114 lines
2.5 KiB
C#
114 lines
2.5 KiB
C#
using MoonWorks.Graphics;
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using MoonWorks.Window;
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using MoonWorks;
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using MoonWorksMultiWindow.Graphics;
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using System.Threading.Tasks;
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namespace MoonWorksMultiWindow
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{
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class MoonWorksMultiWindowGame : Game
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{
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private GraphicsObjects GraphicsObjects { get; }
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private int RenderWidth { get; }
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private int RenderHeight { get; }
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private OSWindow ExtraWindow { get; }
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public MoonWorksMultiWindowGame(
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WindowCreateInfo windowCreateInfo,
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PresentMode presentMode,
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bool debugMode
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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{
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// Insert your game initialization logic here.
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GraphicsObjects = new GraphicsObjects(
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GraphicsDevice,
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windowCreateInfo.WindowWidth,
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windowCreateInfo.WindowHeight
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);
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RenderWidth = (int)windowCreateInfo.WindowWidth;
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RenderHeight = (int)windowCreateInfo.WindowHeight;
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var extraWindowCreateInfo = new WindowCreateInfo
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{
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WindowTitle = "Extra Window",
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WindowWidth = 1280,
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WindowHeight = 720,
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ScreenMode = ScreenMode.Windowed
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};
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ExtraWindow = new OSWindow(extraWindowCreateInfo);
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}
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protected override void Update(System.TimeSpan dt)
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{
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// Insert your game update logic here.
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}
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protected override void Draw(System.TimeSpan dt, double alpha)
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{
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var mainDraw = Task.Run(MainDraw);
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var extraDraw = Task.Run(ExtraWindowDraw);
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mainDraw.Wait();
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extraDraw.Wait();
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}
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private void MainDraw()
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{
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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commandBuffer.BeginRenderPass(
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new ColorAttachmentInfo
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{
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renderTarget = GraphicsObjects.RenderTargets.ExampleRenderTarget,
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clearColor = Color.CornflowerBlue,
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loadOp = LoadOp.Clear,
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storeOp = StoreOp.DontCare
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}
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);
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commandBuffer.EndRenderPass();
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commandBuffer.QueuePresent(
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GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
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Filter.Nearest,
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Window
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);
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GraphicsDevice.Submit(commandBuffer);
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}
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private void ExtraWindowDraw()
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{
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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commandBuffer.BeginRenderPass(
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new ColorAttachmentInfo
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{
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renderTarget = GraphicsObjects.RenderTargets.ExtraWindowRenderTarget,
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clearColor = Color.OrangeRed,
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loadOp = LoadOp.Clear,
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storeOp = StoreOp.DontCare
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}
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);
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commandBuffer.EndRenderPass();
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commandBuffer.QueuePresent(
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GraphicsObjects.RenderTargets.ExtraWindowRenderTarget.TextureSlice,
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Filter.Nearest,
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ExtraWindow
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);
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GraphicsDevice.Submit(commandBuffer);
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}
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protected override void OnDestroy()
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{
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}
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}
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}
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