initial commit
commit
5b12720f77
|
@ -0,0 +1,353 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
fnalibs/
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*[.json, .xml, .info]
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
|
@ -0,0 +1,6 @@
|
|||
[submodule "FNA"]
|
||||
path = FNA
|
||||
url = https://github.com/FNA-XNA/FNA.git
|
||||
[submodule "Smuggler"]
|
||||
path = Smuggler
|
||||
url = https://gitea.moonside.games/MoonsideGames/Smuggler.git
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Core Debugger",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build: Core Debug",
|
||||
"program": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/PreShaderTest.dll",
|
||||
"args": [],
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/lib64",
|
||||
"DYLD_LIBRARY_PATH": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}",
|
||||
"console": "integratedTerminal",
|
||||
"internalConsoleOptions": "neverOpen"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,224 @@
|
|||
{
|
||||
"version": "2.0.0",
|
||||
"options": {
|
||||
"cwd": "${workspaceRoot}"
|
||||
},
|
||||
"windows": {
|
||||
"options": {
|
||||
"shell": {
|
||||
"executable": "cmd.exe",
|
||||
"args": [
|
||||
"/d",
|
||||
"/c"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"presentation": {
|
||||
"reveal": "always",
|
||||
"focus": true,
|
||||
"panel": "shared"
|
||||
},
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Build: Framework Release",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/PreShaderTest.Framework.sln",
|
||||
"-p:Configuration=Release"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Run: Framework Release",
|
||||
"command": "mono",
|
||||
"args": [
|
||||
"PreShaderTest.exe"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/PreShaderTest/bin/Release/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Framework Release",
|
||||
"dependsOn": [
|
||||
"Build: Framework Release",
|
||||
"Run: Framework Release"
|
||||
],
|
||||
"dependsOrder": "sequence",
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Framework Debug",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/PreShaderTest.Framework.sln",
|
||||
"-p:Configuration=Debug"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Framework Debug",
|
||||
"command": "mono",
|
||||
"args": [
|
||||
"PreShaderTest.exe"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/PreShaderTest/bin/Debug/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Framework Debug",
|
||||
"dependsOn": [
|
||||
"Build: Framework Debug",
|
||||
"Run: Framework Debug"
|
||||
],
|
||||
"dependsOrder": "sequence",
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Core Debug",
|
||||
"type": "shell",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Build: Core Debug",
|
||||
"Run: Core Debug"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Core Debug",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"./PreShaderTest.Core.sln",
|
||||
"-f",
|
||||
"netcoreapp3.1"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Core Debug",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./PreShaderTest.dll"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Core Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"./PreShaderTest.Core.sln",
|
||||
"--configuration",
|
||||
"Release",
|
||||
"-f",
|
||||
"netcoreapp3.1"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Core Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./PreShaderTest.dll"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/PreShaderTest/bin/Release/netcoreapp3.1"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Core Release",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Build: Core Release",
|
||||
"Run: Core Release"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 65eac75144771ba2d5b0e8df6628b3f3ce5ea261
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<DefineConstants>$(DefineConstants)</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PreShaderTest.Core", "PreShaderTest\PreShaderTest.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNATemplate.Framework", "PreShaderTest\PreShaderTest.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1 @@
|
|||
Insert your content files here (sprites, sound, etc)
|
|
@ -0,0 +1,259 @@
|
|||
// only works in .NET Core. disable in .NET framework
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Xml.Linq;
|
||||
|
||||
public static class DllMap
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDefaultDllDirectories(int directoryFlags);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
static extern void AddDllDirectory(string lpPathName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDllDirectory(string lpPathName);
|
||||
|
||||
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
|
||||
|
||||
public static Dictionary<string, string> MapDictionary;
|
||||
public static string OS;
|
||||
public static string CPU;
|
||||
public static bool Optimise;
|
||||
|
||||
public static void Initialise(bool optimise = true)
|
||||
{
|
||||
Optimise = optimise;
|
||||
|
||||
// Our executabe needs to know how to find the native libraries
|
||||
// For Windows, we can set this to be x86 or x64 directory at runtime (below)
|
||||
// For Linux we need to move our native libraries to 'netcoredeps' which is set by .net core
|
||||
// For OSX we need to set an environment variable (DYLD_LIBRARY_PATH) outside of the process by a script
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||
{
|
||||
try
|
||||
{
|
||||
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
||||
AddDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Pre-Windows 7, KB2533623
|
||||
SetDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// .NET Core also doesn't use DllImport but we can replicate this using NativeLibrary as per below
|
||||
// Uses FNA.dll.config to dictate what the name of the native library is per platform and architecture
|
||||
var fnaAssembly = Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Graphics.ColorWriteChannels));
|
||||
DllMap.Register(fnaAssembly);
|
||||
}
|
||||
|
||||
// Register a call-back for native library resolution.
|
||||
public static void Register(Assembly assembly)
|
||||
{
|
||||
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
|
||||
|
||||
// Do setup so that MapLibraryName is faster than reading the XML each time
|
||||
|
||||
// 1) Get platform & cpu
|
||||
OS = GetCurrentPlatform().ToString().ToLowerInvariant();
|
||||
CPU = GetCurrentRuntimeArchitecture().ToString().ToLowerInvariant();
|
||||
|
||||
// 2) Setup MapDictionary
|
||||
// For Windows use hardcoded values
|
||||
// Why? This is our development platform and we wanted the fastest start time possible (eliminates XML Load)
|
||||
if (OS == "windows" && Optimise)
|
||||
{
|
||||
MapDictionary = new Dictionary<string, string>();
|
||||
MapDictionary.Add("SDL2", "SDL2.dll");
|
||||
MapDictionary.Add("SDL_image", "SDL_image.dll");
|
||||
MapDictionary.Add("FAudio", "FAudio.dll");
|
||||
}
|
||||
else
|
||||
{
|
||||
// For every other platform use XML file
|
||||
// Read in config XML and only store details we're interested in within MapDictionary
|
||||
string xmlPath = Path.Combine(Path.GetDirectoryName(assembly.Location),
|
||||
Path.GetFileNameWithoutExtension(assembly.Location) + ".dll.config");
|
||||
|
||||
if (!File.Exists(xmlPath))
|
||||
{
|
||||
Console.WriteLine($"=== Cannot find XML: " + xmlPath);
|
||||
return;
|
||||
}
|
||||
|
||||
XElement root = XElement.Load(xmlPath);
|
||||
|
||||
MapDictionary = new Dictionary<string, string>();
|
||||
ParseXml(root, true); // Direct match on OS & CPU first
|
||||
ParseXml(root, false); // Loose match on CPU second (won't allow duplicates)
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseXml(XElement root, bool matchCPU)
|
||||
{
|
||||
foreach (var el in root.Elements("dllmap"))
|
||||
{
|
||||
// Ignore entries for other OSs
|
||||
if (el.Attribute("os").ToString().IndexOf(OS) < 0)
|
||||
continue;
|
||||
|
||||
// Ignore entries for other CPUs
|
||||
if (matchCPU)
|
||||
{
|
||||
if (el.Attribute("cpu") == null)
|
||||
continue;
|
||||
if (el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (el.Attribute("cpu") != null && el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
string oldLib = el.Attribute("dll").Value;
|
||||
string newLib = el.Attribute("target").Value;
|
||||
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
|
||||
continue;
|
||||
|
||||
// Don't allow duplicates
|
||||
if (MapDictionary.ContainsKey(oldLib))
|
||||
continue;
|
||||
|
||||
MapDictionary.Add(oldLib, newLib);
|
||||
}
|
||||
}
|
||||
|
||||
// The callback: which loads the mapped libray in place of the original
|
||||
private static IntPtr MapAndLoad(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath)
|
||||
{
|
||||
string mappedName = null;
|
||||
mappedName = MapLibraryName(assembly.Location, libraryName, out mappedName) ? mappedName : libraryName;
|
||||
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
|
||||
}
|
||||
|
||||
// Parse the assembly.xml file, and map the old name to the new name of a library.
|
||||
private static bool MapLibraryName(string assemblyLocation, string originalLibName, out string mappedLibName)
|
||||
{
|
||||
if (MapDictionary.TryGetValue(originalLibName, out mappedLibName))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// Below pinched from Mono.DllMap project: https://github.com/Firwood-Software/AdvancedDLSupport/tree/1b7394211a655b2f77649ce3b610a3161215cbdc/Mono.DllMap
|
||||
public static DllMapOS GetCurrentPlatform()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return DllMapOS.Linux;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return DllMapOS.Windows;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return DllMapOS.OSX;
|
||||
}
|
||||
|
||||
var operatingDesc = RuntimeInformation.OSDescription.ToUpperInvariant();
|
||||
foreach (var system in Enum.GetValues(typeof(DllMapOS)).Cast<DllMapOS>()
|
||||
.Except(new[] { DllMapOS.Linux, DllMapOS.Windows, DllMapOS.OSX }))
|
||||
{
|
||||
if (operatingDesc.Contains(system.ToString().ToUpperInvariant()))
|
||||
{
|
||||
return system;
|
||||
}
|
||||
}
|
||||
|
||||
throw new PlatformNotSupportedException($"Couldn't detect platform: {RuntimeInformation.OSDescription}");
|
||||
}
|
||||
|
||||
public static DllMapArchitecture GetCurrentRuntimeArchitecture()
|
||||
{
|
||||
switch (RuntimeInformation.ProcessArchitecture)
|
||||
{
|
||||
case Architecture.Arm:
|
||||
{
|
||||
return DllMapArchitecture.ARM;
|
||||
}
|
||||
case Architecture.X64:
|
||||
{
|
||||
return DllMapArchitecture.x86_64;
|
||||
}
|
||||
case Architecture.X86:
|
||||
{
|
||||
return DllMapArchitecture.x86;
|
||||
}
|
||||
}
|
||||
|
||||
typeof(object).Module.GetPEKind(out _, out var machine);
|
||||
switch (machine)
|
||||
{
|
||||
case ImageFileMachine.I386:
|
||||
{
|
||||
return DllMapArchitecture.x86;
|
||||
}
|
||||
case ImageFileMachine.AMD64:
|
||||
{
|
||||
return DllMapArchitecture.x86_64;
|
||||
}
|
||||
case ImageFileMachine.ARM:
|
||||
{
|
||||
return DllMapArchitecture.ARM;
|
||||
}
|
||||
case ImageFileMachine.IA64:
|
||||
{
|
||||
return DllMapArchitecture.IA64;
|
||||
}
|
||||
}
|
||||
throw new PlatformNotSupportedException("Couldn't detect the current architecture.");
|
||||
}
|
||||
|
||||
public enum DllMapOS
|
||||
{
|
||||
Linux = 1 << 0,
|
||||
OSX = 1 << 1,
|
||||
Solaris = 1 << 2,
|
||||
FreeBSD = 1 << 3,
|
||||
OpenBSD = 1 << 4,
|
||||
NetBSD = 1 << 5,
|
||||
Windows = 1 << 6,
|
||||
AIX = 1 << 7,
|
||||
HPUX = 1 << 8
|
||||
}
|
||||
|
||||
public enum DllMapArchitecture
|
||||
{
|
||||
x86 = 1 << 0,
|
||||
x86_64 = 1 << 1,
|
||||
SPARC = 1 << 2,
|
||||
PPC = 1 << 3,
|
||||
S390 = 1 << 4,
|
||||
S390X = 1 << 5,
|
||||
ARM = 1 << 6,
|
||||
ARMV8 = 1 << 7,
|
||||
MIPS = 1 << 8,
|
||||
Alpha = 1 << 9,
|
||||
HPPA = 1 << 10,
|
||||
IA64 = 1 << 11
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<BaseIntermediateOutputPath>obj\$(MSBuildPreShaderTest)</BaseIntermediateOutputPath>
|
||||
</PropertyGroup>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetName>PreShaderTest</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<StartupObject>PreShaderTest.Program</StartupObject>
|
||||
<AssemblyName>PreShaderTest</AssemblyName>
|
||||
<RootNamespace>PreShaderTest</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon/>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.Core.csproj"/>
|
||||
</ItemGroup>
|
||||
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,34 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<BaseIntermediateOutputPath>obj\$(MSBuildPreShaderTest)</BaseIntermediateOutputPath>
|
||||
</PropertyGroup>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<TargetName>PreShaderTest</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<StartupObject>PreShaderTest.Program</StartupObject>
|
||||
<AssemblyName>PreShaderTest</AssemblyName>
|
||||
<RootNamespace>PreShaderTest</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon/>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.csproj"/>
|
||||
<ProjectReference Include="..\Smuggler\Smuggler.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,70 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace PreShaderTest
|
||||
{
|
||||
class PreShaderTestGame : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
|
||||
