forked from MoonsideGames/MoonTools.Bonk
				
			gc-related optimizations
							parent
							
								
									c340e74450
								
							
						
					
					
						commit
						420e617cec
					
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						 | 
					@ -1,2 +1,3 @@
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bin/
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					bin/
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obj/
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					obj/
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					.vscode
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					@ -16,5 +16,6 @@
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  </PropertyGroup>
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					  </PropertyGroup>
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  <ItemGroup>
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					  <ItemGroup>
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			||||||
    <PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
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					    <PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
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					    <PackageReference Include="morelinq" Version="3.2.0"/>
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  </ItemGroup>
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					  </ItemGroup>
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</Project>
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					</Project>
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					@ -5,6 +5,7 @@
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 */
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					 */
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using Microsoft.Xna.Framework;
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					using Microsoft.Xna.Framework;
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					using MoonTools.Core.Bonk.Extensions;
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using MoonTools.Core.Structs;
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					using MoonTools.Core.Structs;
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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					@ -20,14 +21,15 @@ namespace MoonTools.Core.Bonk
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    public static class EPA2D
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					    public static class EPA2D
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    {
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					    {
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        // vector returned gives direction from A to B
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					        // vector returned gives direction from A to B
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        public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, IEnumerable<Vector2> givenSimplexVertices)
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					        public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, (Func<Vector2, Vector2>, Vector2, Vector2) givenSimplexVertices)
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        {
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					        {
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            var simplexVertices = new SimplexVertices(new Vector2?[36]);
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					            var simplexVertices = new SimplexVertices(new Vector2?[36]);
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            foreach (var vertex in givenSimplexVertices)
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					            var (simplexSupport, a, b) = givenSimplexVertices;
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            {
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					            simplexVertices.Add(simplexSupport(a));
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                simplexVertices.Add(vertex);
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					            simplexVertices.Add(simplexSupport(b));
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            }
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					            simplexVertices.Add(simplexSupport(-a));
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					            simplexVertices.Add(simplexSupport(-b));
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            var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
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					            var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
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            var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
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					            var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
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										139
									
								
								Bonk/GJK2D.cs
								
								
								
								
							
							
						
						
									
										139
									
								
								Bonk/GJK2D.cs
								
								
								
								
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					@ -1,126 +1,87 @@
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/*
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					using Microsoft.Xna.Framework;
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 * Implementation of the GJK collision algorithm
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 * Based on some math blogs
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 * https://blog.hamaluik.ca/posts/building-a-collision-engine-part-1-2d-gjk-collision-detection/
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 * and some code from https://github.com/kroitor/gjk.c
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 */
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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					using MoonTools.Core.Structs;
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using System;
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					using System;
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					using MoonTools.Core.Bonk.Extensions;
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namespace MoonTools.Core.Bonk
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					namespace MoonTools.Core.Bonk
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{
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					{
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    public static class GJK2D
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					    public static class GJK2D
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    {
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					    {
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        private enum SolutionStatus
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					        public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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        {
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					        {
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            NoIntersection,
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					            return OriginInside(MinkowskiDifference(shapeA, transformA, shapeB, transformB));
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            Intersection,
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            StillSolving
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        }
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					        }
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        public static ValueTuple<bool, SimplexVertices> TestCollision(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB)
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					        public static (bool, (Func<Vector2, Vector2>, Vector2, Vector2)) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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        {
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					        {
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            var vertices = new SimplexVertices(new Vector2?[] { null, null, null, null });
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					            var support = MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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					            var result = OriginInsideWithSimplex(support);
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            const SolutionStatus solutionStatus = SolutionStatus.StillSolving;
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					            return (result.Item1, (support, result.Item2, result.Item3));
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            var direction = Transform2DB.Position - Transform2DA.Position;
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            var result = (solutionStatus, direction);
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            while (result.solutionStatus == SolutionStatus.StillSolving)
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            {
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                result = EvolveSimplex(shapeA, Transform2DA, shapeB, Transform2DB, vertices, result.direction);
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        }
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					        }
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            return ValueTuple.Create(result.solutionStatus == SolutionStatus.Intersection, vertices);
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					        private static Func<Vector2, Vector2> MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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					        {
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					            return direction => shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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        }
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					        }
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        private static (SolutionStatus, Vector2) EvolveSimplex(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
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					        private static bool OriginInside(Func<Vector2, Vector2> support)
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        {
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					        {
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            switch(vertices.Count)
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					            var a = support(Vector2.UnitX);
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            {
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					            var b = support(-a);
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                case 0:
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                    if (direction == Vector2.Zero)
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					            return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(support, a, b);
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                    {
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                        direction = Vector2.UnitX;
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        }
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					        }
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                    break;
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                case 1:
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					        private static (bool, Vector2, Vector2) OriginInsideWithSimplex(Func<Vector2, Vector2> support)
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                    direction *= -1;
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                    break;
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                case 2:
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                    var ab = vertices[1] - vertices[0];
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                    var a0 = vertices[0] * -1;
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                    direction = TripleProduct(ab, a0, ab);
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                    if (direction == Vector2.Zero)
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        {
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					        {
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                        direction = Perpendicular(ab);
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					            var a = support(Vector2.UnitX);
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					            var b = support(-a);
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					            return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(support, a, b);
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        }
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					        }
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                    break;
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                case 3:
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					        private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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                    var c0 = vertices[2] * -1;
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                    var bc = vertices[1] - vertices[2];
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                    var ca = vertices[0] - vertices[2];
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                    var bcNorm = TripleProduct(ca, bc, bc);
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                    var caNorm = TripleProduct(bc, ca, ca);
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                    // the origin is outside line bc
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                    // get rid of a and add a new support in the direction of bcNorm
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					 | 
				
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                    if (Vector2.Dot(bcNorm, c0) > 0)
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        {
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					        {
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                        vertices.RemoveAt(0);
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					            var axb = a.Cross(b);
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                        direction = bcNorm;
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					            var c = support((b - a).Perpendicular());
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					            var axc = a.Cross(c);
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					            var bxc = b.Cross(c);
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					            var cxb = -bxc;
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					            return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true));
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        }
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					        }
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                    // the origin is outside line ca
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                    // get rid of b and add a new support in the direction of caNorm
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					        private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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                    else if (Vector2.Dot(caNorm, c0) > 0)
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        {
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					        {
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                        vertices.RemoveAt(1);
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					            if ((b - a) == Vector2.Zero)
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                        direction = caNorm;
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					            {
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					                return (false, a, b);
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            }
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					            }
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                    // the origin is inside both ab and ac,
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                    // so it must be inside the triangle!
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            else
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					            else
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            {
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					            {
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                        return (SolutionStatus.Intersection, direction);
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					                var c = support((b - a).Perpendicular());
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                    }
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					                var axb = a.Cross(b);
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                    break;
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					                var bxc = b.Cross(c);
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            }
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            return (AddSupport(shapeA, Transform2DA, shapeB, Transform2DB, vertices, direction) ?
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					                if (axb.Y > 0 != bxc.Y > 0)
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                SolutionStatus.StillSolving :
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					 | 
				
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                SolutionStatus.NoIntersection, direction);
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        }
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        private static bool AddSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
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                {
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					                {
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            var newVertex = shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
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					                    return Simplex(support, b, c);
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            vertices.Add(newVertex);
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					 | 
				
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            return Vector2.Dot(direction, newVertex) >= 0;
 | 
					 | 
				
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                }
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					                }
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					                else
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        private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
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                {
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					                {
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            var A = new Vector3(a.X, a.Y, 0);
 | 
					                    var axc = a.Cross(c);
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            var B = new Vector3(b.X, b.Y, 0);
 | 
					                    var cxb = -bxc;
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            var C = new Vector3(c.X, c.Y, 0);
 | 
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            var first = Vector3.Cross(A, B);
 | 
					                    if (axc.Y > 0 != cxb.Y > 0)
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            var second = Vector3.Cross(first, C);
 | 
					                    {
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					                        return Simplex(support, a, b);
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            return new Vector2(second.X, second.Y);
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                    }
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					                    }
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					                    else
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        private static Vector2 Perpendicular(Vector2 v)
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                    {
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					                    {
 | 
				
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            return new Vector2(v.Y, -v.X);
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					                        return (true, a, b);
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					                    }
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 | 
					                }
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 | 
					            }
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        }
 | 
					        }
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    }
 | 
					    }
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			||||||
}
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					}
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						 | 
					
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			||||||
							
								
								
									
										22
									
								
								Bonk/Line.cs
								
								
								
								
							
							
						
						
									
										22
									
								
								Bonk/Line.cs
								
								
								
