initial commit
commit
5b12720f77
|
@ -0,0 +1,353 @@
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
fnalibs/
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*[.json, .xml, .info]
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
|
@ -0,0 +1,6 @@
|
||||||
|
[submodule "FNA"]
|
||||||
|
path = FNA
|
||||||
|
url = https://github.com/FNA-XNA/FNA.git
|
||||||
|
[submodule "Smuggler"]
|
||||||
|
path = Smuggler
|
||||||
|
url = https://gitea.moonside.games/MoonsideGames/Smuggler.git
|
|
@ -0,0 +1,20 @@
|
||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Core Debugger",
|
||||||
|
"type": "coreclr",
|
||||||
|
"request": "launch",
|
||||||
|
"preLaunchTask": "Build: Core Debug",
|
||||||
|
"program": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/PreShaderTest.dll",
|
||||||
|
"args": [],
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/lib64",
|
||||||
|
"DYLD_LIBRARY_PATH": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1/osx"
|
||||||
|
},
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"console": "integratedTerminal",
|
||||||
|
"internalConsoleOptions": "neverOpen"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,224 @@
|
||||||
|
{
|
||||||
|
"version": "2.0.0",
|
||||||
|
"options": {
|
||||||
|
"cwd": "${workspaceRoot}"
|
||||||
|
},
|
||||||
|
"windows": {
|
||||||
|
"options": {
|
||||||
|
"shell": {
|
||||||
|
"executable": "cmd.exe",
|
||||||
|
"args": [
|
||||||
|
"/d",
|
||||||
|
"/c"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"presentation": {
|
||||||
|
"reveal": "always",
|
||||||
|
"focus": true,
|
||||||
|
"panel": "shared"
|
||||||
|
},
|
||||||
|
"tasks": [
|
||||||
|
{
|
||||||
|
"label": "Build: Framework Release",
|
||||||
|
"command": "msbuild",
|
||||||
|
"args": [
|
||||||
|
"-restore:True",
|
||||||
|
"${workspaceFolder}/PreShaderTest.Framework.sln",
|
||||||
|
"-p:Configuration=Release"
|
||||||
|
],
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": "$msCompile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run: Framework Release",
|
||||||
|
"command": "mono",
|
||||||
|
"args": [
|
||||||
|
"PreShaderTest.exe"
|
||||||
|
],
|
||||||
|
"options": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "./lib64",
|
||||||
|
"DYLD_LIBRARY_PATH": "./osx"
|
||||||
|
},
|
||||||
|
"cwd": "${workspaceFolder}/PreShaderTest/bin/Release/net461"
|
||||||
|
},
|
||||||
|
"type": "process",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build & Run: Framework Release",
|
||||||
|
"dependsOn": [
|
||||||
|
"Build: Framework Release",
|
||||||
|
"Run: Framework Release"
|
||||||
|
],
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build: Framework Debug",
|
||||||
|
"command": "msbuild",
|
||||||
|
"args": [
|
||||||
|
"-restore:True",
|
||||||
|
"${workspaceFolder}/PreShaderTest.Framework.sln",
|
||||||
|
"-p:Configuration=Debug"
|
||||||
|
],
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run: Framework Debug",
|
||||||
|
"command": "mono",
|
||||||
|
"args": [
|
||||||
|
"PreShaderTest.exe"
|
||||||
|
],
|
||||||
|
"options": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "./lib64",
|
||||||
|
"DYLD_LIBRARY_PATH": "./osx"
|
||||||
|
},
|
||||||
|
"cwd": "${workspaceFolder}/PreShaderTest/bin/Debug/net461"
|
||||||
|
},
|
||||||
|
"type": "process",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build & Run: Framework Debug",
|
||||||
|
"dependsOn": [
|
||||||
|
"Build: Framework Debug",
|
||||||
|
"Run: Framework Debug"
|
||||||
|
],
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build & Run: Core Debug",
|
||||||
|
"type": "shell",
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"dependsOn": [
|
||||||
|
"Build: Core Debug",
|
||||||
|
"Run: Core Debug"
|
||||||
|
],
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build: Core Debug",
|
||||||
|
"command": "dotnet",
|
||||||
|
"args": [
|
||||||
|
"build",
|
||||||
|
"./PreShaderTest.Core.sln",
|
||||||
|
"-f",
|
||||||
|
"netcoreapp3.1"
|
||||||
|
],
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run: Core Debug",
|
||||||
|
"command": "dotnet",
|
||||||
|
"args": [
|
||||||
|
"./PreShaderTest.dll"
|
||||||
|
],
|
||||||
|
"options": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "./lib64",
|
||||||
|
"DYLD_LIBRARY_PATH": "./osx"
|
||||||
|
},
|
||||||
|
"cwd": "${workspaceFolder}/PreShaderTest/bin/Debug/netcoreapp3.1"
|
||||||
|
},
|
||||||
|
"type": "process",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build: Core Release",
|
||||||
|
"command": "dotnet",
|
||||||
|
"args": [
|
||||||
|
"build",
|
||||||
|
"./PreShaderTest.Core.sln",
|
||||||
|
"--configuration",
|
||||||
|
"Release",
|
||||||
|
"-f",
|
||||||
|
"netcoreapp3.1"
|
||||||
|
],
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run: Core Release",
|
||||||
|
"command": "dotnet",
|
||||||
|
"args": [
|
||||||
|
"./PreShaderTest.dll"
|
||||||
|
],
|
||||||
|
"options": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "./lib64",
|
||||||
|
"DYLD_LIBRARY_PATH": "./osx"
|
||||||
|
},
|
||||||
|
"cwd": "${workspaceFolder}/PreShaderTest/bin/Release/netcoreapp3.1"
|
||||||
|
},
|
||||||
|
"type": "process",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build & Run: Core Release",
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"dependsOn": [
|
||||||
|
"Build: Core Release",
|
||||||
|
"Run: Core Release"
|
||||||
|
],
|
||||||
|
"type": "shell",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"problemMatcher": []
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 65eac75144771ba2d5b0e8df6628b3f3ce5ea261
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<DefineConstants>$(DefineConstants)</DefineConstants>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,34 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.26124.0
|
||||||
|
MinimumVisualStudioVersion = 15.0.26124.0
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PreShaderTest.Core", "PreShaderTest\PreShaderTest.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,34 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.26124.0
|
||||||
|
MinimumVisualStudioVersion = 15.0.26124.0
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNATemplate.Framework", "PreShaderTest\PreShaderTest.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1 @@
|
||||||
|
Insert your content files here (sprites, sound, etc)
|
|
@ -0,0 +1,259 @@
|
||||||
|
// only works in .NET Core. disable in .NET framework
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Xml.Linq;
|
||||||
|
|
||||||
|
public static class DllMap
|
||||||
|
{
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
|
static extern bool SetDefaultDllDirectories(int directoryFlags);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
static extern void AddDllDirectory(string lpPathName);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
|
static extern bool SetDllDirectory(string lpPathName);
|
||||||
|
|
||||||
|
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
|
||||||
|
|
||||||
|
public static Dictionary<string, string> MapDictionary;
|
||||||
|
public static string OS;
|
||||||
|
public static string CPU;
|
||||||
|
public static bool Optimise;
|
||||||
|
|
||||||
|
public static void Initialise(bool optimise = true)
|
||||||
|
{
|
||||||
|
Optimise = optimise;
|
||||||
|
|
||||||
|
// Our executabe needs to know how to find the native libraries
|
||||||
|
// For Windows, we can set this to be x86 or x64 directory at runtime (below)
|
||||||
|
// For Linux we need to move our native libraries to 'netcoredeps' which is set by .net core
|
||||||
|
// For OSX we need to set an environment variable (DYLD_LIBRARY_PATH) outside of the process by a script
|
||||||
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
||||||
|
AddDllDirectory(Path.Combine(
|
||||||
|
AppDomain.CurrentDomain.BaseDirectory,
|
||||||
|
Environment.Is64BitProcess ? "x64" : "x86"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Pre-Windows 7, KB2533623
|
||||||
|
SetDllDirectory(Path.Combine(
|
||||||
|
AppDomain.CurrentDomain.BaseDirectory,
|
||||||
|
Environment.Is64BitProcess ? "x64" : "x86"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// .NET Core also doesn't use DllImport but we can replicate this using NativeLibrary as per below
|
||||||
|
// Uses FNA.dll.config to dictate what the name of the native library is per platform and architecture
|
||||||
|
var fnaAssembly = Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Graphics.ColorWriteChannels));
|
||||||
|
DllMap.Register(fnaAssembly);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register a call-back for native library resolution.
|
||||||
|
public static void Register(Assembly assembly)
|
||||||
|
{
|
||||||
|
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
|
||||||
|
|
||||||
|
// Do setup so that MapLibraryName is faster than reading the XML each time
|
||||||
|
|
||||||
|
// 1) Get platform & cpu
|
||||||
|
OS = GetCurrentPlatform().ToString().ToLowerInvariant();
|
||||||
|
CPU = GetCurrentRuntimeArchitecture().ToString().ToLowerInvariant();
|
||||||
|
|
||||||
|
// 2) Setup MapDictionary
|
||||||
|
// For Windows use hardcoded values
|
||||||
|
// Why? This is our development platform and we wanted the fastest start time possible (eliminates XML Load)
|
||||||
|
if (OS == "windows" && Optimise)
|
||||||
|
{
|
||||||
|
MapDictionary = new Dictionary<string, string>();
|
||||||
|
MapDictionary.Add("SDL2", "SDL2.dll");
|
||||||
|
MapDictionary.Add("SDL_image", "SDL_image.dll");
|
||||||
|
MapDictionary.Add("FAudio", "FAudio.dll");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// For every other platform use XML file
|
||||||
|
// Read in config XML and only store details we're interested in within MapDictionary
|
||||||
|
string xmlPath = Path.Combine(Path.GetDirectoryName(assembly.Location),
|
||||||
|
Path.GetFileNameWithoutExtension(assembly.Location) + ".dll.config");
|
||||||
|
|
||||||
|
if (!File.Exists(xmlPath))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"=== Cannot find XML: " + xmlPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
XElement root = XElement.Load(xmlPath);
|
||||||
|
|
||||||
|
MapDictionary = new Dictionary<string, string>();
|
||||||
|
ParseXml(root, true); // Direct match on OS & CPU first
|
||||||
|
ParseXml(root, false); // Loose match on CPU second (won't allow duplicates)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ParseXml(XElement root, bool matchCPU)
|
||||||
|
{
|
||||||
|
foreach (var el in root.Elements("dllmap"))
|
||||||
|
{
|
||||||
|
// Ignore entries for other OSs
|
||||||
|
if (el.Attribute("os").ToString().IndexOf(OS) < 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Ignore entries for other CPUs
|
||||||
|
if (matchCPU)
|
||||||
|
{
|
||||||
|
if (el.Attribute("cpu") == null)
|
||||||
|
continue;
|
||||||
|
if (el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (el.Attribute("cpu") != null && el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
string oldLib = el.Attribute("dll").Value;
|
||||||
|
string newLib = el.Attribute("target").Value;
|
||||||
|
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Don't allow duplicates
|
||||||
|
if (MapDictionary.ContainsKey(oldLib))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MapDictionary.Add(oldLib, newLib);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The callback: which loads the mapped libray in place of the original
|
||||||
|
private static IntPtr MapAndLoad(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath)
|
||||||
|
{
|
||||||
|
string mappedName = null;
|
||||||
|
mappedName = MapLibraryName(assembly.Location, libraryName, out mappedName) ? mappedName : libraryName;
|
||||||
|
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse the assembly.xml file, and map the old name to the new name of a library.
|
||||||
|
private static bool MapLibraryName(string assemblyLocation, string originalLibName, out string mappedLibName)
|
||||||
|
{
|
||||||
|
if (MapDictionary.TryGetValue(originalLibName, out mappedLibName))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Below pinched from Mono.DllMap project: https://github.com/Firwood-Software/AdvancedDLSupport/tree/1b7394211a655b2f77649ce3b610a3161215cbdc/Mono.DllMap
|
||||||
|
public static DllMapOS GetCurrentPlatform()
|
||||||
|
{
|
||||||
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||||
|
{
|
||||||
|
return DllMapOS.Linux;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||||
|
{
|
||||||
|
return DllMapOS.Windows;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
|
{
|
||||||
|
return DllMapOS.OSX;
|
||||||
|
}
|
||||||
|
|
||||||
|
var operatingDesc = RuntimeInformation.OSDescription.ToUpperInvariant();
|
||||||
|
foreach (var system in Enum.GetValues(typeof(DllMapOS)).Cast<DllMapOS>()
|
||||||
|
.Except(new[] { DllMapOS.Linux, DllMapOS.Windows, DllMapOS.OSX }))
|
||||||
|
{
|
||||||
|
if (operatingDesc.Contains(system.ToString().ToUpperInvariant()))
|
||||||
|
{
|
||||||
|
return system;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new PlatformNotSupportedException($"Couldn't detect platform: {RuntimeInformation.OSDescription}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DllMapArchitecture GetCurrentRuntimeArchitecture()
|
||||||
|
{
|
||||||
|
switch (RuntimeInformation.ProcessArchitecture)
|
||||||
|
{
|
||||||
|
case Architecture.Arm:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.ARM;
|
||||||
|
}
|
||||||
|
case Architecture.X64:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.x86_64;
|
||||||
|
}
|
||||||
|
case Architecture.X86:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.x86;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
typeof(object).Module.GetPEKind(out _, out var machine);
|
||||||
|
switch (machine)
|
||||||
|
{
|
||||||
|
case ImageFileMachine.I386:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.x86;
|
||||||
|
}
|
||||||
|
case ImageFileMachine.AMD64:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.x86_64;
|
||||||
|
}
|
||||||
|
case ImageFileMachine.ARM:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.ARM;
|
||||||
|
}
|
||||||
|
case ImageFileMachine.IA64:
|
||||||
|
{
|
||||||
|
return DllMapArchitecture.IA64;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new PlatformNotSupportedException("Couldn't detect the current architecture.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DllMapOS
|
||||||
|
{
|
||||||
|
Linux = 1 << 0,
|
||||||
|
OSX = 1 << 1,
|
||||||
|
Solaris = 1 << 2,
|
||||||
|
FreeBSD = 1 << 3,
|
||||||
|
OpenBSD = 1 << 4,
|
||||||
|
NetBSD = 1 << 5,
|
||||||
|
Windows = 1 << 6,
|
||||||
|
AIX = 1 << 7,
|
||||||
|
HPUX = 1 << 8
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DllMapArchitecture
|
||||||
|
{
|
||||||
|
x86 = 1 << 0,
|
||||||
|
x86_64 = 1 << 1,
|
||||||
|
SPARC = 1 << 2,
|
||||||
|
PPC = 1 << 3,
|
||||||
|
S390 = 1 << 4,
|
||||||
|
S390X = 1 << 5,
|
||||||
|
ARM = 1 << 6,
|
||||||
|
ARMV8 = 1 << 7,
|
||||||
|
MIPS = 1 << 8,
|
||||||
|
Alpha = 1 << 9,
|
||||||
|
HPPA = 1 << 10,
|
||||||
|
IA64 = 1 << 11
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,30 @@
|
||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<BaseIntermediateOutputPath>obj\$(MSBuildPreShaderTest)</BaseIntermediateOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||||
|
<TargetName>PreShaderTest</TargetName>
|
||||||
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||||
|
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||||
|
<LangVersion>8.0</LangVersion>
|
||||||
|
<StartupObject>PreShaderTest.Program</StartupObject>
|
||||||
|
<AssemblyName>PreShaderTest</AssemblyName>
|
||||||
|
<RootNamespace>PreShaderTest</RootNamespace>
|
||||||
|
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||||
|
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||||
|
<ApplicationIcon/>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="Content\**\*.*">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\FNA\FNA.Core.csproj"/>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||||
|
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||||
|
</Project>
|
|
@ -0,0 +1,34 @@
|
||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<BaseIntermediateOutputPath>obj\$(MSBuildPreShaderTest)</BaseIntermediateOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net461</TargetFramework>
|
||||||
|
<TargetName>PreShaderTest</TargetName>
|
||||||
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||||
|
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||||
|
<LangVersion>8.0</LangVersion>
|
||||||
|
<StartupObject>PreShaderTest.Program</StartupObject>
|
||||||
|
<AssemblyName>PreShaderTest</AssemblyName>
|
||||||
|
<RootNamespace>PreShaderTest</RootNamespace>
|
||||||
|
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||||
|
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||||
|
<ApplicationIcon/>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="Content\**\*.*">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\FNA\FNA.csproj"/>
|
||||||
|
<ProjectReference Include="..\Smuggler\Smuggler.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||||
|
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||||
|
</Project>
|
|
@ -0,0 +1,70 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace PreShaderTest
|
||||||
|
{
|
||||||
|
class PreShaderTestGame : Game
|
||||||
|
{
|
||||||
|
GraphicsDeviceManager graphics;
|
||||||
|
|
||||||
|
VertexBuffer vertexBuffer;
|
||||||
|
Effect pbrEffect;
|
||||||
|
|
||||||
|
public PreShaderTestGame()
|
||||||
|
{
|
||||||
|
graphics = new GraphicsDeviceManager(this);
|
||||||
|
graphics.PreferredBackBufferWidth = 1280;
|
||||||
|
graphics.PreferredBackBufferHeight = 720;
|
||||||
|
graphics.PreferMultiSampling = true;
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
|
||||||
|
Window.AllowUserResizing = true;
|
||||||
|
IsMouseVisible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionNormalTexture), 1, BufferUsage.None);
|
||||||
|
|
||||||
|
vertexBuffer.SetData(new VertexPositionNormalTexture[] {
|
||||||
|
new VertexPositionNormalTexture(
|
||||||
|
new Vector3(0, 1, 1),
|
||||||
|
new Vector3(0, 1, 1),
|
||||||
|
new Vector2(0, 1)
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
pbrEffect = new Smuggler.PBREffect(GraphicsDevice);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UnloadContent()
|
||||||
|
{
|
||||||
|
base.UnloadContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
// Insert your game update logic here.
|
||||||
|
//
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
// Replace this with your own drawing code.
|
||||||
|
//
|
||||||
|
|
||||||
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
pbrEffect.Techniques[0].Passes[0].Apply();
|
||||||
|
|
||||||
|
GraphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||||
|
GraphicsDevice.DrawPrimitives(PrimitiveType.PointListEXT, 0, 1);
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace PreShaderTest
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
|
static extern bool SetDllDirectory(string lpPathName);
|
||||||
|
|
||||||
|
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
#if NETCOREAPP
|
||||||
|
DllMap.Initialise(false);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
|
||||||
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||||
|
{
|
||||||
|
SetDllDirectory(Path.Combine(
|
||||||
|
AppDomain.CurrentDomain.BaseDirectory,
|
||||||
|
Environment.Is64BitProcess ? "x64" : "x86"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
|
||||||
|
// NOTE: from documentation:
|
||||||
|
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
|
||||||
|
// <key>NSHighResolutionCapable</key>
|
||||||
|
// <string>True</string>
|
||||||
|
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
|
||||||
|
|
||||||
|
using (PreShaderTestGame game = new PreShaderTestGame())
|
||||||
|
{
|
||||||
|
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
|
||||||
|
if (isHighDPI)
|
||||||
|
Debug.WriteLine("HiDPI Enabled");
|
||||||
|
|
||||||
|
game.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
# FNA-VSCode-Template
|
||||||
|
|
||||||
|
Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Includes project boilerplate code
|
||||||
|
- Build tasks for both .NET Framework and .NET Core side by side
|
||||||
|
- Press F5 to build and debug in-editor with Core Debugger
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- [Git](https://git-scm.com/)
|
||||||
|
- [Git for Windows](https://gitforwindows.org/) if on Windows
|
||||||
|
- [Visual Studio Code](https://code.visualstudio.com/)
|
||||||
|
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
|
||||||
|
- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core)
|
||||||
|
- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
|
||||||
|
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
- Make sure you have Git Bash from Git for Windows if you are on Windows
|
||||||
|
- Download this repository
|
||||||
|
- Run `install.sh`
|
||||||
|
- Move the newly created project directory wherever you want
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
- Open the project directory in VSCode
|
||||||
|
- Press Ctrl-Shift-B to open the build tasks menu
|
||||||
|
- `Framework` tasks use .NET Framework or Mono to build and run
|
||||||
|
- `Core` tasks use .NET Core to build and run
|
||||||
|
- Press F5 to build and debug with Core Debugger
|
||||||
|
|
||||||
|
## Acknowledgments
|
||||||
|
|
||||||
|
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.
|
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 9aabffa8d76ffe36eec0a71410ee19f7a6cbea02
|
|
@ -0,0 +1,23 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="..\fnalibs\x86\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' AND '$(Platform)' != 'x64'">
|
||||||
|
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\fnalibs\x64\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' AND '$(Platform)' != 'x86'">
|
||||||
|
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\fnalibs\osx\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'" >
|
||||||
|
<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="..\fnalibs\lib64\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'" >
|
||||||
|
<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
Loading…
Reference in New Issue