initial commit

main
cosmonaut 2022-02-08 17:38:20 -08:00
commit d431c5bd6d
16 changed files with 943 additions and 0 deletions

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
moonlibs/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
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# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
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AppPackages/
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_pkginfo.txt
*.appx
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# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
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*.dbmdl
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# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
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# Business Intelligence projects
*.rdl.data
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*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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*.vbw
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**/*.Server/ModelManifest.xml
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.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
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# tools/**
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ASALocalRun/
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*.binlog
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*.nvuser
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.mfractor/
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.localhistory/
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MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/

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[submodule "lib/MoonWorks"]
path = lib/MoonWorks
url = https://gitea.moonside.games/MoonsideGames/MoonWorks.git

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.vscode/launch.json vendored Normal file
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{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to .NET 5 Debugger",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "Build: .NET 5 Debug",
"program": "${workspaceFolder}/bin/x64/Debug/net5.0/MoonWorksMultiWindow.dll",
"args": [],
"cwd": "${workspaceFolder}/bin/x64/Debug/net5.0",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
}
]
}

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{
"version": "2.0.0",
"options": {
"cwd": "${workspaceRoot}"
},
"windows": {
"options": {
"shell": {
"executable": "cmd.exe",
"args": [
"/d",
"/c"
]
}
}
},
"presentation": {
"reveal": "always",
"focus": true,
"panel": "shared"
},
"tasks": [
{
"label": "Build & Run: .NET 5 Debug",
"type": "shell",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 5 Debug",
"Run: .NET 5 Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 5 Debug",
"command": "dotnet",
"args": [
"build",
"./MoonWorksMultiWindow.csproj",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 5 Debug",
"command": "dotnet",
"args": [
"./MoonWorksMultiWindow.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/bin/x64/Debug/net5.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 5 Release",
"command": "dotnet",
"args": [
"build",
"./MoonWorksMultiWindow.csproj",
"--configuration",
"Release",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 5 Release",
"command": "dotnet",
"args": [
"./MoonWorksMultiWindow.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/bin/x64/Release/net5.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 5 Release",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 5 Release",
"Run: .NET 5 Release"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
}
]
}

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Insert your content files here (sprites, sound, etc)

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Content Include=".\moonlibs\windows\FAudio.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\windows\Refresh.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\windows\SDL2.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Content Include=".\moonlibs\lib64\libFAudio.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\lib64\libRefresh.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\lib64\libSDL2-2.0.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Content Include=".\moonlibs\osx\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetName>MoonWorksMultiWindow</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion>
<StartupObject>MoonWorksMultiWindow.Program</StartupObject>
<AssemblyName>MoonWorksMultiWindow</AssemblyName>
<RootNamespace>MoonWorksMultiWindow</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<ApplicationIcon />
</PropertyGroup>
<ItemGroup>
<Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="lib\MoonWorks\MoonWorks.csproj" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />
</Project>

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MoonWorksMultiWindow.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorksMultiWindow.Core", "MoonWorksMultiWindow\MoonWorksMultiWindow.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorksMultiWindow", "MoonWorksMultiWindow.csproj", "{697974A4-B594-40B1-BCA4-284381B019C2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{C5EB0F50-EFF6-4D54-BD12-DF19CEEBFC4E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorks", "lib\MoonWorks\MoonWorks.csproj", "{8E9F8ACA-6706-4035-993D-D05136980328}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|x64
{697974A4-B594-40B1-BCA4-284381B019C2}.Debug|x64.ActiveCfg = Debug|Any CPU
{697974A4-B594-40B1-BCA4-284381B019C2}.Debug|x64.Build.0 = Debug|Any CPU
{697974A4-B594-40B1-BCA4-284381B019C2}.Release|x64.ActiveCfg = Release|Any CPU
{697974A4-B594-40B1-BCA4-284381B019C2}.Release|x64.Build.0 = Release|Any CPU
{8E9F8ACA-6706-4035-993D-D05136980328}.Debug|x64.ActiveCfg = Debug|x64
{8E9F8ACA-6706-4035-993D-D05136980328}.Debug|x64.Build.0 = Debug|x64
{8E9F8ACA-6706-4035-993D-D05136980328}.Release|x64.ActiveCfg = Release|x64
{8E9F8ACA-6706-4035-993D-D05136980328}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70247DA8-9C19-4FC5-B4BC-68E1262B9F4B}
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{8E9F8ACA-6706-4035-993D-D05136980328} = {C5EB0F50-EFF6-4D54-BD12-DF19CEEBFC4E}
EndGlobalSection
EndGlobal

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# MoonWorksTemplate
Template and build tasks for developing a cross-platform multi-target .NET Framework, Mono, and .NET 5 MoonWorks project in VSCode.
The generated solution file will also work in regular Visual Studio.
NOTE: OSX is broken right now because I need to set up MoltenVK.
## Features
- Includes project boilerplate code
- Build tasks for both .NET Framework, Mono, and .NET 5 side by side
- VSCode debugger integration
## Requirements
- [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
- [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/net472) on Windows
- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
- [Mono](https://www.mono-project.com/) on OSX or Linux
- [Visual Studio Code](https://code.visualstudio.com/)
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
- [VSCode Mono Debug Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug) if debugging using Mono
## Installation
- Make sure you have Git Bash from Git for Windows if you are on Windows
- Download this repository
- Run `install.sh`
- Move the newly created project directory wherever you want
- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
## Usage
- Open the project directory in VSCode
- Press Ctrl-Shift-B to open the build tasks menu
- `Framework` tasks use .NET Framework to build and run (Windows only)
- `Mono` tasks use Mono to build and run
- `.NET 5` tasks use .NET 5 to build and run
- Press F5 to build and debug
## Acknowledgments
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.

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Subproject commit 4acc2588e17f2ad1f594e95e9e06d4d2ae7009ac

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using MoonWorks.Graphics;
namespace MoonWorksMultiWindow.Graphics
{
public class Framebuffers
{
public Framebuffer ExampleFramebuffer { get; }
public Framebuffer ExtraWindowFramebuffer { get; }
public Framebuffers(
GraphicsDevice graphicsDevice,
RenderPasses renderPasses,
RenderTargets renderTargets,
uint renderDimensionsX,
uint renderDimensionsY
) {
ExampleFramebuffer = new Framebuffer(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
renderPasses.ExampleRenderPass,
null,
renderTargets.ExampleRenderTarget
);
ExtraWindowFramebuffer = new Framebuffer(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
renderPasses.ExtraWindowRenderPass,
null,
renderTargets.ExtraWindowRenderTarget
);
}
}
}

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using MoonWorks.Graphics;
namespace MoonWorksMultiWindow.Graphics
{
public class RenderPasses
{
public RenderPass ExampleRenderPass { get; }
public RenderPass ExtraWindowRenderPass { get; }
public RenderPasses(GraphicsDevice graphicsDevice)
{
var clearPassDescription = new ColorTargetDescription
{
Format = TextureFormat.R8G8B8A8,
LoadOp = LoadOp.Clear,
StoreOp = StoreOp.Store,
MultisampleCount = SampleCount.One
};
ExampleRenderPass = new RenderPass(
graphicsDevice,
clearPassDescription
);
ExtraWindowRenderPass = new RenderPass(
graphicsDevice,
clearPassDescription
);
}
}
}

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using MoonWorks.Graphics;
namespace MoonWorksMultiWindow.Graphics
{
public class RenderTargets
{
public RenderTarget ExampleRenderTarget { get; }
public RenderTarget ExtraWindowRenderTarget { get; }
public RenderTargets(
GraphicsDevice graphicsDevice,
uint renderDimensionsX,
uint renderDimensionsY
) {
ExampleRenderTarget = RenderTarget.CreateBackedRenderTarget(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
TextureFormat.R8G8B8A8,
false
);
ExtraWindowRenderTarget = RenderTarget.CreateBackedRenderTarget(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
TextureFormat.R8G8B8A8,
false
);
}
}
}

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using MoonWorks.Graphics;
namespace MoonWorksMultiWindow.Graphics
{
public class GraphicsObjects
{
public RenderTargets RenderTargets { get; }
public Framebuffers Framebuffers { get; }
public RenderPasses RenderPasses { get; }
public GraphicsObjects(
GraphicsDevice graphicsDevice,
uint renderDimensionsX,
uint renderDimensionsY
) {
RenderPasses = new RenderPasses(graphicsDevice);
RenderTargets = new RenderTargets(
graphicsDevice,
renderDimensionsX,
renderDimensionsY
);
Framebuffers = new Framebuffers(
graphicsDevice,
RenderPasses,
RenderTargets,
renderDimensionsX,
renderDimensionsY
);
}
}
}

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using MoonWorks.Graphics;
using MoonWorks.Window;
using MoonWorks;
using MoonWorksMultiWindow.Graphics;
using System.Threading.Tasks;
namespace MoonWorksMultiWindow
{
class MoonWorksMultiWindowGame : Game
{
private GraphicsObjects GraphicsObjects { get; }
private int RenderWidth { get; }
private int RenderHeight { get; }
private OSWindow ExtraWindow { get; }
public MoonWorksMultiWindowGame(
WindowCreateInfo windowCreateInfo,
PresentMode presentMode,
bool debugMode
) : base(windowCreateInfo, presentMode, 60, debugMode)
{
// Insert your game initialization logic here.
GraphicsObjects = new GraphicsObjects(
GraphicsDevice,
windowCreateInfo.WindowWidth,
windowCreateInfo.WindowHeight
);
RenderWidth = (int)windowCreateInfo.WindowWidth;
RenderHeight = (int)windowCreateInfo.WindowHeight;
var extraWindowCreateInfo = new WindowCreateInfo
{
WindowTitle = "Extra Window",
WindowWidth = 1280,
WindowHeight = 720,
ScreenMode = ScreenMode.Windowed
};
ExtraWindow = new OSWindow(extraWindowCreateInfo);
}
protected override void Update(System.TimeSpan dt)
{
// Insert your game update logic here.
}
protected override void Draw(System.TimeSpan dt, double alpha)
{
Task mainDraw = Task.Run(MainDraw);
Task extraDraw = Task.Run(ExtraWindowDraw);
}
private void MainDraw()
{
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
commandBuffer.BeginRenderPass(
GraphicsObjects.RenderPasses.ExampleRenderPass,
GraphicsObjects.Framebuffers.ExampleFramebuffer,
new Rect
{
X = 0,
Y = 0,
W = RenderWidth,
H = RenderHeight
},
Color.CornflowerBlue.ToVector4()
);
commandBuffer.EndRenderPass();
commandBuffer.QueuePresent(
GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
Filter.Nearest,
Window
);
GraphicsDevice.Submit(commandBuffer);
}
private void ExtraWindowDraw()
{
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
commandBuffer.BeginRenderPass(
GraphicsObjects.RenderPasses.ExtraWindowRenderPass,
GraphicsObjects.Framebuffers.ExtraWindowFramebuffer,
new Rect
{
X = 0,
Y = 0,
W = RenderWidth,
H = RenderHeight
},
Color.OrangeRed.ToVector4()
);
commandBuffer.EndRenderPass();
commandBuffer.QueuePresent(
GraphicsObjects.RenderTargets.ExtraWindowRenderTarget.TextureSlice,
Filter.Nearest,
ExtraWindow
);
GraphicsDevice.Submit(commandBuffer);
}
}
}

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using System;
using System.IO;
using System.Runtime.InteropServices;
using MoonWorks;
using MoonWorks.Window;
namespace MoonWorksMultiWindow
{
class Program
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
static void Main(string[] args)
{
WindowCreateInfo windowCreateInfo = new WindowCreateInfo
{
WindowWidth = 1280,
WindowHeight = 720,
WindowTitle = "MoonWorksMultiWindow",
ScreenMode = ScreenMode.Windowed
};
MoonWorksMultiWindowGame game = new MoonWorksMultiWindowGame(
windowCreateInfo,
MoonWorks.Graphics.PresentMode.FIFORelaxed,
true
);
game.Run();
}
}
}