forked from MoonsideGames/MoonTools.Bonk
				
			fix sweep test test
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						20df172027
					
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			@ -28,14 +28,14 @@ namespace Tests
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            spatialHash.Insert(2, farthestRectangle, farthestTransform);
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            spatialHash.Insert(3, downRectangle, downTransform);
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            SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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                new SweepResult<int, Rectangle>(true, new Vector2(7, 0), 1, otherRectangle, otherTransform)
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            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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                new SweepResult<int>(true, new Vector2(7, 0), 1)
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            );
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            SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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            SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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                new SweepResult<int, Rectangle>(true, new Vector2(0, 15), 3, downRectangle, downTransform)
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            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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                new SweepResult<int>(true, new Vector2(0, 15), 3)
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            );
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        }
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    }
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