Adds type for validating identifiers
parent
6ec5479db1
commit
aeb36f9540
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@ -23,7 +23,7 @@ find_package(LLVM)
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include_directories(${CMAKE_SOURCE_DIR})
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BISON_TARGET(Parser generators/wraith.y ${CMAKE_CURRENT_BINARY_DIR}/y.tab.c COMPILE_FLAGS "-d -v -t -Wcounterexamples")
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BISON_TARGET(Parser generators/wraith.y ${CMAKE_CURRENT_BINARY_DIR}/y.tab.c COMPILE_FLAGS "-d -v -t")
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FLEX_TARGET(Scanner generators/wraith.lex ${CMAKE_CURRENT_BINARY_DIR}/lex.yy.c)
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ADD_FLEX_BISON_DEPENDENCY(Scanner Parser)
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@ -41,9 +41,11 @@ add_executable(
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# Source
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src/ast.h
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src/codegen.h
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src/identcheck.h
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src/parser.h
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src/ast.c
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src/codegen.c
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src/identcheck.c
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src/parser.c
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src/main.c
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# Generated code
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@ -0,0 +1,130 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include "ast.h"
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#include "identcheck.h"
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IdNode* MakeIdNode(NodeType type, char *name) {
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IdNode *node = (IdNode*)malloc(sizeof(IdNode));
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node->type = type;
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node->name = strdup(name);
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node->childCount = 0;
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node->childCapacity = 0;
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node->children = NULL;
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return node;
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}
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void AddChildToNode(IdNode *node, IdNode *child) {
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if (child == NULL) return;
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if (node->children == NULL) {
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node->childCapacity = 2;
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node->children = (IdNode**)malloc(sizeof(IdNode*) * node->childCapacity);
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} else if (node->childCount == node->childCapacity) {
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node->childCapacity *= 2;
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node->children = realloc(node->children, sizeof(IdNode*) * node->childCapacity);
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}
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node->children[node->childCount] = child;
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node->childCount += 1;
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}
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IdNode* FindId(IdNode *root, NodeType targetType, char *targetName) {
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IdNode *result = NULL;
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IdNode **frontier = (IdNode**)malloc(sizeof(IdNode*));
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frontier[0] = root;
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uint32_t frontierCount = 1;
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while (frontierCount > 0) {
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IdNode *current = frontier[0];
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if (current->type == targetType && strcmp(current->name, targetName)) {
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result = current;
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break;
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}
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IdNode **temp =
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(IdNode**)malloc(sizeof(IdNode*) * (frontierCount - 1 + current->childCount));
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uint32_t i;
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for (i = 1; i < frontierCount; i++) {
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temp[i - 1] = frontier[i];
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}
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uint32_t offset = i;
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for (i = 0; i < current->childCount; i++) {
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temp[offset + i] = current->children[i];
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}
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frontier = temp;
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frontierCount += current->childCount - 1;
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}
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free(frontier);
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return result;
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}
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IdNode* MakeIdTree(Node *astNode) {
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switch (astNode->syntaxKind) {
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case Declaration:
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return MakeIdNode(Variable, astNode->children[1]->value.string);
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case DeclarationSequence: {
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IdNode *declSeqNode = MakeIdNode(LexicalScope, "");
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uint32_t i;
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for (i = 0; i < astNode->childCount; i++) {
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AddChildToNode(declSeqNode, MakeIdTree(astNode->children[i]));
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}
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return declSeqNode;
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}
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case StructDeclaration: {
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Node *idNode = astNode->children[0];
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Node *declsNode = astNode->children[1];
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IdNode *structNode = MakeIdNode(Struct, idNode->value.string);
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uint32_t i;
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for (i = 0; i < declsNode->childCount; i++) {
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AddChildToNode(structNode, MakeIdTree(declsNode->children[i]));
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}
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return structNode;
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}
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case FunctionDeclaration: {
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Node *sigNode = astNode->children[0];
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Node *funcNameNode = sigNode->children[0];
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Node *funcArgsNode = sigNode->children[2];
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Node *bodyStatementsNode = astNode->children[1];
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IdNode *funcNode = MakeIdNode(Function, funcNameNode->value.string);
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uint32_t i;
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for (i = 0; i < funcArgsNode->childCount; i++) {
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AddChildToNode(funcNode, MakeIdTree(funcArgsNode->children[i]));
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}
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for (i = 0; i < bodyStatementsNode->childCount; i++) {
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AddChildToNode(funcNode, MakeIdTree(bodyStatementsNode->children[i]));
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}
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return funcNode;
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}
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default:
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return NULL;
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}
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}
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void PrintIdTree(IdNode *tree, uint32_t tabCount) {
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uint32_t i;
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for (i = 0; i < tabCount; i++) {
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printf("| ");
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}
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switch(tree->type) {
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case LexicalScope: printf("Scope\n"); break;
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case Struct: printf("%s : Struct\n", tree->name); break;
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case Function: printf("%s : Function\n", tree->name); break;
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case Variable: printf("%s : Variable\n", tree->name); break;
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}
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for (i = 0; i < tree->childCount; i++) {
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PrintIdTree(tree->children[i], tabCount + 1);
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}
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}
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@ -0,0 +1,36 @@
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// Validates identifier usage in an AST.
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#ifndef WRAITH_IDENTCHECK_H
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#define WRAITH_IDENTCHECK_H
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#include <stdint.h>
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#include "ast.h"
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typedef enum NodeType {
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LexicalScope,
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Struct,
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Function,
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Variable
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} NodeType;
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typedef struct IdNode {
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NodeType type;
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char *name;
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struct IdNode **children;
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uint32_t childCount;
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uint32_t childCapacity;
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} IdNode;
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typedef struct IdStatus {
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enum StatusCode {
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Valid,
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} StatusCode;
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} IdStatus;
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IdNode* MakeIdTree(Node *astNode);
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void PrintIdTree(IdNode *tree, uint32_t tabCount);
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//IdStatus CheckIds(Node *root);
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#endif /* WRAITH_IDENTCHECK_H */
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