using System; using System.IO; using System.Runtime.InteropServices; using MoonWorks; using MoonWorks.Window; namespace MoonWorksMultiWindow { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetDllDirectory(string lpPathName); static void Main(string[] args) { WindowCreateInfo windowCreateInfo = new WindowCreateInfo { WindowWidth = 1280, WindowHeight = 720, WindowTitle = "MoonWorksMultiWindow", ScreenMode = ScreenMode.Windowed }; MoonWorksMultiWindowGame game = new MoonWorksMultiWindowGame( windowCreateInfo, MoonWorks.Graphics.PresentMode.FIFORelaxed, true ); game.Run(); } } }