forked from MoonsideGames/MoonTools.Bonk
fixing sweep test
parent
9777429d07
commit
354912d674
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@ -73,7 +73,38 @@ namespace MoonTools.Core.Bonk
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foreach (var t in hashDictionary[key])
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foreach (var t in hashDictionary[key])
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{
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{
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var (otherShape, otherTransform) = IDLookup[t];
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
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if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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{
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yield return (t, otherShape, otherTransform);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Retrieves objects based on a pre-transformed AABB.
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/// </summary>
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/// <param name="aabb">A transformed AABB.</param>
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/// <returns></returns>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
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{
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var minHash = Hash(aabb.Min);
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var maxHash = Hash(aabb.Max);
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for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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var key = MakeLong(i, j);
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if (hashDictionary.ContainsKey(key))
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{
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foreach (var t in hashDictionary[key])
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{
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var (otherShape, otherTransform) = IDLookup[t];
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if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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{
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{
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yield return (t, otherShape, otherTransform);
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yield return (t, otherShape, otherTransform);
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}
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}
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@ -30,6 +30,16 @@ namespace MoonTools.Core.Bonk
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}
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}
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}
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}
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public bool IsSingleShape<T>() where T : struct, IShape2D
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{
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return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T;
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}
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public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D
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{
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return ((T, Transform2D))ShapeTransformPairs[0];
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}
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private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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{
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{
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var minX = float.MaxValue;
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var minX = float.MaxValue;
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@ -7,7 +7,7 @@ namespace MoonTools.Core.Bonk
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public static class SweepTest
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public static class SweepTest
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{
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{
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/// <summary>
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/// <summary>
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/// Performs a sweep test on rectangles.
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/// Performs a sweep test on rectangles. Returns the position 1 pixel before overlap occurs.
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/// </summary>
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T"></typeparam>
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/// <param name="spatialHash">A spatial hash.</param>
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/// <param name="spatialHash">A spatial hash.</param>
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@ -27,27 +27,45 @@ namespace MoonTools.Core.Bonk
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foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
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foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
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{
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{
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if (shape is Rectangle otherRectangle)
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Rectangle otherRectangle;
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Transform2D otherTransform;
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AABB otherTransformedAABB;
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if (shape is Rectangle)
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{
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{
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var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform);
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otherRectangle = (Rectangle)shape;
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otherTransformedAABB = shape.TransformedAABB(shapeTransform);
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otherTransform = shapeTransform;
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}
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else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
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{
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Transform2D rectangleOffset;
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(otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
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otherTransform = shapeTransform.Compose(rectangleOffset);
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otherTransformedAABB = shape.TransformedAABB(otherTransform);
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}
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else
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{
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continue;
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}
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float xInvEntry, yInvEntry;
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float xInvEntry, yInvEntry;
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if (ray.X > 0)
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if (ray.X > 0)
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{
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{
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xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width);
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xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right);
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}
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}
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else
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else
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{
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{
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xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X;
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xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left;
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}
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}
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if (ray.Y > 0)
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if (ray.Y > 0)
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{
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{
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yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height);
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yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom);
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}
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}
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else
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else
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{
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{
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yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y;
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yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top;
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}
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}
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float xEntry, yEntry;
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float xEntry, yEntry;
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@ -72,22 +90,25 @@ namespace MoonTools.Core.Bonk
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var entryTime = Math.Max(xEntry, yEntry);
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var entryTime = Math.Max(xEntry, yEntry);
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if (entryTime > 0 && entryTime < 1)
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if (entryTime >= 0 && entryTime <= 1)
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{
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{
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if (entryTime < shortestDistance)
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if (entryTime < shortestDistance)
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{
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{
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shortestDistance = entryTime;
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shortestDistance = entryTime;
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nearestID = id;
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nearestID = id;
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nearestRectangle = rectangle;
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nearestRectangle = otherRectangle;
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nearestTransform = shapeTransform;
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nearestTransform = shapeTransform;
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}
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}
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}
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}
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}
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}
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}
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if (nearestRectangle.HasValue)
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if (nearestRectangle.HasValue)
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{
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{
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return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value);
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var overlapPosition = ray * shortestDistance;
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var correctionX = ray.X > 0 ? -1 : 1;
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var correctionY = ray.Y > 0 ? -1 : 1;
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return new SweepResult<T, Rectangle>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID, nearestRectangle.Value, nearestTransform.Value);
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}
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}
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else
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else
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{
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{
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@ -20,15 +20,23 @@ namespace Tests
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var farthestRectangle = new Rectangle(4, 4);
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var farthestRectangle = new Rectangle(4, 4);
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var farthestTransform = new Transform2D(new Position2D(12, 0));
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var farthestTransform = new Transform2D(new Position2D(12, 0));
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var downRectangle = new Rectangle(12, 4);
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var downTransform = new Transform2D(new Position2D(-6, 20));
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var spatialHash = new SpatialHash<int>(16);
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var spatialHash = new SpatialHash<int>(16);
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spatialHash.Insert(1, otherRectangle, otherTransform);
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spatialHash.Insert(1, otherRectangle, otherTransform);
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spatialHash.Insert(2, farthestRectangle, farthestTransform);
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spatialHash.Insert(2, farthestRectangle, farthestTransform);
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spatialHash.Insert(3, downRectangle, downTransform);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform)
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new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform)
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);
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);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(0, 16), 3, downRectangle, downTransform)
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);
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}
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}
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}
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}
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}
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}
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