forked from MoonsideGames/MoonTools.Bonk
gc-related optimizations
parent
c340e74450
commit
420e617cec
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@ -1,2 +1,3 @@
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bin/
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obj/
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.vscode
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@ -16,5 +16,6 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
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<PackageReference Include="morelinq" Version="3.2.0"/>
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</ItemGroup>
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</Project>
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@ -5,6 +5,7 @@
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*/
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Bonk.Extensions;
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using MoonTools.Core.Structs;
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using System;
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using System.Collections.Generic;
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@ -20,14 +21,15 @@ namespace MoonTools.Core.Bonk
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public static class EPA2D
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{
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// vector returned gives direction from A to B
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public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, IEnumerable<Vector2> givenSimplexVertices)
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public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, (Func<Vector2, Vector2>, Vector2, Vector2) givenSimplexVertices)
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{
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var simplexVertices = new SimplexVertices(new Vector2?[36]);
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foreach (var vertex in givenSimplexVertices)
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{
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simplexVertices.Add(vertex);
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}
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var (simplexSupport, a, b) = givenSimplexVertices;
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simplexVertices.Add(simplexSupport(a));
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simplexVertices.Add(simplexSupport(b));
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simplexVertices.Add(simplexSupport(-a));
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simplexVertices.Add(simplexSupport(-b));
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var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
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var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
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161
Bonk/GJK2D.cs
161
Bonk/GJK2D.cs
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@ -1,126 +1,87 @@
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/*
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* Implementation of the GJK collision algorithm
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* Based on some math blogs
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* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-1-2d-gjk-collision-detection/
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* and some code from https://github.com/kroitor/gjk.c
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*/
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using System;
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using MoonTools.Core.Bonk.Extensions;
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namespace MoonTools.Core.Bonk
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{
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public static class GJK2D
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{
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private enum SolutionStatus
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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NoIntersection,
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Intersection,
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StillSolving
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return OriginInside(MinkowskiDifference(shapeA, transformA, shapeB, transformB));
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}
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public static ValueTuple<bool, SimplexVertices> TestCollision(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB)
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public static (bool, (Func<Vector2, Vector2>, Vector2, Vector2)) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var vertices = new SimplexVertices(new Vector2?[] { null, null, null, null });
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var support = MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var result = OriginInsideWithSimplex(support);
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return (result.Item1, (support, result.Item2, result.Item3));
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}
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const SolutionStatus solutionStatus = SolutionStatus.StillSolving;
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var direction = Transform2DB.Position - Transform2DA.Position;
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private static Func<Vector2, Vector2> MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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return direction => shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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}
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var result = (solutionStatus, direction);
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private static bool OriginInside(Func<Vector2, Vector2> support)
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{
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var a = support(Vector2.UnitX);
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var b = support(-a);
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while (result.solutionStatus == SolutionStatus.StillSolving)
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return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(support, a, b);
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}
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private static (bool, Vector2, Vector2) OriginInsideWithSimplex(Func<Vector2, Vector2> support)
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{
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var a = support(Vector2.UnitX);
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var b = support(-a);
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return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(support, a, b);
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}
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private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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{
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var axb = a.Cross(b);
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var c = support((b - a).Perpendicular());
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var axc = a.Cross(c);
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var bxc = b.Cross(c);
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var cxb = -bxc;
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return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true));
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}
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private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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{
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if ((b - a) == Vector2.Zero)
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{
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result = EvolveSimplex(shapeA, Transform2DA, shapeB, Transform2DB, vertices, result.direction);
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return (false, a, b);
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}
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return ValueTuple.Create(result.solutionStatus == SolutionStatus.Intersection, vertices);
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}
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private static (SolutionStatus, Vector2) EvolveSimplex(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
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{
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switch(vertices.Count)
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else
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{
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case 0:
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if (direction == Vector2.Zero)
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var c = support((b - a).Perpendicular());
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var axb = a.Cross(b);
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var bxc = b.Cross(c);
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if (axb.Y > 0 != bxc.Y > 0)
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{
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return Simplex(support, b, c);
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}
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else
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{
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var axc = a.Cross(c);
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var cxb = -bxc;
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if (axc.Y > 0 != cxb.Y > 0)
