optimize polygon equality

generics
Evan Hemsley 2020-01-01 20:01:05 -08:00
parent 097790a41f
commit 2dca5f716c
4 changed files with 91 additions and 48 deletions

View File

@ -1,5 +1,4 @@
using System.Linq; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Numerics; using System.Numerics;
@ -9,34 +8,32 @@ namespace MoonTools.Core.Bonk
{ {
/// <summary> /// <summary>
/// A Shape defined by an arbitrary collection of vertices. /// A Shape defined by an arbitrary collection of vertices.
/// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices. /// NOTE: A Polygon must be defined in clockwise order, have more than 2 vertices, be convex, and have no duplicate vertices.
/// </summary> /// </summary>
public struct Polygon : IShape2D, IEquatable<Polygon> public struct Polygon : IShape2D, IEquatable<Polygon>
{ {
private ImmutableArray<Position2D> _vertices; public ImmutableArray<Position2D> Vertices { get; private set; }
public AABB AABB { get; } public AABB AABB { get; }
public IEnumerable<Position2D> Vertices { get { return _vertices; } } public int VertexCount { get { return Vertices.Length; } }
public int VertexCount { get { return _vertices.Length; } }
// vertices are local to the origin // vertices are local to the origin
public Polygon(IEnumerable<Position2D> vertices) public Polygon(IEnumerable<Position2D> vertices)
{ {
_vertices = vertices.ToImmutableArray(); Vertices = vertices.ToImmutableArray();
AABB = AABB.FromVertices(vertices); AABB = AABB.FromVertices(vertices);
} }
public Polygon(ImmutableArray<Position2D> vertices) public Polygon(ImmutableArray<Position2D> vertices)
{ {
_vertices = vertices; Vertices = vertices;
AABB = AABB.FromVertices(vertices); AABB = AABB.FromVertices(vertices);
} }
public Vector2 Support(Vector2 direction, Transform2D transform) public Vector2 Support(Vector2 direction, Transform2D transform)
{ {
var maxDotProduct = float.NegativeInfinity; var maxDotProduct = float.NegativeInfinity;
var maxVertex = _vertices[0].ToVector2(); var maxVertex = Vertices[0].ToVector2();
foreach (var vertex in Vertices) foreach (var vertex in Vertices)
{ {
var transformed = Vector2.Transform(vertex, transform.TransformMatrix); var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
@ -67,11 +64,22 @@ namespace MoonTools.Core.Bonk
public bool Equals(Polygon other) public bool Equals(Polygon other)
{ {
var q = from a in _vertices if (VertexCount != other.VertexCount) { return false; }
join b in other.Vertices on a equals b
select a;
return _vertices.Length == other.VertexCount && q.Count() == _vertices.Length; int? offset = null;
for (var i = 0; i < VertexCount; i++)
{
if (Vertices[0] == other.Vertices[i]) { offset = i; break; }
}
if (!offset.HasValue) { return false; }
for (var i = 0; i < VertexCount; i++)
{
if (Vertices[i] != other.Vertices[(i + offset.Value) % VertexCount]) { return false; }
}
return true;
} }
public bool Equals(Rectangle rectangle) public bool Equals(Rectangle rectangle)

View File

@ -10,51 +10,66 @@ namespace MoonTools.Core.Bonk
/// </summary> /// </summary>
public struct Rectangle : IShape2D, IEquatable<Rectangle> public struct Rectangle : IShape2D, IEquatable<Rectangle>
{ {
public int MinX { get; } /// <summary>
public int MinY { get; } /// The minimum position of the rectangle. Note that we assume y-down coordinates.
public int MaxX { get; } /// </summary>
public int MaxY { get; } /// <value></value>
public Position2D Min { get; }
/// <summary>
/// The maximum position of the rectangle. Note that we assume y-down coordinates.
/// </summary>
/// <value></value>
public Position2D Max { get; }
public AABB AABB { get; } public AABB AABB { get; }
public int Left { get { return Min.X; } }
public int Right { get { return Max.X; } }
public int Top { get { return Min.Y; } }
public int Bottom { get { return Max.Y; } }
public int Width { get; }
public int Height { get; }
public Position2D TopRight { get { return new Position2D(Right, Top); } }
public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } }
public IEnumerable<Position2D> Vertices public IEnumerable<Position2D> Vertices
{ {
get get
{ {
yield return new Position2D(MinX, MinY); yield return new Position2D(Min.X, Min.Y);
yield return new Position2D(MinX, MaxY); yield return new Position2D(Min.X, Max.Y);
yield return new Position2D(MaxX, MinY); yield return new Position2D(Max.X, Min.Y);
yield return new Position2D(MaxX, MaxY); yield return new Position2D(Max.X, Max.Y);
} }
} }
public Rectangle(int minX, int minY, int maxX, int maxY) public Rectangle(int minX, int minY, int maxX, int maxY)
{ {
MinX = minX; Min = new Position2D(minX, minY);
MinY = minY; Max = new Position2D(maxX, maxY);
MaxX = maxX;
MaxY = maxY;
AABB = new AABB(minX, minY, maxX, maxY); AABB = new AABB(minX, minY, maxX, maxY);
Width = Max.X - Min.X;
Height = Max.Y - Min.Y;
} }
private Vector2 Support(Vector2 direction) private Vector2 Support(Vector2 direction)
{ {
if (direction.X >= 0 && direction.Y >= 0) if (direction.X >= 0 && direction.Y >= 0)
{ {
return new Vector2(MaxX, MaxY); return Max;
} }
else if (direction.X >= 0 && direction.Y < 0) else if (direction.X >= 0 && direction.Y < 0)
{ {
return new Vector2(MaxX, MinY); return new Vector2(Max.X, Min.Y);
} }
else if (direction.X < 0 && direction.Y >= 0) else if (direction.X < 0 && direction.Y >= 0)
{ {
return new Vector2(MinX, MaxY); return new Vector2(Min.X, Max.Y);
} }
else if (direction.X < 0 && direction.Y < 0) else if (direction.X < 0 && direction.Y < 0)
{ {
return new Vector2(MinX, MinY); return new Vector2(Min.X, Min.Y);
} }
else else
{ {
@ -87,10 +102,7 @@ namespace MoonTools.Core.Bonk
public bool Equals(Rectangle other) public bool Equals(Rectangle other)
{ {
return MinX == other.MinX && return Min == other.Min && Max == other.Max;
MinY == other.MinY &&
MaxX == other.MaxX &&
MaxY == other.MaxY;
} }
public bool Equals(Polygon other) public bool Equals(Polygon other)
@ -100,7 +112,7 @@ namespace MoonTools.Core.Bonk
public override int GetHashCode() public override int GetHashCode()
{ {
return HashCode.Combine(MinX, MinY, MaxX, MaxY); return HashCode.Combine(Min, Max);
} }
public static bool operator ==(Rectangle a, Rectangle b) public static bool operator ==(Rectangle a, Rectangle b)
@ -112,5 +124,15 @@ namespace MoonTools.Core.Bonk
{ {
return !(a == b); return !(a == b);
} }
public static bool operator ==(Rectangle a, Polygon b)
{
return a.Equals(b);
}
public static bool operator !=(Rectangle a, Polygon b)
{
return !(a == b);
}
} }
} }

