forked from MoonsideGames/MoonTools.Bonk
27 lines
704 B
C#
27 lines
704 B
C#
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using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D
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{
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public static SweepResult<T, U> False = new SweepResult<T, U>();
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public bool Hit { get; }
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public Vector2 Motion { get; }
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public T ID { get; }
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public U Shape { get; }
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public Transform2D Transform { get; }
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public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform)
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{
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Hit = hit;
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Motion = motion;
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ID = id;
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Shape = shape;
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Transform = transform;
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}
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}
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}
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