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{
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direction = Vector2.UnitX;
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return Simplex(support, a, b);
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}
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break;
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case 1:
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direction *= -1;
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break;
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case 2:
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var ab = vertices[1] - vertices[0];
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var a0 = vertices[0] * -1;
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direction = TripleProduct(ab, a0, ab);
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if (direction == Vector2.Zero)
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{
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direction = Perpendicular(ab);
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}
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break;
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case 3:
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var c0 = vertices[2] * -1;
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var bc = vertices[1] - vertices[2];
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var ca = vertices[0] - vertices[2];
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var bcNorm = TripleProduct(ca, bc, bc);
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var caNorm = TripleProduct(bc, ca, ca);
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// the origin is outside line bc
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// get rid of a and add a new support in the direction of bcNorm
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if (Vector2.Dot(bcNorm, c0) > 0)
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{
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vertices.RemoveAt(0);
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direction = bcNorm;
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}
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// the origin is outside line ca
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// get rid of b and add a new support in the direction of caNorm
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else if (Vector2.Dot(caNorm, c0) > 0)
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{
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vertices.RemoveAt(1);
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direction = caNorm;
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}
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// the origin is inside both ab and ac,
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// so it must be inside the triangle!
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else
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{
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return (SolutionStatus.Intersection, direction);
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return (true, a, b);
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}
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break;
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}
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}
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return (AddSupport(shapeA, Transform2DA, shapeB, Transform2DB, vertices, direction) ?
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SolutionStatus.StillSolving :
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SolutionStatus.NoIntersection, direction);
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}
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private static bool AddSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
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{
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var newVertex = shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
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vertices.Add(newVertex);
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return Vector2.Dot(direction, newVertex) >= 0;
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}
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private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
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{
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var A = new Vector3(a.X, a.Y, 0);
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var B = new Vector3(b.X, b.Y, 0);
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var C = new Vector3(c.X, c.Y, 0);
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var first = Vector3.Cross(A, B);
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var second = Vector3.Cross(first, C);
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return new Vector2(second.X, second.Y);
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}
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private static Vector2 Perpendicular(Vector2 v)
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{
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return new Vector2(v.Y, -v.X);
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}
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}
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}
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22
Bonk/Line.cs
22
Bonk/Line.cs
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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@ -6,17 +7,28 @@ namespace MoonTools.Core.Bonk
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{
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public struct Line : IShape2D, IEquatable<IShape2D>
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{
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private Position2D[] vertices;
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private Position2D v0;
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private Position2D v1;
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private IEnumerable<Position2D> vertices
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{
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get
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{
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yield return v0;
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yield return v0;
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}
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}
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public Line(Position2D start, Position2D end)
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{
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vertices = new Position2D[2] { start, end };
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v0 = start;
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v1 = end;
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var TransformedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
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var TransformedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
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var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
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var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
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return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
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TransformedStart :
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TransformedEnd;
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if (other is Line)
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{
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var otherLine = (Line)other;
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return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
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return v0.ToVector2() == otherLine.v0.ToVector2() && v1.ToVector2() == otherLine.v1.ToVector2();
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}
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return false;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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{
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@ -11,7 +14,16 @@ namespace MoonTools.Core.Bonk
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public int MaxX { get; }
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public int MaxY { get; }
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private Position2D[] vertices;
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private IEnumerable<Position2D> vertices
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{
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get
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{
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yield return new Position2D(MinX, MinY);
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yield return new Position2D(MinX, MaxY);
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yield return new Position2D(MaxX, MinY);
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yield return new Position2D(MaxX, MaxY);
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}
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}
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public Rectangle(int minX, int minY, int maxX, int maxY)
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{
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MinY = minY;
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MaxX = maxX;
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MaxY = maxY;
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vertices = new Position2D[4]