								
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					@ -1,4 +1,5 @@
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using System;
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					using System;
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					using System.Collections.Generic;
 | 
				
			||||||
using Microsoft.Xna.Framework;
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					using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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					using MoonTools.Core.Structs;
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						 | 
					@ -6,17 +7,28 @@ namespace MoonTools.Core.Bonk
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{
 | 
					{
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    public struct Line : IShape2D, IEquatable<IShape2D>
 | 
					    public struct Line : IShape2D, IEquatable<IShape2D>
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			||||||
    {
 | 
					    {
 | 
				
			||||||
        private Position2D[] vertices;
 | 
					        private Position2D v0;
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			||||||
 | 
					        private Position2D v1;
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			||||||
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			||||||
 | 
					        private IEnumerable<Position2D> vertices
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			||||||
 | 
					        {
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			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return v0;
 | 
				
			||||||
 | 
					                yield return v0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Line(Position2D start, Position2D end)
 | 
					        public Line(Position2D start, Position2D end)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            vertices = new Position2D[2] { start, end };
 | 
					            v0 = start;
 | 
				
			||||||
 | 
					            v1 = end;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
					        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var TransformedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
 | 
					            var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
 | 
				
			||||||
            var TransformedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
 | 
					            var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
 | 
				
			||||||
            return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
 | 
					            return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
 | 
				
			||||||
                TransformedStart :
 | 
					                TransformedStart :
 | 
				
			||||||
                TransformedEnd;
 | 
					                TransformedEnd;
 | 
				
			||||||
| 
						 | 
					@ -32,7 +44,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            if (other is Line)
 | 
					            if (other is Line)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var otherLine = (Line)other;
 | 
					                var otherLine = (Line)other;
 | 
				
			||||||
                return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
 | 
					                return v0.ToVector2() == otherLine.v0.ToVector2() && v1.ToVector2() == otherLine.v1.ToVector2();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,6 +1,9 @@
 | 
				
			||||||
using System;
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
using Microsoft.Xna.Framework;
 | 
					using Microsoft.Xna.Framework;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Core.Structs;
 | 
				
			||||||
 | 
					using MoreLinq;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
| 
						 | 
					@ -11,7 +14,16 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        public int MaxX { get; }
 | 
					        public int MaxX { get; }
 | 
				
			||||||
        public int MaxY { get; }
 | 
					        public int MaxY { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private Position2D[] vertices;
 | 
					        private IEnumerable<Position2D> vertices
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return new Position2D(MinX, MinY);
 | 
				
			||||||
 | 
					                yield return new Position2D(MinX, MaxY);
 | 
				
			||||||
 | 
					                yield return new Position2D(MaxX, MinY);
 | 
				
			||||||
 | 
					                yield return new Position2D(MaxX, MaxY);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Rectangle(int minX, int minY, int maxX, int maxY)
 | 
					        public Rectangle(int minX, int minY, int maxX, int maxY)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
| 
						 | 
					@ -19,33 +31,11 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            MinY = minY;
 | 
					            MinY = minY;
 | 
				
			||||||
            MaxX = maxX;
 | 
					            MaxX = maxX;
 | 
				
			||||||
            MaxY = maxY;
 | 
					            MaxY = maxY;
 | 
				
			||||||
 | 
					 | 
				
			||||||
            vertices = new Position2D[4]
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                new Position2D(minX, minY),
 | 
					 | 
				
			||||||
                new Position2D(minX, maxY),
 | 
					 | 
				
			||||||
                new Position2D(maxX, minY),
 | 
					 | 
				
			||||||
                new Position2D(maxX, maxY)
 | 
					 | 
				
			||||||
            };
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
					        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var furthestDistance = float.NegativeInfinity;
 | 
					            return vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
 | 
				
			||||||
            var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            foreach (var v in vertices)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                var TransformedVertex = Vector2.Transform(v, transform.TransformMatrix);
 | 
					 | 
				
			||||||
                var distance = Vector2.Dot(TransformedVertex, direction);
 | 
					 | 
				
			||||||
                if (distance > furthestDistance)
 | 
					 | 
				
			||||||
                {
 | 
					 | 
				
			||||||
                    furthestDistance = distance;
 | 
					 | 
				
			||||||
                    furthestVertex = TransformedVertex;
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            return furthestVertex;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public AABB AABB(Transform2D Transform2D)
 | 
					        public AABB AABB(Transform2D Transform2D)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,18 @@
 | 
				
			||||||
 | 
					using Microsoft.Xna.Framework;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace MoonTools.Core.Bonk.Extensions
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static class Vector2Extensions
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public static Vector2 Cross(this Vector2 a, Vector2 b)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var vec3 = Vector3.Cross(new Vector3(a.X, a.Y, 0), new Vector3(b.X, b.Y, 0));
 | 
				
			||||||
 | 
					            return new Vector2(vec3.X, vec3.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static Vector2 Perpendicular(this Vector2 v)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Vector2(v.Y, -v.X);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -18,11 +18,11 @@ namespace Tests
 | 
				
			||||||
            var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var test = GJK2D.TestCollision(squareA, transformA, squareB, transformB);
 | 
					            var (result, simplex) = GJK2D.CollisionAndSimplex(squareA, transformA, squareB, transformB);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.That(test.Item1, Is.True);
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, test.Item2);
 | 
					            var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            intersection.X.Should().Be(1f);
 | 
					            intersection.X.Should().Be(1f);
 | 
				
			||||||
            intersection.Y.Should().Be(0);
 | 
					            intersection.Y.Should().Be(0);
 | 
				
			||||||
| 
						 | 
					@ -36,11 +36,11 @@ namespace Tests
 | 
				
			||||||
            var circleB = new Circle(1);
 | 
					            var circleB = new Circle(1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 1));
 | 
					            var transformB = new Transform2D(new Vector2(1, 1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var test = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
 | 
					            var (result, simplex) = GJK2D.CollisionAndSimplex(circleA, transformA, circleB, transformB);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.That(test.Item1, Is.True);
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, test.Item2);
 | 
					            var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
 | 
					            var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
 | 
				
			||||||
            var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
 | 
					            var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
 | 
				
			||||||
| 
						 | 
					@ -57,11 +57,11 @@ namespace Tests
 | 
				
			||||||
            var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var test = GJK2D.TestCollision(line, transformA, square, transformB);
 | 
					            var (result, simplex) = GJK2D.CollisionAndSimplex(line, transformA, square, transformB);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.That(test.Item1, Is.True);
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = EPA2D.Intersect(line, transformA, square, transformB, test.Item2);
 | 
					            var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            intersection.X.Should().Be(-1);
 | 
					            intersection.X.Should().Be(-1);
 | 
				
			||||||
            intersection.Y.Should().Be(1);
 | 
					            intersection.Y.Should().Be(1);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,6 +2,7 @@
 | 
				
			||||||
using MoonTools.Core.Bonk;
 | 
					using MoonTools.Core.Bonk;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Core.Structs;
 | 
				
			||||||
using Microsoft.Xna.Framework;
 | 
					using Microsoft.Xna.Framework;
 | 
				
			||||||
 | 
					using FluentAssertions;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Tests
 | 
					namespace Tests
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
| 
						 | 
					@ -13,7 +14,7 @@ namespace Tests
 | 
				
			||||||
            var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
 | 
					            var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
 | 
				
			||||||
            var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
 | 
					            var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
 | 
					            GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -22,7 +23,7 @@ namespace Tests
 | 
				
			||||||
            var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
 | 
					            var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
 | 
				
			||||||
            var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
 | 
					            var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
 | 
					            GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -33,7 +34,7 @@ namespace Tests
 | 
				
			||||||
            var circleB = new Circle(2);
 | 
					            var circleB = new Circle(2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 1));
 | 
					            var transformB = new Transform2D(new Vector2(1, 1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -44,7 +45,7 @@ namespace Tests
 | 
				
			||||||
            var circleB = new Circle(2);
 | 
					            var circleB = new Circle(2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(5, 5));
 | 
					            var transformB = new Transform2D(new Vector2(5, 5));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
 | 
					            Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -64,7 +65,7 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
 | 
					            var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -84,7 +85,7 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(5, 0));
 | 
					            var transformB = new Transform2D(new Vector2(5, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
 | 
					            Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -101,7 +102,7 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -118,7 +119,7 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
 | 
					            Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -129,7 +130,7 @@ namespace Tests
 | 
				
			||||||
            var circle = new Circle(1);
 | 
					            var circle = new Circle(1);
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -140,7 +141,7 @@ namespace Tests
 | 
				
			||||||
            var circle = new Circle(1);
 | 
					            var circle = new Circle(1);
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
 | 
					            Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -156,7 +157,7 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					            var transformB = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -171,7 +172,7 @@ namespace Tests
 | 
				
			||||||
            );
 | 
					            );
 | 
				
			||||||
            var squareTransform = Transform2D.DefaultTransform;
 | 
					            var squareTransform = Transform2D.DefaultTransform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Item1);
 | 
					            Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -183,7 +184,7 @@ namespace Tests
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -195,7 +196,7 @@ namespace Tests
 | 
				
			||||||
            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
					            var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
 | 
					            Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,6 +1,6 @@
 | 
				
			||||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
					<Project Sdk="Microsoft.NET.Sdk">
 | 
				
			||||||
  <PropertyGroup>
 | 
					  <PropertyGroup>
 | 
				
			||||||
    <TargetFramework>netcoreapp2.2</TargetFramework>
 | 
					    <TargetFramework>netcoreapp3.0</TargetFramework>
 | 
				
			||||||
    <IsPackable>false</IsPackable>
 | 
					    <IsPackable>false</IsPackable>
 | 
				
			||||||
  </PropertyGroup>
 | 
					  </PropertyGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue