forked from MoonsideGames/MoonTools.Bonk
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
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using System;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct Line : IShape2D, IEquatable<IShape2D>
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{
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private Position2D[] vertices;
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public Line(Position2D start, Position2D end)
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{
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vertices = new Position2D[2] { start, end };
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var Transform2DedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
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var Transform2DedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
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return Vector2.Dot(Transform2DedStart, direction) > Vector2.Dot(Transform2DedEnd, direction) ?
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Transform2DedStart :
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Transform2DedEnd;
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}
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public AABB AABB(Transform2D Transform2D)
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{
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return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
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}
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public bool Equals(IShape2D other)
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{
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if (other is Line)
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{
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var otherLine = (Line)other;
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return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
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}
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return false;
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}
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}
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}
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