76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace PreShaderTest
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{
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class PreShaderTestGame : Game
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{
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GraphicsDeviceManager graphics;
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VertexBuffer vertexBuffer;
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Smuggler.PBREffect pbrEffect;
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Texture2D albedoTexture;
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public PreShaderTestGame()
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{
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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graphics.PreferMultiSampling = true;
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Content.RootDirectory = "Content";
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Window.AllowUserResizing = true;
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IsMouseVisible = true;
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}
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protected override void LoadContent()
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{
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vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionNormalTexture), 1, BufferUsage.None);
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vertexBuffer.SetData(new VertexPositionNormalTexture[] {
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new VertexPositionNormalTexture(
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new Vector3(0, 0, 0),
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new Vector3(0, 1, 0),
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new Vector2(0, 1)
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)
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});
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albedoTexture = new Texture2D(GraphicsDevice, 1, 1);
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albedoTexture.SetData(new Color[] { new Color(1, 0, 1, 1) });
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pbrEffect = new Smuggler.PBREffect(GraphicsDevice);
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pbrEffect.AlbedoTexture = albedoTexture;
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}
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protected override void UnloadContent()
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{
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base.UnloadContent();
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}
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protected override void Update(GameTime gameTime)
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{
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//
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// Insert your game update logic here.
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//
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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//
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// Replace this with your own drawing code.
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//
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GraphicsDevice.Clear(Color.CornflowerBlue);
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pbrEffect.Techniques[0].Passes[0].Apply();
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GraphicsDevice.SetVertexBuffer(vertexBuffer);
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GraphicsDevice.DrawPrimitives(PrimitiveType.PointListEXT, 0, 1);
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base.Draw(gameTime);
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}
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}
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}
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