forked from MoonsideGames/MoonTools.Bonk
even better gc optimization
parent
2a715e71db
commit
20872021fc
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@ -22,15 +22,14 @@ namespace MoonTools.Core.Bonk
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public static class EPA2D
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{
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// vector returned gives direction from A to B
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public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, (Func<Vector2, Vector2>, Vector2, Vector2) givenSimplexVertices)
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public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex givenSimplex)
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{
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var simplexVertices = new SimplexVertices(new Vector2?[36]);
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var (simplexSupport, a, b) = givenSimplexVertices;
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simplexVertices.Add(simplexSupport(a));
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simplexVertices.Add(simplexSupport(b));
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simplexVertices.Add(simplexSupport(-a));
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simplexVertices.Add(simplexSupport(-b));
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foreach (var vertex in givenSimplex.Vertices)
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{
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simplexVertices.Add(vertex);
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}
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var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
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var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
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115
Bonk/GJK2D.cs
115
Bonk/GJK2D.cs
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@ -2,43 +2,126 @@
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using MoonTools.Core.Structs;
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using System;
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using MoonTools.Core.Bonk.Extensions;
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using System.Collections.Generic;
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namespace MoonTools.Core.Bonk
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{
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// TODO: get rid of minkowski closure for GC purposes
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public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
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{
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private IShape2D shapeA;
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private Transform2D transformA;
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private IShape2D shapeB;
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private Transform2D transformB;
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public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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this.shapeA = shapeA;
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this.transformA = transformA;
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this.shapeB = shapeB;
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this.transformB = transformB;
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}
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public bool Equals(MinkowskiDifference other)
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{
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return
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shapeA == other.shapeA &&
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transformA.Equals(other.transformA) &&
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shapeB == other.shapeB &&
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transformB.Equals(other.transformB);
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}
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public Vector2 Support(Vector2 direction)
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{
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return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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}
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}
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public struct Simplex : IShape2D
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{
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MinkowskiDifference minkowskiDifference;
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Vector2 directionA;
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Vector2 directionB;
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public Simplex(MinkowskiDifference minkowskiDifference, Vector2 directionA, Vector2 directionB)
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{
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this.minkowskiDifference = minkowskiDifference;
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this.directionA = directionA;
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this.directionB = directionB;
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}
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public IEnumerable<Position2D> Vertices
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{
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get
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{
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yield return (Position2D)Support(directionA);
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yield return (Position2D)Support(directionB);
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yield return (Position2D)Support(-(directionB - directionA).Perpendicular());
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}
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}
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public AABB AABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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}
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public bool Equals(IShape2D other)
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{
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if (other is Simplex polytope)
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{
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return minkowskiDifference.Equals(polytope.minkowskiDifference) &&
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directionA == polytope.directionA &&
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directionB == polytope.directionB;
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}
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return false;
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}
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public Vector2 Support(Vector2 direction)
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{
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return minkowskiDifference.Support(direction);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Support(direction), transform.TransformMatrix);
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}
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}
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public static class GJK2D
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{
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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return OriginInside(MinkowskiDifference(shapeA, transformA, shapeB, transformB));
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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return OriginInside(minkowskiDifference);
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}
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public static (bool, (Func<Vector2, Vector2>, Vector2, Vector2)) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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public static (bool, Simplex) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var support = MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var result = OriginInsideWithSimplex(support);
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return (result.Item1, (support, result.Item2, result.Item3));
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var (collision, a, b) = OriginInsideWithSimplex(minkowskiDifference);
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var polytope = new Simplex(minkowskiDifference, a, b);
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return (collision, polytope);
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}
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private static Func<Vector2, Vector2> MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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private static Vector2 MinkowskiDifference(Vector2 direction, IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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return direction => shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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}
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private static bool OriginInside(Func<Vector2, Vector2> support)
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private static bool OriginInside(MinkowskiDifference minkowskiDifference)
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{
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var a = support(Vector2.UnitX);
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var b = support(-a);
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var a = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-a);
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return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(support, a, b);
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return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(minkowskiDifference.Support, a, b);
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}
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private static (bool, Vector2, Vector2) OriginInsideWithSimplex(Func<Vector2, Vector2> support)
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private static (bool, Vector2, Vector2) OriginInsideWithSimplex(MinkowskiDifference minkowskiDifference)
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{
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var a = support(Vector2.UnitX);
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var b = support(-a);
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var a = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-a);
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return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(support, a, b);
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return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(minkowskiDifference.Support, a, b);
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}
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private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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