forked from MoonsideGames/MoonTools.Bonk
				
			
						commit
						9783c7c5e6
					
				
							
								
								
									
										96
									
								
								Bonk/AABB.cs
								
								
								
								
							
							
						
						
									
										96
									
								
								Bonk/AABB.cs
								
								
								
								
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			@ -1,6 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using MoonTools.Core.Structs;
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			@ -11,25 +10,74 @@ namespace MoonTools.Core.Bonk
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    /// </summary>
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    public struct AABB : IEquatable<AABB>
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    {
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        public float MinX { get; private set; }
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        public float MinY { get; private set; }
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        public float MaxX { get; private set; }
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        public float MaxY { get; private set; }
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        public Vector2 Min { get; private set; }
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        public Vector2 Max { get; private set; }
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        public float Width { get { return MaxX - MinX; } }
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        public float Height { get { return MaxY - MinY; } }
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        public float Width { get { return Max.X - Min.X; } }
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        public float Height { get { return Max.Y - Min.Y; } }
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        public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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        public AABB(float minX, float minY, float maxX, float maxY)
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        {
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            var TransformedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
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            Min = new Vector2(minX, minY);
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            Max = new Vector2(maxX, maxY);
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        }
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            return new AABB
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        public AABB(Vector2 min, Vector2 max)
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        {
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                MinX = TransformedVertices.Min(vertex => vertex.X),
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                MinY = TransformedVertices.Min(vertex => vertex.Y),
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                MaxX = TransformedVertices.Max(vertex => vertex.X),
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                MaxY = TransformedVertices.Max(vertex => vertex.Y)
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            };
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            Min = min;
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            Max = max;
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        }
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        private static Matrix4x4 AbsoluteMatrix(Matrix4x4 matrix)
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        {
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            return new Matrix4x4
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            (
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                Math.Abs(matrix.M11), Math.Abs(matrix.M12), Math.Abs(matrix.M13), Math.Abs(matrix.M14),
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                Math.Abs(matrix.M21), Math.Abs(matrix.M22), Math.Abs(matrix.M23), Math.Abs(matrix.M24),
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                Math.Abs(matrix.M31), Math.Abs(matrix.M32), Math.Abs(matrix.M33), Math.Abs(matrix.M34),
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                Math.Abs(matrix.M41), Math.Abs(matrix.M42), Math.Abs(matrix.M43), Math.Abs(matrix.M44)
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            );
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        }
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        public static AABB Transformed(AABB aabb, Transform2D transform)
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        {
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            var center = (aabb.Min + aabb.Max) / 2f;
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            var extent = (aabb.Max - aabb.Min) / 2f;
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            var newCenter = Vector2.Transform(center, transform.TransformMatrix);
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            var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
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            return new AABB(newCenter - newExtent, newCenter + newExtent);
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        }
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        public static AABB FromVertices(IEnumerable<Position2D> vertices)
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        {
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            var minX = float.MaxValue;
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            var minY = float.MaxValue;
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            var maxX = float.MinValue;
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            var maxY = float.MinValue;
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            foreach (var vertex in vertices)
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            {
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                if (vertex.X < minX)
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                {
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                    minX = vertex.X;
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                }
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                if (vertex.Y < minY)
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                {
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                    minY = vertex.Y;
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                }
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                if (vertex.X > maxX)
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                {
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                    maxX = vertex.X;
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                }
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                if (vertex.Y > maxY)
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                {
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                    maxY = vertex.Y;
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                }
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            }
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            return new AABB(minX, minY, maxX, maxY);
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        }
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        public override bool Equals(object obj)
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			@ -39,23 +87,13 @@ namespace MoonTools.Core.Bonk
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        public bool Equals(AABB other)
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        {
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            return MinX == other.MinX &&
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                   MinY == other.MinY &&
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                   MaxX == other.MaxX &&
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                   MaxY == other.MaxY;
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            return Min == other.Min &&
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                   Max == other.Max;
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        }
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        public override int GetHashCode()
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        {
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            return HashCode.Combine(MinX, MinY, MaxX, MaxY);
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        }
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        public AABB(float minX, float minY, float maxX, float maxY)
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        {
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            MinX = minX;
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            MinY = minY;
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            MaxX = maxX;
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            MaxY = maxY;
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            return HashCode.Combine(Min, Max);
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        }
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        public static bool operator ==(AABB left, AABB right)
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			@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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			@ -20,9 +21,9 @@ namespace MoonTools.Core.Bonk
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            this.cellSize = cellSize;
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        }
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        private (int, int) Hash(float x, float y)
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        private (int, int) Hash(Vector2 position)
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        {
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            return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
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            return ((int)Math.Floor(position.X / cellSize), (int)Math.Floor(position.Y / cellSize));
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        }
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        /// <summary>
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			@ -33,15 +34,13 @@ namespace MoonTools.Core.Bonk
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        /// <param name="transform2D"></param>
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        public void Insert(T id, IShape2D shape, Transform2D transform2D)
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        {
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            if (shape == null) { throw new ArgumentNullException(nameof(shape)); }
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            var box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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            var maxHash = Hash(box.Max);
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            var box = shape.AABB(transform2D);
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            var minHash = Hash(box.MinX, box.MinY);
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            var maxHash = Hash(box.MaxX, box.MaxY);
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            for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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            for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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            {
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                for (int j = minHash.Item2; j <= maxHash.Item2; j++)
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                for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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                {
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                    if (!hashDictionary.ContainsKey(i))
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                    {
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			@ -64,11 +63,9 @@ namespace MoonTools.Core.Bonk
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        /// </summary>
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        public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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        {
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            if (shape == null) { throw new ArgumentNullException(paramName: nameof(shape)); }
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            AABB box = shape.AABB(transform2D);
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            var minHash = Hash(box.MinX, box.MinY);
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            var maxHash = Hash(box.MaxX, box.MaxY);
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            AABB box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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            var maxHash = Hash(box.Max);
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            for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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            {
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			@ -6,6 +6,8 @@ namespace MoonTools.Core.Bonk
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{
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    public interface IShape2D : IEquatable<IShape2D>
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    {
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        AABB AABB { get; }
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        /// <summary>
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        /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
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        /// </summary>
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			@ -19,6 +21,6 @@ namespace MoonTools.Core.Bonk
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        /// </summary>
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>Returns a bounding box based on the shape.</returns>
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        AABB AABB(Transform2D transform);
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        AABB TransformedAABB(Transform2D transform);
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    }
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}
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			@ -10,10 +10,12 @@ namespace MoonTools.Core.Bonk
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    public struct Circle : IShape2D, IEquatable<Circle>
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    {
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        public int Radius { get; }
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        public AABB AABB { get; }
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        public Circle(int radius)
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        {
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            Radius = radius;
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            AABB = new AABB(-Radius, -Radius, Radius, Radius);
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        }
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        public Vector2 Support(Vector2 direction, Transform2D transform)
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			@ -21,14 +23,9 @@ namespace MoonTools.Core.Bonk
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            return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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        }
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        public AABB AABB(Transform2D transform2D)
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        public AABB TransformedAABB(Transform2D transform2D)
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        {
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            return new AABB(
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                transform2D.Position.X - (Radius * transform2D.Scale.X),
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                transform2D.Position.Y - (Radius * transform2D.Scale.Y),
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                transform2D.Position.X + (Radius * transform2D.Scale.X),
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                transform2D.Position.Y + (Radius * transform2D.Scale.Y)
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            );
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            return AABB.Transformed(AABB, transform2D);
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        }
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        public override bool Equals(object obj)
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			@ -10,36 +10,40 @@ namespace MoonTools.Core.Bonk
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    /// </summary>
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    public struct Line : IShape2D, IEquatable<Line>
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    {
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        private Position2D v0;
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        private Position2D v1;
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        private Position2D _v0;
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        private Position2D _v1;
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        public AABB AABB { get; }
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        public IEnumerable<Position2D> Vertices
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        {
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            get
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            {
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                yield return v0;
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                yield return v1;
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                yield return _v0;
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                yield return _v1;
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            }
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        }
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        public Line(Position2D start, Position2D end)
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        {
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            v0 = start;
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            v1 = end;
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            _v0 = start;
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            _v1 = end;
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            AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
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        }
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        public Vector2 Support(Vector2 direction, Transform2D transform)
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        {
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            var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
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            var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
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            return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
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                TransformedStart :
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                TransformedEnd;
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            var transformedStart = Vector2.Transform(_v0, transform.TransformMatrix);
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            var transformedEnd = Vector2.Transform(_v1, transform.TransformMatrix);
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            return Vector2.Dot(transformedStart, direction) > Vector2.Dot(transformedEnd, direction) ?
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                transformedStart :
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                transformedEnd;
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        }
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        public AABB AABB(Transform2D Transform2D)
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        public AABB TransformedAABB(Transform2D transform)
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        {
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            return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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            return AABB.Transformed(AABB, transform);
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        }
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        public override bool Equals(object obj)
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| 
						 | 
				
			
			@ -54,12 +58,12 @@ namespace MoonTools.Core.Bonk
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        public bool Equals(Line other)
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        {
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            return (v0 == other.v0 && v1 == other.v1) || (v1 == other.v0 && v0 == other.v1);
 | 
			
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            return (_v0 == other._v0 && _v1 == other._v1) || (_v1 == other._v0 && _v0 == other._v1);
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        }
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        public override int GetHashCode()
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        {
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            return HashCode.Combine(v0, v1);
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            return HashCode.Combine(_v0, _v1);
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        }
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        public static bool operator ==(Line a, Line b)
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			@ -1,5 +1,4 @@
 | 
			
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using System;
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using System.Linq;
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using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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						 | 
				
			
			@ -7,26 +6,29 @@ namespace MoonTools.Core.Bonk
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		|||
{
 | 
			
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    public struct Point : IShape2D, IEquatable<Point>
 | 
			
		||||
    {
 | 
			
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        private Position2D position;
 | 
			
		||||
        private Position2D _position;
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
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        public Point(Position2D position)
 | 
			
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        {
 | 
			
		||||
            this.position = position;
 | 
			
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            _position = position;
 | 
			
		||||
            AABB = new AABB(position, position);
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        }
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        public Point(int x, int y)
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		||||
        {
 | 
			
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            this.position = new Position2D(x, y);
 | 
			
		||||
            _position = new Position2D(x, y);
 | 
			
		||||
            AABB = new AABB(x, y, x, y);
 | 
			
		||||
        }
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        public AABB AABB(Transform2D transform)
 | 
			
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        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
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            return Bonk.AABB.FromTransformedVertices(Enumerable.Repeat<Position2D>(position, 1), transform);
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
        }
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		||||
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        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return Vector2.Transform(position.ToVector2(), transform.TransformMatrix);
 | 
			
		||||
            return Vector2.Transform(_position.ToVector2(), transform.TransformMatrix);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -41,12 +43,12 @@ namespace MoonTools.Core.Bonk
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		|||
 | 
			
		||||
        public bool Equals(Point other)
 | 
			
		||||
        {
 | 
			
		||||
            return position == other.position;
 | 
			
		||||
            return _position == other._position;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override int GetHashCode()
 | 
			
		||||
        {
 | 
			
		||||
            return HashCode.Combine(position);
 | 
			
		||||
            return HashCode.Combine(_position);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator ==(Point a, Point b)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,27 +13,30 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
    /// </summary>
 | 
			
		||||
    public struct Polygon : IShape2D, IEquatable<Polygon>
 | 
			
		||||
    {
 | 
			
		||||
        private ImmutableArray<Position2D> vertices;
 | 
			
		||||
        private ImmutableArray<Position2D> _vertices;
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public IEnumerable<Position2D> Vertices { get { return vertices; } }
 | 
			
		||||
        public IEnumerable<Position2D> Vertices { get { return _vertices; } }
 | 
			
		||||
 | 
			
		||||
        public int VertexCount { get { return vertices.Length; } }
 | 
			
		||||
        public int VertexCount { get { return _vertices.Length; } }
 | 
			
		||||
 | 
			
		||||
        // vertices are local to the origin
 | 
			
		||||
        public Polygon(IEnumerable<Position2D> vertices) // TODO: remove this, params is bad because it allocates an array
 | 
			
		||||
        public Polygon(IEnumerable<Position2D> vertices)
 | 
			
		||||
        {
 | 
			
		||||
            this.vertices = vertices.ToImmutableArray();
 | 
			
		||||
            _vertices = vertices.ToImmutableArray();
 | 
			
		||||
            AABB = AABB.FromVertices(vertices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Polygon(ImmutableArray<Position2D> vertices)
 | 
			
		||||
        {
 | 
			
		||||
            this.vertices = vertices;
 | 
			
		||||
            _vertices = vertices;
 | 
			
		||||
            AABB = AABB.FromVertices(vertices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            var maxDotProduct = float.NegativeInfinity;
 | 
			
		||||
            var maxVertex = vertices[0].ToVector2();
 | 
			
		||||
            var maxVertex = _vertices[0].ToVector2();
 | 
			
		||||
            foreach (var vertex in Vertices)
 | 
			
		||||
            {
 | 
			
		||||
                var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
 | 
			
		||||
| 
						 | 
				
			
			@ -47,9 +50,9 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
            return maxVertex;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB AABB(Transform2D Transform2D)
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -64,11 +67,11 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public bool Equals(Polygon other)
 | 
			
		||||
        {
 | 
			
		||||
            var q = from a in vertices
 | 
			
		||||
            var q = from a in _vertices
 | 
			
		||||
                    join b in other.Vertices on a equals b
 | 
			
		||||
                    select a;
 | 
			
		||||
 | 
			
		||||
            return vertices.Length == other.VertexCount && q.Count() == vertices.Length;
 | 
			
		||||
            return _vertices.Length == other.VertexCount && q.Count() == _vertices.Length;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Rectangle rectangle)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,5 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -16,6 +15,8 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        public int MaxX { get; }
 | 
			
		||||
        public int MaxY { get; }
 | 
			
		||||
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public IEnumerable<Position2D> Vertices
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
| 
						 | 
				
			
			@ -33,28 +34,45 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
            MinY = minY;
 | 
			
		||||
            MaxX = maxX;
 | 
			
		||||
            MaxY = maxY;
 | 
			
		||||
 | 
			
		||||
            AABB = new AABB(minX, minY, maxX, maxY);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private Vector2 Support(Vector2 direction)
 | 
			
		||||
        {
 | 
			
		||||
            if (direction.X >= 0 && direction.Y >= 0)
 | 
			
		||||
            {
 | 
			
		||||
                return new Vector2(MaxX, MaxY);
 | 
			
		||||
            }
 | 
			
		||||
            else if (direction.X >= 0 && direction.Y < 0)
 | 
			
		||||
            {
 | 
			
		||||
                return new Vector2(MaxX, MinY);
 | 
			
		||||
            }
 | 
			
		||||
            else if (direction.X < 0 && direction.Y >= 0)
 | 
			
		||||
            {
 | 
			
		||||
                return new Vector2(MinX, MaxY);
 | 
			
		||||
            }
 | 
			
		||||
            else if (direction.X < 0 && direction.Y < 0)
 | 
			
		||||
            {
 | 
			
		||||
                return new Vector2(MinX, MinY);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                throw new ArgumentException("Support vector direction cannot be zero.");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            var maxDotProduct = float.NegativeInfinity;
 | 
			
		||||
            var maxVertex = new Vector2(MinX, MinY);
 | 
			
		||||
            foreach (var vertex in Vertices)
 | 
			
		||||
            {
 | 
			
		||||
                var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
 | 
			
		||||
                var dot = Vector2.Dot(transformed, direction);
 | 
			
		||||
                if (dot > maxDotProduct)
 | 
			
		||||
                {
 | 
			
		||||
                    maxVertex = transformed;
 | 
			
		||||
                    maxDotProduct = dot;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return maxVertex;
 | 
			
		||||
            Matrix4x4 inverseTransform;
 | 
			
		||||
            Matrix4x4.Invert(transform.TransformMatrix, out inverseTransform);
 | 
			
		||||
            var inverseDirection = Vector2.TransformNormal(direction, inverseTransform);
 | 
			
		||||
            return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB AABB(Transform2D Transform2D)
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,4 @@
 | 
			
		|||
using System.Linq;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
| 
						 | 
				
			
			@ -9,7 +9,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
    /// <summary>
 | 
			
		||||
    /// A simplex is a shape with up to n - 2 vertices in the nth dimension.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public struct Simplex2D : IShape2D, IEquatable<Simplex2D>
 | 
			
		||||
    public struct Simplex2D : IEquatable<Simplex2D>
 | 
			
		||||
    {
 | 
			
		||||
        private Vector2 a;
 | 
			
		||||
        private Vector2? b;
 | 
			
		||||
| 
						 | 
				
			
			@ -56,11 +56,6 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB AABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(Vertices, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            var maxDotProduct = float.NegativeInfinity;
 | 
			
		||||
| 
						 | 
				
			
			@ -80,12 +75,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
        {
 | 
			
		||||
            return obj is IShape2D other && Equals(other);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
        {
 | 
			
		||||
            return other is Simplex2D otherSimplex && Equals(otherSimplex);
 | 
			
		||||
            return obj is Simplex2D other && Equals(other);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Simplex2D other)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,4 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
| 
						 | 
				
			
			@ -18,7 +18,7 @@ namespace Tests
 | 
			
		|||
                var a = new Point(1, 1);
 | 
			
		||||
                var b = new Point(1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Should().BeEquivalentTo(b);
 | 
			
		||||
                a.Equals(b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
| 
						 | 
				
			
			@ -27,7 +27,7 @@ namespace Tests
 | 
			
		|||
                var a = new Point(1, 1);
 | 
			
		||||
                var b = new Point(-1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Should().NotBeEquivalentTo(b);
 | 
			
		||||
                a.Equals(b).Should().BeFalse();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
| 
						 | 
				
			
			@ -305,7 +305,7 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Should().BeEquivalentTo(b);
 | 
			
		||||
                a.Equals(b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
| 
						 | 
				
			
			@ -320,7 +320,7 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Should().NotBeEquivalentTo(b);
 | 
			
		||||
                a.Equals(b).Should().BeFalse();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue