotEqual()
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{
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var a = new Point(1, 1);
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var b = new Point(-1, 1);
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a.Should().NotBeEquivalentTo(b);
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}
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[Test]
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public void PointEqualOperator()
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{
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var a = new Point(1, 1);
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var b = new Point(1, 1);
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(a == b).Should().BeTrue();
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}
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[Test]
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public void PointNotEqualOperator()
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{
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var a = new Point(1, 1);
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var b = new Point(-1, 1);
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(a != b).Should().BeTrue();
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}
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}
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public class CircleTests
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{
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[Test]
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@ -8,6 +8,91 @@ namespace Tests
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{
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public class GJK2DTest
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{
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[Test]
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public void PointLineOverlapping()
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{
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var point = new Point(1, 1);
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var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
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}
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[Test]
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public void PointLineNotOverlapping()
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{
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var point = new Point(1, 1);
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var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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public void PointCircleOverlapping()
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{
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var point = new Point();
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var circle = new Circle(3);
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var pointTransform = new Transform2D(new Position2D(1, 1));
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var circleTransform = new Transform2D(new Position2D(-1, 0));
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GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
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}
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[Test]
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public void PointCircleNotOverlapping()
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{
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var point = new Point(3, 0);
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var circle = new Circle(1);
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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public void PointRectangleOverlapping()
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{
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var point = new Point(1, 1);
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var rectangle = new Rectangle(-2, -2, 2, 2);
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
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}
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[Test]
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public void PointRectangleNotOverlapping()
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{
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var point = new Point(5, 5);
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var rectangle = new Rectangle(-2, -2, 2, 2);
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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public void PointPolygonOverlapping()
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{
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var point = new Point(1, 1);
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var polygon = new Polygon(
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new Position2D(-2, -2),
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new Position2D(-3, 2),
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new Position2D(3, 2),
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new Position2D(3, -2)
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);
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
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}
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[Test]
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public void PointPolygonNotOverlapping()
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{
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var point = new Point(5, 5);
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var polygon = new Polygon(
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new Position2D(-2, -2),
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new Position2D(-3, 2),
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new Position2D(3, 2),
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new Position2D(3, -2)
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);
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GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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public void LineLineOverlapping()
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{
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@ -34,6 +34,9 @@ namespace Tests
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var line = new MoonTools.Core.Bonk.Line(new Position2D(20, -4), new Position2D(22, -12));
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var lineTransform = new Transform2D(new Vector2(0, 0));
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var point = new MoonTools.Core.Bonk.Point(8, 8);
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var pointTransform = Transform2D.DefaultTransform;
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spatialHash.Insert(0, rectA, rectATransform);
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spatialHash.Insert(1, rectB, rectBTransform);
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spatialHash.Insert(2, rectC, rectCTransform);
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@ -41,9 +44,11 @@ namespace Tests
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spatialHash.Insert(4, circleA, circleATransform);
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spatialHash.Insert(1, circleB, circleBTransform);
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spatialHash.Insert(6, line, lineTransform);
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spatialHash.Insert(7, point, pointTransform);
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spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
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spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
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spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
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spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
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spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
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