set up test
parent
f728288558
commit
b6f8bd8c97
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@ -1,2 +1,3 @@
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bin/
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bin/
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obj/
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obj/
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.vs/
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@ -0,0 +1,3 @@
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[submodule "lib/MoonWorks"]
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path = lib/MoonWorks
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url = https://gitea.moonside.games/MoonsideGames/MoonWorks.git
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Binary file not shown.
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After Width: | Height: | Size: 254 KiB |
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After Width: | Height: | Size: 1.7 MiB |
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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||||||
|
<Content Include=".\moonlibs\windows\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' AND '$(Platform)' != 'x86'">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include=".\moonlibs\osx\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'" >
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<Link>osx\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include=".\moonlibs\lib64\**\*.*" Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'" >
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<Link>lib64\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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@ -17,4 +17,10 @@
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include=".\lib\MoonWorks\MoonWorks.csproj" />
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</ItemGroup>
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<Import Project=".\CopyMoonlibs.targets"/>
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</Project>
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</Project>
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@ -1,34 +1,49 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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# Visual Studio Version 16
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VisualStudioVersion = 15.0.26124.0
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VisualStudioVersion = 16.0.30717.126
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MinimumVisualStudioVersion = 15.0.26124.0
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MinimumVisualStudioVersion = 15.0.26124.0
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorksTest", "MoonWorksTest.csproj", "{D03DE2E4-7731-4E13-B3DC-DB94F4156681}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorksTest", "MoonWorksTest.csproj", "{D03DE2E4-7731-4E13-B3DC-DB94F4156681}"
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EndProject
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||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorks", "lib\MoonWorks\MoonWorks.csproj", "{38EE757C-50C0-4ABF-851D-45586C1077A1}"
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|
EndProject
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||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FAudio-CS.Core", "lib\MoonWorks\lib\FAudio\csharp\FAudio-CS.Core.csproj", "{3C123688-D3E5-48D7-8003-DDA4E93BFE6E}"
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||||||
|
EndProject
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||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RefreshCS", "lib\MoonWorks\lib\RefreshCS\RefreshCS.csproj", "{1EF0BDFD-5583-41DE-9BF4-9E7112651D12}"
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EndProject
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||||||
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SDL2-CS.Core", "lib\MoonWorks\lib\SDL2-CS\SDL2-CS.Core.csproj", "{C0759474-25B1-4F51-AE5E-1E1F424BAC89}"
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EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
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Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
|
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Release|Any CPU = Release|Any CPU
|
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Release|x64 = Release|x64
|
Release|x64 = Release|x64
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||||||
Release|x86 = Release|x86
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EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x64.Build.0 = Release|x64
|
||||||
|
{38EE757C-50C0-4ABF-851D-45586C1077A1}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{38EE757C-50C0-4ABF-851D-45586C1077A1}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{38EE757C-50C0-4ABF-851D-45586C1077A1}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{38EE757C-50C0-4ABF-851D-45586C1077A1}.Release|x64.Build.0 = Release|x64
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||||||
|
{3C123688-D3E5-48D7-8003-DDA4E93BFE6E}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{3C123688-D3E5-48D7-8003-DDA4E93BFE6E}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{3C123688-D3E5-48D7-8003-DDA4E93BFE6E}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{3C123688-D3E5-48D7-8003-DDA4E93BFE6E}.Release|x64.Build.0 = Release|x64
|
||||||
|
{1EF0BDFD-5583-41DE-9BF4-9E7112651D12}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{1EF0BDFD-5583-41DE-9BF4-9E7112651D12}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{1EF0BDFD-5583-41DE-9BF4-9E7112651D12}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{1EF0BDFD-5583-41DE-9BF4-9E7112651D12}.Release|x64.Build.0 = Release|x64
|
||||||
|
{C0759474-25B1-4F51-AE5E-1E1F424BAC89}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{C0759474-25B1-4F51-AE5E-1E1F424BAC89}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{C0759474-25B1-4F51-AE5E-1E1F424BAC89}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{C0759474-25B1-4F51-AE5E-1E1F424BAC89}.Release|x64.Build.0 = Release|x64
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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||||||
EndGlobalSection
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EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|Any CPU.ActiveCfg = Debug|x64
|
SolutionGuid = {7DA782A1-7B3E-42D2-B4EF-EDB951E06A13}
