156 lines
5.5 KiB
C#
156 lines
5.5 KiB
C#
using MoonWorks;
|
|
using MoonWorks.Audio;
|
|
using MoonWorks.Graphics;
|
|
using MoonWorks.Input;
|
|
using System.IO;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace MoonWorksTest
|
|
{
|
|
public class TestGame : Game
|
|
{
|
|
ShaderModule passthroughVertexShaderModule;
|
|
ShaderModule raymarchFragmentShaderModule;
|
|
RaymarchUniforms raymarchUniforms;
|
|
|
|
Texture woodTexture;
|
|
Texture noiseTexture;
|
|
Sampler sampler;
|
|
|
|
Buffer vertexBuffer;
|
|
|
|
Color clearColor;
|
|
|
|
GraphicsPipeline mainGraphicsPipeline;
|
|
|
|
StaticSound music;
|
|
StaticSoundInstance musicInstance;
|
|
StreamingSoundOgg musicStream;
|
|
|
|
public TestGame(WindowCreateInfo windowCreateInfo, FrameLimiterSettings limiterSettings, int targetTimestep = 60, bool debugMode = false) : base(windowCreateInfo, limiterSettings, targetTimestep, debugMode)
|
|
{
|
|
var windowWidth = windowCreateInfo.WindowWidth;
|
|
var windowHeight = windowCreateInfo.WindowHeight;
|
|
|
|
//passthroughVertexShaderModule = new ShaderModule(GraphicsDevice, Path.Combine("Content", "passthrough_vert.spv"));
|
|
//raymarchFragmentShaderModule = new ShaderModule(GraphicsDevice, Path.Combine("Content", "hexagon_grid.spv"));
|
|
|
|
raymarchUniforms.time = 0;
|
|
raymarchUniforms.padding = 0;
|
|
raymarchUniforms.resolutionX = windowWidth;
|
|
raymarchUniforms.resolutionY = windowHeight;
|
|
|
|
var uploadCommandBuffer = GraphicsDevice.AcquireCommandBuffer();
|
|
|
|
woodTexture = Texture.FromImageFile(GraphicsDevice, uploadCommandBuffer, "Content/woodgrain.png");
|
|
noiseTexture = Texture.FromImageFile(GraphicsDevice, uploadCommandBuffer, "Content/noise.png");
|
|
|
|
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
|
|
|
|
/* Load Vertex Data */
|
|
|
|
var vertices = new PositionTexture[3];
|
|
vertices[0].Position.X = -1;
|
|
vertices[0].Position.Y = -1;
|
|
vertices[0].Position.Z = 0;
|
|
vertices[0].Texture.X = 0;
|
|
vertices[0].Texture.Y = 1;
|
|
|
|
vertices[1].Position.X = 3;
|
|
vertices[1].Position.Y = -1;
|
|
vertices[1].Position.Z = 0;
|
|
vertices[1].Texture.X = 1;
|
|
vertices[1].Texture.Y = 1;
|
|
|
|
vertices[2].Position.X = -1;
|
|
vertices[2].Position.Y = 3;
|
|
vertices[2].Position.Z = 0;
|
|
vertices[2].Texture.X = 0;
|
|
vertices[2].Texture.Y = 0;
|
|
|
|
vertexBuffer = Buffer.Create<PositionTexture>(GraphicsDevice, BufferUsageFlags.Vertex, 3);
|
|
uploadCommandBuffer.SetBufferData(vertexBuffer, vertices);
|
|
|
|
GraphicsDevice.Submit(uploadCommandBuffer);
|
|
|
|
/* Pipeline */
|
|
|
|
/*
|
|
mainGraphicsPipeline = new GraphicsPipeline(
|
|
GraphicsDevice,
|
|
new GraphicsPipelineCreateInfo
|
|
{
|
|
AttachmentInfo = new GraphicsPipelineAttachmentInfo(
|
|
new ColorAttachmentDescription(
|
|
MainWindow.SwapchainFormat,
|
|
ColorAttachmentBlendState.None
|
|
)
|
|
),
|
|
DepthStencilState = DepthStencilState.Disable,
|
|
VertexShaderInfo = GraphicsShaderInfo.Create(passthroughVertexShaderModule, "main", 0),
|
|
VertexInputState = VertexInputState.CreateSingleBinding<PositionTexture>(),
|
|
PrimitiveType = PrimitiveType.TriangleList,
|
|
FragmentShaderInfo = GraphicsShaderInfo.Create<RaymarchUniforms>(raymarchFragmentShaderModule, "main", 2),
|
|
RasterizerState = RasterizerState.CW_CullBack,
|
|
MultisampleState = MultisampleState.None
|
|
}
|
|
);
|
|
*/
|
|
|
|
// music = StaticSound.LoadOgg(AudioDevice, Path.Combine("Content", "title_screen.ogg"));
|
|
// musicInstance = music.CreateInstance();
|
|
// musicInstance.Play();
|
|
|
|
musicStream = StreamingSoundOgg.Load(AudioDevice, Path.Combine("Content", "housecleaning_herbal_mix.ogg"));
|
|
musicStream.QueueSyncPlay();
|
|
|
|
var musicQoaStream = StreamingSoundQoa.Load(AudioDevice, Path.Combine("Content", "housecleaning_herbal_mix.qoa"));
|
|
musicQoaStream.QueueSyncPlay();
|
|
|
|
AudioDevice.SyncPlay();
|
|
}
|
|
|
|
protected override void Update(System.TimeSpan dt)
|
|
{
|
|
raymarchUniforms.time += (float)dt.TotalSeconds;
|
|
}
|
|
|
|
protected override void Draw(double alpha)
|
|
{
|
|
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
|
|
|
|
var swapchainTexture = commandBuffer.AcquireSwapchainTexture(MainWindow);
|
|
|
|
if (swapchainTexture != null)
|
|
{
|
|
commandBuffer.BeginRenderPass(
|
|
new ColorAttachmentInfo(swapchainTexture, clearColor)
|
|
);
|
|
|
|
/*
|
|
commandBuffer.BindGraphicsPipeline(mainGraphicsPipeline);
|
|
|
|
commandBuffer.BindVertexBuffers(vertexBuffer);
|
|
commandBuffer.BindFragmentSamplers(
|
|
new TextureSamplerBinding(woodTexture, sampler),
|
|
new TextureSamplerBinding(noiseTexture, sampler)
|
|
);
|
|
|
|
var fragmentParamOffset = commandBuffer.PushFragmentShaderUniforms(raymarchUniforms);
|
|
commandBuffer.DrawPrimitives(0, 1, 0, fragmentParamOffset);
|
|
*/
|
|
|
|
commandBuffer.EndRenderPass();
|
|
|
|
}
|
|
|
|
GraphicsDevice.Submit(commandBuffer);
|
|
}
|
|
|
|
protected override void Destroy()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|