forked from MoonsideGames/MoonTools.Bonk
Merge remote-tracking branch 'origin/master' into optimization_merge
commit
1998612d6f
22
Bonk/AABB.cs
22
Bonk/AABB.cs
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@ -8,13 +8,13 @@ namespace MoonTools.Core.Bonk
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{
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{
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public struct AABB
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public struct AABB
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{
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{
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public int MinX { get; private set; }
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public float MinX { get; private set; }
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public int MinY { get; private set; }
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public float MinY { get; private set; }
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public int MaxX { get; private set; }
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public float MaxX { get; private set; }
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public int MaxY { get; private set; }
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public float MaxY { get; private set; }
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public int Width { get { return MaxX - MinX; } }
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public float Width { get { return MaxX - MinX; } }
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public int Height { get { return MaxY - MinY; } }
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public float Height { get { return MaxY - MinY; } }
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public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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{
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{
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@ -22,14 +22,14 @@ namespace MoonTools.Core.Bonk
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return new AABB
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return new AABB
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{
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{
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MinX = (int)Math.Round(TransformedVertices.Min(vertex => vertex.X)),
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MinX = TransformedVertices.Min(vertex => vertex.X),
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MinY = (int)Math.Round(TransformedVertices.Min(vertex => vertex.Y)),
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MinY = TransformedVertices.Min(vertex => vertex.Y),
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MaxX = (int)Math.Round(TransformedVertices.Max(vertex => vertex.X)),
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MaxX = TransformedVertices.Max(vertex => vertex.X),
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MaxY = (int)Math.Round(TransformedVertices.Max(vertex => vertex.Y))
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MaxY = TransformedVertices.Max(vertex => vertex.Y)
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};
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};
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}
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}
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public AABB(int minX, int minY, int maxX, int maxY)
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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{
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MinX = minX;
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MinX = minX;
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MinY = minY;
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MinY = minY;
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<Version>1.0.2</Version>
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<Version>1.1.0</Version>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Description>.NET Core Collision Detection for MonoGame</Description>
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<Description>.NET Core Collision Detection for MonoGame</Description>
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<PackageId>MoonTools.Core.Bonk</PackageId>
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<PackageId>MoonTools.Core.Bonk</PackageId>
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@ -8,22 +8,22 @@ namespace MoonTools.Core.Bonk
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{
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{
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private readonly int cellSize;
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private readonly int cellSize;
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private readonly Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>>();
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private readonly Dictionary<int, Dictionary<int, HashSet<T>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<T>>>();
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private readonly Dictionary<(IShape2D, Transform2D), T> IDLookup = new Dictionary<(IShape2D, Transform2D), T>();
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private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
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public SpatialHash(int cellSize)
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public SpatialHash(int cellSize)
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{
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{
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this.cellSize = cellSize;
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this.cellSize = cellSize;
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}
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}
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private (int, int) Hash(int x, int y)
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private (int, int) Hash(float x, float y)
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{
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{
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return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
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return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
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}
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}
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public void Insert(T id, IShape2D shape, Transform2D Transform2D)
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public void Insert(T id, IShape2D shape, Transform2D transform2D)
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{
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{
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var box = shape.AABB(Transform2D);
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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@ -33,23 +33,23 @@ namespace MoonTools.Core.Bonk
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{
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{
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if (!hashDictionary.ContainsKey(i))
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if (!hashDictionary.ContainsKey(i))
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{
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{
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hashDictionary.Add(i, new Dictionary<int, HashSet<(IShape2D, Transform2D)>>());
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hashDictionary.Add(i, new Dictionary<int, HashSet<T>>());
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}
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}
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if (!hashDictionary[i].ContainsKey(j))
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if (!hashDictionary[i].ContainsKey(j))
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{
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{
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hashDictionary[i].Add(j, new HashSet<(IShape2D, Transform2D)>());
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hashDictionary[i].Add(j, new HashSet<T>());
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}
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}
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hashDictionary[i][j].Add((shape, Transform2D));
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hashDictionary[i][j].Add(id);
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IDLookup[(shape, Transform2D)] = id;
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IDLookup[id] = (shape, transform2D);
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}
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}
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}
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}
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}
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}
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D Transform2D)
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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{
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{
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var box = shape.AABB(Transform2D);
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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@ -59,10 +59,10 @@ namespace MoonTools.Core.Bonk
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{
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{
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if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
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if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
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{
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{
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foreach (var (otherShape, otherTransform2D) in hashDictionary[i][j])
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foreach (var t in hashDictionary[i][j])
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{
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{
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var otherID = IDLookup[(otherShape, otherTransform2D)];
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(otherID)) { yield return (otherID, otherShape, otherTransform2D); }
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if (!id.Equals(t)) { yield return (t, otherShape, otherTransform); }
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}
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}
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}
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}
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}
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}
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@ -18,13 +18,13 @@ namespace MoonTools.Core.Bonk
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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}
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB AABB(Transform2D transform2D)
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{
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{
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return new AABB(
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return new AABB(
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Transform2D.Position.X - Radius,
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transform2D.Position.X - Radius * transform2D.Scale.X,
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Transform2D.Position.Y - Radius,
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transform2D.Position.Y - Radius * transform2D.Scale.Y,
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Transform2D.Position.X + Radius,
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transform2D.Position.X + Radius * transform2D.Scale.X,
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Transform2D.Position.Y + Radius
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transform2D.Position.Y + Radius * transform2D.Scale.Y
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);
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);
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}
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}
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@ -0,0 +1,5 @@
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# MoonTools.Core.Bonk
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.NET Core Collision Detection for MonoGame
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## Documentation
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Detailed docs can be found here: https://moontools-docs.github.io/bonk/
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@ -17,6 +17,17 @@ namespace Tests
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
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}
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}
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[Test]
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public void ScaledLinesOverlapping()
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{
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var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
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var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
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var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
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Assert.IsTrue(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1);
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}
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[Test]
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[Test]
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public void LineLineNotOverlapping()
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public void LineLineNotOverlapping()
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{
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{
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@ -26,6 +37,17 @@ namespace Tests
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
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GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
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}
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}
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[Test]
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public void ScaledLinesNotOverlapping()
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{
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var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
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var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
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var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
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Assert.IsFalse(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1);
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}
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[Test]
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[Test]
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public void CircleCircleOverlapping()
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public void CircleCircleOverlapping()
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{
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{
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@ -37,6 +59,17 @@ namespace Tests
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
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}
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}
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[Test]
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public void ScaledCirclesOverlapping()
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{
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var circleA = new Circle(2);
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var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2));
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var circleB = new Circle(2);
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var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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[Test]
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public void CircleCircleNotOverlapping()
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public void CircleCircleNotOverlapping()
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{
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{
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@ -48,6 +81,17 @@ namespace Tests
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Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
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Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
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}
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}
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[Test]
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public void ScaledCirclesNotOverlapping()
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{
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var circleA = new Circle(2);
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var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f));
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var circleB = new Circle(2);
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var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
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Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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[Test]
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public void PolygonPolygonOverlapping()
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public void PolygonPolygonOverlapping()
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{
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{
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@ -68,6 +112,26 @@ namespace Tests
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Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
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Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
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}
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}
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[Test]
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public void ScaledPolygonsOverlapping()
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{
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var shapeA = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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|
);
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var transformA = Transform2D.DefaultTransform;
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|
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var shapeB = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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|
);
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|
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var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
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|
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Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
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|
}
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|
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[Test]
|
[Test]
|
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public void PolygonPolygonNotOverlapping()
|
public void PolygonPolygonNotOverlapping()
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{
|
{
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|
@ -88,6 +152,26 @@ namespace Tests
|
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Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
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}
|
}
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|
|
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|
[Test]
|
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|
public void ScaledPolygonsNotOverlapping()
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|
{
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|
var shapeA = new Polygon(
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|
new Position2D(-1, 1), new Position2D(1, 1),
|
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|
new Position2D(-1, -1), new Position2D(1, -1)
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|
);
|
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|
|
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|
var transformA = Transform2D.DefaultTransform;
|
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|
|
||||||
|
var shapeB = new Polygon(
|
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|
new Position2D(-1, 1), new Position2D(1, 1),
|
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|
new Position2D(-1, -1), new Position2D(1, -1)
|
||||||
|
);
|
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|
|
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|
var transformB = new Transform2D(new Vector2(2f, 0), 0f, new Vector2(0.2f, 0.2f));
|
||||||
|
|
||||||
|
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
||||||
|
}
|
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|
|
||||||
[Test]
|
[Test]
|
||||||
public void LinePolygonOverlapping()
|
public void LinePolygonOverlapping()
|
||||||
{
|
{
|
||||||
|
|
|
@ -53,6 +53,27 @@ namespace Tests
|
||||||
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
|
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void InsertAndRetrieveSameValues()
|
||||||
|
{
|
||||||
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
|
var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||||
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
|
var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||||
|
var rectBTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
|
var rectC = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
spatialHash.Insert(1, rectB, rectBTransform);
|
||||||
|
spatialHash.Insert(2, rectC, rectCTransform);
|
||||||
|
|
||||||
|
spatialHash.Retrieve(2, rectC, rectCTransform).Should().HaveCount(2);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
|
|
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