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{
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new Position2D(minX, minY),
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new Position2D(minX, maxY),
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new Position2D(maxX, minY),
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new Position2D(maxX, maxY)
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};
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var furthestDistance = float.NegativeInfinity;
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var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix);
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foreach (var v in vertices)
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{
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var TransformedVertex = Vector2.Transform(v, transform.TransformMatrix);
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var distance = Vector2.Dot(TransformedVertex, direction);
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if (distance > furthestDistance)
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{
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furthestDistance = distance;
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furthestVertex = TransformedVertex;
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}
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}
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return furthestVertex;
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return vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
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}
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public AABB AABB(Transform2D Transform2D)
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@ -0,0 +1,18 @@
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using Microsoft.Xna.Framework;
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namespace MoonTools.Core.Bonk.Extensions
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{
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public static class Vector2Extensions
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{
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public static Vector2 Cross(this Vector2 a, Vector2 b)
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{
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var vec3 = Vector3.Cross(new Vector3(a.X, a.Y, 0), new Vector3(b.X, b.Y, 0));
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return new Vector2(vec3.X, vec3.Y);
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}
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public static Vector2 Perpendicular(this Vector2 v)
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{
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return new Vector2(v.Y, -v.X);
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}
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}
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}
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@ -18,11 +18,11 @@ namespace Tests
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var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
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var transformB = new Transform2D(new Vector2(1.5f, 0));
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var test = GJK2D.TestCollision(squareA, transformA, squareB, transformB);
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var (result, simplex) = GJK2D.CollisionAndSimplex(squareA, transformA, squareB, transformB);
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Assert.That(test.Item1, Is.True);
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result.Should().BeTrue();
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var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, test.Item2);
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var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex);
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intersection.X.Should().Be(1f);
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intersection.Y.Should().Be(0);
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@ -36,11 +36,11 @@ namespace Tests
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var circleB = new Circle(1);
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var transformB = new Transform2D(new Vector2(1, 1));
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var test = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
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var (result, simplex) = GJK2D.CollisionAndSimplex(circleA, transformA, circleB, transformB);
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Assert.That(test.Item1, Is.True);
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result.Should().BeTrue();
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var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, test.Item2);
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var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex);
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var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
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var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
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@ -57,11 +57,11 @@ namespace Tests
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var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
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var transformB = Transform2D.DefaultTransform;
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var test = GJK2D.TestCollision(line, transformA, square, transformB);
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var (result, simplex) = GJK2D.CollisionAndSimplex(line, transformA, square, transformB);
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Assert.That(test.Item1, Is.True);
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result.Should().BeTrue();
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var intersection = EPA2D.Intersect(line, transformA, square, transformB, test.Item2);
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var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex);
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intersection.X.Should().Be(-1);
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intersection.Y.Should().Be(1);
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|
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|
@ -2,6 +2,7 @@
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using MoonTools.Core.Bonk;
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using MoonTools.Core.Structs;
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using Microsoft.Xna.Framework;
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using FluentAssertions;
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namespace Tests
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{
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@ -13,7 +14,7 @@ namespace Tests
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var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
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var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
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Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
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}
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[Test]
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@ -22,7 +23,7 @@ namespace Tests
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var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
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var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
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Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
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}
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[Test]
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|
@ -33,7 +34,7 @@ namespace Tests
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var circleB = new Circle(2);
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var transformB = new Transform2D(new Vector2(1, 1));
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
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}
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[Test]
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@ -44,7 +45,7 @@ namespace Tests
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var circleB = new Circle(2);
|
||||
var transformB = new Transform2D(new Vector2(5, 5));
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
|
||||
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -64,7 +65,7 @@ namespace Tests
|
|||
|
||||
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -84,7 +85,7 @@ namespace Tests
|
|||
|
||||
var transformB = new Transform2D(new Vector2(5, 0));
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
||||
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -101,7 +102,7 @@ namespace Tests
|
|||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -118,7 +119,7 @@ namespace Tests
|
|||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -129,7 +130,7 @@ namespace Tests
|
|||
var circle = new Circle(1);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -140,7 +141,7 @@ namespace Tests
|
|||
var circle = new Circle(1);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -156,7 +157,7 @@ namespace Tests
|
|||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -171,7 +172,7 @@ namespace Tests
|
|||
);
|
||||
var squareTransform = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Item1);
|
||||
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -183,7 +184,7 @@ namespace Tests
|
|||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -195,7 +196,7 @@ namespace Tests
|
|||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue