From 186094354400fb982c828f9b4cc44953597e8056 Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Sun, 1 Dec 2019 22:30:17 -0800 Subject: [PATCH] update README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c2dc949..0e9b5d9 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Bonk is designed to help you figure out if two shapes are overlapping and by how Bonk is not a physics simulator and it will not help you execute collision responses. -Bonk is designed for performance and memory efficiency. Defining most shapes and performing collision tests require no heap allocations and thus put no pressure on the garbage collector. If you reuse spatial hashes and avoid using arbitrary polygons, Bonk will never cause garbage collection. +Bonk is designed for performance and memory efficiency. Defining shapes and performing collision tests require no heap allocations and put no pressure on the garbage collector. If you reuse spatial hashes, Bonk will never cause garbage collection. Bonk is licensed under the LGPL-3 license. In summary: feel free to include it in your closed-source game and modify it internally at will, but if you make changes that you intend to redistribute, you must freely publish your changes.