update moonworks
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ff612f5f15
commit
34244d149b
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@ -1 +1 @@
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Subproject commit 9df9aaeb3a7f99ef4f269437f2e32ef6e0daab47
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Subproject commit a5c8ebfc3ae97dcae3ccbdbe3a5bc920b7dca0a6
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@ -55,12 +55,10 @@ namespace MoonWorksTest
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raymarchUniforms.resolutionX = windowWidth;
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raymarchUniforms.resolutionY = windowHeight;
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var textureCommandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var uploadCommandBuffer = GraphicsDevice.AcquireCommandBuffer();
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woodTexture = Texture.LoadPNG(GraphicsDevice, textureCommandBuffer, "Content/woodgrain.png");
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noiseTexture = Texture.LoadPNG(GraphicsDevice, textureCommandBuffer, "Content/noise.png");
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GraphicsDevice.Submit(textureCommandBuffer);
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woodTexture = Texture.LoadPNG(GraphicsDevice, uploadCommandBuffer, "Content/woodgrain.png");
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noiseTexture = Texture.LoadPNG(GraphicsDevice, uploadCommandBuffer, "Content/noise.png");
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sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
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@ -86,7 +84,9 @@ namespace MoonWorksTest
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vertices[2].v = 0;
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vertexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Vertex, 4 * 5 * 3);
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vertexBuffer.SetData(vertices);
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uploadCommandBuffer.SetBufferData(vertexBuffer, vertices);
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GraphicsDevice.Submit(uploadCommandBuffer);
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/* Render Pass */
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@ -300,7 +300,7 @@ namespace MoonWorksTest
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new TextureSamplerBinding(noiseTexture, sampler)
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);
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var fragmentParamOffset = mainGraphicsPipeline.PushFragmentShaderUniforms(raymarchUniforms);
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var fragmentParamOffset = commandBuffer.PushFragmentShaderUniforms(raymarchUniforms);
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commandBuffer.DrawPrimitives(0, 1, 0, fragmentParamOffset);
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commandBuffer.EndRenderPass();
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