forked from MoonsideGames/MoonTools.Bonk
fix sweep test test
parent
7875342da8
commit
20df172027
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@ -28,14 +28,14 @@ namespace Tests
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spatialHash.Insert(2, farthestRectangle, farthestTransform);
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spatialHash.Insert(2, farthestRectangle, farthestTransform);
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spatialHash.Insert(3, downRectangle, downTransform);
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spatialHash.Insert(3, downRectangle, downTransform);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(7, 0), 1, otherRectangle, otherTransform)
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new SweepResult<int>(true, new Vector2(7, 0), 1)
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);
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);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(0, 15), 3, downRectangle, downTransform)
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new SweepResult<int>(true, new Vector2(0, 15), 3)
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);
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);
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}
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}
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}
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}
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