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|Any CPU.Build.0 = Debug|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x64.ActiveCfg = Debug|x64
|
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{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x64.Build.0 = Debug|x64
|
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{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x86.ActiveCfg = Debug|x64
|
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{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Debug|x86.Build.0 = Debug|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|Any CPU.ActiveCfg = Release|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|Any CPU.Build.0 = Release|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x64.ActiveCfg = Release|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x64.Build.0 = Release|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x86.ActiveCfg = Release|x64
|
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||||||
{D03DE2E4-7731-4E13-B3DC-DB94F4156681}.Release|x86.Build.0 = Release|x64
|
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
EndGlobal
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EndGlobal
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||||||
|
|
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@ -0,0 +1 @@
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Subproject commit 408e438efcf8a19992c3b0ecd74bfd11b65441e6
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using MoonWorks;
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namespace MoonWorksTest
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{
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class Program
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{
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static void Main(string[] args)
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{
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WindowCreateInfo windowCreateInfo = new WindowCreateInfo
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{
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WindowWidth = 1280,
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WindowHeight = 720,
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ScreenMode = ScreenMode.Windowed
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};
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TestGame game = new TestGame(windowCreateInfo, PresentMode.FIFO, 60, true);
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game.Run();
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}
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}
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}
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using System.Runtime.InteropServices;
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namespace MoonWorksTest
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{
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[StructLayout(LayoutKind.Sequential)]
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struct RaymarchUniforms
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{
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public float time, padding;
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public float resolutionX, resolutionY;
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}
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}
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using MoonWorks;
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using MoonWorks.Graphics;
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using RefreshCS;
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using System.Threading;
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namespace MoonWorksTest
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{
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public class TestGame : Game
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{
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ShaderModule passthroughVertexShaderModule;
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ShaderModule raymarchFragmentShaderModule;
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RaymarchUniforms raymarchUniforms;
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Texture woodTexture;
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Texture noiseTexture;
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Sampler sampler;
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Buffer vertexBuffer;
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RefreshCS.Refresh.Rect renderArea;
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RefreshCS.Refresh.Rect flip;
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RefreshCS.Refresh.Color clearColor;
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Texture mainColorTargetTexture;
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TextureSlice mainColorTargetTextureSlice;
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ColorTarget mainColorTarget;
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RenderPass mainRenderPass;
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Framebuffer mainFramebuffer;
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GraphicsPipeline mainGraphicsPipeline;
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byte[] screenshotPixels;
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Buffer screenshotBuffer;
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uint screenShotBufferSize;
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Thread screenshotThread;
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public TestGame(WindowCreateInfo windowCreateInfo, PresentMode presentMode, int targetTimestep = 60, bool debugMode = false) : base(windowCreateInfo, presentMode, targetTimestep, debugMode)
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{
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var windowWidth = windowCreateInfo.WindowWidth;
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var windowHeight = windowCreateInfo.WindowHeight;
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passthroughVertexShaderModule = new ShaderModule(GraphicsDevice, new System.IO.FileInfo("Content/passthrough_vert.spv"));
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raymarchFragmentShaderModule = new ShaderModule(GraphicsDevice, new System.IO.FileInfo("Content/hexagon_grid.spv"));
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raymarchUniforms.time = 0;
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raymarchUniforms.padding = 0;
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raymarchUniforms.resolutionX = windowWidth;
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raymarchUniforms.resolutionY = windowHeight;
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woodTexture = Texture.LoadPNG(GraphicsDevice, new System.IO.FileInfo("Content/woodgrain.png"));
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noiseTexture = Texture.LoadPNG(GraphicsDevice, new System.IO.FileInfo("Content/noise.png"));
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SamplerState samplerState = SamplerState.LinearWrap;
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sampler = new Sampler(GraphicsDevice, ref samplerState);
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/* Load Vertex Data */
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var vertices = new Vertex[3];
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vertices[0].x = -1;
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vertices[0].y = -1;
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vertices[0].z = 0;
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vertices[0].u = 0;
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vertices[0].v = 1;
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vertices[1].x = 3;
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vertices[1].y = -1;
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vertices[1].z = 0;
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vertices[1].u = 1;
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vertices[1].v = 1;
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vertices[2].x = -1;
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vertices[2].y = 3;
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vertices[2].z = 0;
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vertices[2].u = 0;
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vertices[2].v = 0;
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vertexBuffer = new Buffer(GraphicsDevice, Refresh.BufferUsageFlags.Vertex, 4 * 5 * 3);
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vertexBuffer.SetData(0, vertices, 4 * 5 * 3);
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/* Render Pass */
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renderArea.x = 0;
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renderArea.y = 0;
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renderArea.w = (int) windowWidth;
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renderArea.h = (int) windowHeight;
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flip.x = 0;
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flip.y = (int) windowHeight;
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flip.w = (int) windowWidth;
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flip.h = -(int) windowHeight;
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clearColor.r = 237;
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clearColor.g = 41;
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clearColor.b = 57;
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clearColor.a = byte.MaxValue;
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Refresh.ColorTargetDescription colorTargetDescription = new Refresh.ColorTargetDescription
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{
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format = Refresh.ColorFormat.R8G8B8A8,
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multisampleCount = Refresh.SampleCount.One,
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loadOp = Refresh.LoadOp.Clear,
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storeOp = Refresh.StoreOp.Store
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};
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mainRenderPass = new RenderPass(GraphicsDevice, colorTargetDescription);
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mainColorTargetTexture = Texture.CreateTexture2D(
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GraphicsDevice,
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windowWidth,
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windowHeight,
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Refresh.ColorFormat.R8G8B8A8,
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Refresh.TextureUsageFlags.ColorTargetBit
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);
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mainColorTargetTextureSlice = new TextureSlice(mainColorTargetTexture);
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mainColorTarget = new ColorTarget(GraphicsDevice, Refresh.SampleCount.One, ref mainColorTargetTextureSlice);
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mainFramebuffer = new Framebuffer(
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GraphicsDevice,
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windowWidth,
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windowHeight,
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mainRenderPass,
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null,
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mainColorTarget
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);
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/* Pipeline */
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ColorTargetBlendState[] colorTargetBlendStates = new ColorTargetBlendState[1]
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{
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ColorTargetBlendState.None
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};
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ColorBlendState colorBlendState = new ColorBlendState
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{
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LogicOpEnable = false,
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LogicOp = Refresh.LogicOp.NoOp,
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BlendConstants = new BlendConstants(),
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ColorTargetBlendStates = colorTargetBlendStates
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};
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DepthStencilState depthStencilState = DepthStencilState.Disable;