VertexBuffer vertexBuffer;
|
||||
Effect pbrEffect;
|
||||
|
||||
public PreShaderTestGame()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.PreferredBackBufferWidth = 1280;
|
||||
graphics.PreferredBackBufferHeight = 720;
|
||||
graphics.PreferMultiSampling = true;
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
Window.AllowUserResizing = true;
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionNormalTexture), 1, BufferUsage.None);
|
||||
|
||||
vertexBuffer.SetData(new VertexPositionNormalTexture[] {
|
||||
new VertexPositionNormalTexture(
|
||||
new Vector3(0, 1, 1),
|
||||
new Vector3(0, 1, 1),
|
||||
new Vector2(0, 1)
|
||||
)
|
||||
});
|
||||
|
||||
pbrEffect = new Smuggler.PBREffect(GraphicsDevice);
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
base.UnloadContent();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
//
|
||||
// Insert your game update logic here.
|
||||
//
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
//
|
||||
// Replace this with your own drawing code.
|
||||
//
|
||||
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
pbrEffect.Techniques[0].Passes[0].Apply();
|
||||
|
||||
GraphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||
GraphicsDevice.DrawPrimitives(PrimitiveType.PointListEXT, 0, 1);
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace PreShaderTest
|
||||
{
|
||||
class Program
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDllDirectory(string lpPathName);
|
||||
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
#if NETCOREAPP
|
||||
DllMap.Initialise(false);
|
||||
#endif
|
||||
|
||||
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||
{
|
||||
SetDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
|
||||
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
|
||||
// NOTE: from documentation:
|
||||
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
|
||||
// <key>NSHighResolutionCapable</key>
|
||||
// <string>True</string>
|
||||
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
|
||||
|
||||
using (PreShaderTestGame game = new PreShaderTestGame())
|
||||
{
|
||||
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
|
||||
if (isHighDPI)
|
||||
Debug.WriteLine("HiDPI Enabled");
|
||||
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
# FNA-VSCode-Template
|
||||
|
||||
Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode.
|
||||
|
||||
## Features
|
||||
|
||||
- Includes project boilerplate code
|
||||
- Build tasks for both .NET Framework and .NET Core side by side
|
||||
- Press F5 to build and debug in-editor with Core Debugger
|
||||
|
||||
## Requirements
|
||||
|
||||
- [Git](https://git-scm.com/)
|
||||
- [Git for Windows](https://gitforwindows.org/) if on Windows
|
||||
- [Visual Studio Code](https://code.visualstudio.com/)
|
||||
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
|
||||
- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core)
|
||||
- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
|
||||
|
||||
|
||||
## Installation
|
||||
|
||||
- Make sure you have Git Bash from Git for Windows if you are on Windows
|
||||
- Download this repository
|
||||
- Run `install.sh`
|
||||
- Move the newly created project directory wherever you want
|
||||
|
||||
## Usage
|
||||
|
||||
- Open the project directory in VSCode
|
||||
- Press Ctrl-Shift-B to open the build tasks menu
|
||||
- `Framework` tasks use .NET Framework or Mono to build and run
|
||||
- `Core` tasks use .NET Core to build and run
|
||||
- Press F5 to build and debug with Core Debugger
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 9aabffa8d76ffe36eec0a71410ee19f7a6cbea02
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\fnalibs\x86\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' AND '$(Platform)' != 'x64'">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\fnalibs\x64\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' AND '$(Platform)' != 'x86'">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\fnalibs\osx\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'" >
|
||||
<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\fnalibs\lib64\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'" >
|
||||
<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue