forked from MoonsideGames/MoonTools.Bonk
optimize rectangle support function
parent
f9df547302
commit
9e7d16b0a9
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@ -38,21 +38,36 @@ namespace MoonTools.Core.Bonk
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AABB = new AABB(minX, minY, maxX, maxY);
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AABB = new AABB(minX, minY, maxX, maxY);
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}
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}
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private Vector2 Support(Vector2 direction)
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{
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if (direction.X >= 0 && direction.Y >= 0)
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{
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return new Vector2(MaxX, MaxY);
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}
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else if (direction.X >= 0 && direction.Y < 0)
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{
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return new Vector2(MaxX, MinY);
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}
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else if (direction.X < 0 && direction.Y >= 0)
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{
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return new Vector2(MinX, MaxY);
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}
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else if (direction.X < 0 && direction.Y < 0)
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{
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return new Vector2(MinX, MinY);
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}
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else
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{
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throw new ArgumentException("Support vector direction cannot be zero.");
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}
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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{
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var maxDotProduct = float.NegativeInfinity;
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Matrix4x4 inverseTransform;
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var maxVertex = new Vector2(MinX, MinY);
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Matrix4x4.Invert(transform.TransformMatrix, out inverseTransform);
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foreach (var vertex in Vertices)
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var inverseDirection = Vector2.TransformNormal(direction, inverseTransform);
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{
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return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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var dot = Vector2.Dot(transformed, direction);
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if (dot > maxDotProduct)
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{
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maxVertex = transformed;
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maxDotProduct = dot;
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}
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}
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return maxVertex;
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}
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}
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public AABB TransformedAABB(Transform2D transform)
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public AABB TransformedAABB(Transform2D transform)
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