View File

@ -1,4 +1,4 @@
using System.Linq; using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
@ -6,11 +6,20 @@ namespace MoonTools.Core.Bonk
{ {
public static bool Equals(Polygon polygon, Rectangle rectangle) public static bool Equals(Polygon polygon, Rectangle rectangle)
{ {
var q = from a in polygon.Vertices if (polygon.VertexCount != 4) { return false; }
join b in rectangle.Vertices on a equals b
select a;
return polygon.VertexCount == 4 && q.Count() == 4; int? minIndex = null;
for (var i = 0; i < 4; i++)
{
if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; }
}
if (!minIndex.HasValue) { return false; }
return
polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight &&
polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max &&
polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft;
} }
} }
} }

View File

@ -288,45 +288,48 @@ namespace Tests
public void PolygonRectangleEqual() public void PolygonRectangleEqual()
{ {
var a = new Polygon(ImmutableArray.Create( var a = new Polygon(ImmutableArray.Create(
new Position2D(1, 1),
new Position2D(1, -1),
new Position2D(-1, -1), new Position2D(-1, -1),
new Position2D(1, -1),
new Position2D(1, 1),
new Position2D(-1, 1) new Position2D(-1, 1)
)); ));
var b = new Rectangle(-1, -1, 1, 1); var b = new Rectangle(-1, -1, 1, 1);
a.Equals(b).Should().BeTrue(); a.Equals(b).Should().BeTrue();
b.Equals(a).Should().BeTrue();
} }
[Test] [Test]
public void PolygonRectangleNotEqual() public void PolygonRectangleNotEqual()
{ {
var a = new Polygon(ImmutableArray.Create( var a = new Polygon(ImmutableArray.Create(
new Position2D(2, 1), new Position2D(-2, -1),
new Position2D(1, -1), new Position2D(1, -1),
new Position2D(-1, -1), new Position2D(1, 1),
new Position2D(-2, 1) new Position2D(-2, 1)
)); ));
var b = new Rectangle(-1, -1, 1, 1); var b = new Rectangle(-1, -1, 1, 1);
a.Equals(b).Should().BeFalse(); a.Equals(b).Should().BeFalse();
b.Equals(a).Should().BeFalse();
} }
[Test] [Test]
public void PolygonRectangleEqualOperator() public void PolygonRectangleEqualOperator()
{ {
var a = new Polygon(ImmutableArray.Create( var a = new Polygon(ImmutableArray.Create(
new Position2D(1, 1),
new Position2D(1, -1),
new Position2D(-1, -1), new Position2D(-1, -1),
new Position2D(1, -1),
new Position2D(1, 1),
new Position2D(-1, 1) new Position2D(-1, 1)
)); ));
var b = new Rectangle(-1, -1, 1, 1); var b = new Rectangle(-1, -1, 1, 1);
(a == b).Should().BeTrue(); (a == b).Should().BeTrue();
(b == a).Should().BeTrue();
} }
[Test] [Test]
@ -342,6 +345,7 @@ namespace Tests
var b = new Rectangle(-1, -1, 1, 1); var b = new Rectangle(-1, -1, 1, 1);
(a != b).Should().BeTrue(); (a != b).Should().BeTrue();
(b != a).Should().BeTrue();
} }
} }