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ShaderStageState vertexShaderState = new ShaderStageState
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{
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ShaderModule = passthroughVertexShaderModule,
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EntryPointName = "main",
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UniformBufferSize = 0
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};
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ShaderStageState fragmentShaderState = new ShaderStageState
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{
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ShaderModule = raymarchFragmentShaderModule,
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EntryPointName = "main",
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UniformBufferSize = 4
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};
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MultisampleState multisampleState = MultisampleState.None;
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GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo = new GraphicsPipelineLayoutCreateInfo
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{
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VertexSamplerBindingCount = 0,
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FragmentSamplerBindingCount = 2
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};
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RasterizerState rasterizerState = RasterizerState.CullCounterClockwise;
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var vertexBindings = new Refresh.VertexBinding[1]
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{
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new Refresh.VertexBinding
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{
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binding = 0,
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inputRate = Refresh.VertexInputRate.Vertex,
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stride = 4 * 5
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}
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};
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var vertexAttributes = new Refresh.VertexAttribute[2]
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|
{
|
||||||
|
new Refresh.VertexAttribute
|
||||||
|
{
|
||||||
|
binding = 0,
|
||||||
|
location = 0,
|
||||||
|
format = Refresh.VertexElementFormat.Vector3,
|
||||||
|
offset = 0
|
||||||
|
},
|
||||||
|
new Refresh.VertexAttribute
|
||||||
|
{
|
||||||
|
binding = 0,
|
||||||
|
location = 1,
|
||||||
|
format = Refresh.VertexElementFormat.Vector2,
|
||||||
|
offset = 4 * 3
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexInputState vertexInputState = new VertexInputState
|
||||||
|
{
|
||||||
|
VertexBindings = vertexBindings,
|
||||||
|
VertexAttributes = vertexAttributes
|
||||||
|
};
|
||||||
|
|
||||||
|
var viewports = new Refresh.Viewport[1]
|
||||||
|
{
|
||||||
|
new Refresh.Viewport
|
||||||
|
{
|
||||||
|
x = 0,
|
||||||
|
y = 0,
|
||||||
|
w = windowWidth,
|
||||||
|
h = windowHeight,
|
||||||
|
minDepth = 0,
|
||||||
|
maxDepth = 1
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
var scissors = new Refresh.Rect[1]
|
||||||
|
{
|
||||||
|
new Refresh.Rect
|
||||||
|
{
|
||||||
|
x = 0,
|
||||||
|
y = 0,
|
||||||
|
w = (int) windowWidth,
|
||||||
|
h = (int) windowHeight
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ViewportState viewportState = new ViewportState
|
||||||
|
{
|
||||||
|
Viewports = viewports,
|
||||||
|
Scissors = scissors
|
||||||
|
};
|
||||||
|
|
||||||
|
mainGraphicsPipeline = new GraphicsPipeline(
|
||||||
|
GraphicsDevice,
|
||||||
|
colorBlendState,
|
||||||
|
depthStencilState,
|
||||||
|
vertexShaderState,
|
||||||
|
fragmentShaderState,
|
||||||
|
multisampleState,
|
||||||
|
pipelineLayoutCreateInfo,
|
||||||
|
rasterizerState,
|
||||||
|
Refresh.PrimitiveType.TriangleList,
|
||||||
|
vertexInputState,
|
||||||
|
viewportState,
|
||||||
|
mainRenderPass
|
||||||
|
);
|
||||||
|
|
||||||
|
screenShotBufferSize = windowWidth * windowHeight * 4;
|
||||||
|
screenshotPixels = new byte[screenShotBufferSize];
|
||||||
|
screenshotBuffer = new Buffer(GraphicsDevice, 0, screenShotBufferSize);
|
||||||
|
screenshotThread = new Thread(new ThreadStart(SaveScreenshot));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(double dt)
|
||||||
|
{
|
||||||
|
raymarchUniforms.time += (float) dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw()
|
||||||
|
{
|
||||||
|
var screenshotPressed = Input.Keyboard.IsPressed(Keycode.S);
|
||||||
|
|
||||||
|
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
|
||||||
|
|
||||||
|
commandBuffer.BeginRenderPass(
|
||||||
|
mainRenderPass,
|
||||||
|
mainFramebuffer,
|
||||||
|
ref renderArea,
|
||||||
|
clearColor
|
||||||
|
);
|
||||||
|
|
||||||
|
commandBuffer.BindGraphicsPipeline(mainGraphicsPipeline);
|
||||||
|
var fragmentParamOffset = commandBuffer.PushFragmentShaderParams(raymarchUniforms);
|
||||||
|
commandBuffer.BindVertexBuffers(0, new BufferBinding(vertexBuffer, 0));
|
||||||
|
commandBuffer.BindFragmentSamplers(
|
||||||
|
new TextureSamplerBinding(woodTexture, sampler),
|
||||||
|
new TextureSamplerBinding(noiseTexture, sampler)
|
||||||
|
);
|
||||||
|
commandBuffer.DrawPrimitives(0, 1, 0, fragmentParamOffset);
|
||||||
|
commandBuffer.EndRenderPass();
|
||||||
|
|
||||||
|
if (screenshotPressed)
|
||||||
|
{
|
||||||
|
commandBuffer.CopyTextureToBuffer(ref mainColorTargetTextureSlice, screenshotBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
commandBuffer.QueuePresent(ref mainColorTargetTextureSlice, ref flip, Refresh.Filter.Nearest);
|
||||||
|
GraphicsDevice.Submit(commandBuffer);
|
||||||
|
|
||||||
|
if (screenshotPressed)
|
||||||
|
{
|
||||||
|
screenshotThread.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SaveScreenshot()
|
||||||
|
{
|
||||||
|
GraphicsDevice.Wait();
|
||||||
|
screenshotBuffer.GetData(screenshotPixels, screenShotBufferSize);
|
||||||
|
Texture.SavePNG("screenshot.png", 1280, 720, screenshotPixels);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace MoonWorksTest
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
struct Vertex
|
||||||
|
{
|
||||||
|
public float x, y, z;
|
||||||
|
public float u, v;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue