update example to latest moonworks
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Subproject commit 9028a8b1a02d1f73be3d8006f72a8a68acccacdf
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Subproject commit 8f9aaf6d612b97d77ff5013e758846894777089a
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using MoonWorks.Graphics;
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namespace MoonWorksMultiWindow.Graphics
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{
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    public class RenderTargets
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    {
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        public RenderTarget ExampleRenderTarget { get; }
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		public RenderTarget ExtraWindowRenderTarget { get; }
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        public RenderTargets(
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            GraphicsDevice graphicsDevice,
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            uint renderDimensionsX,
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            uint renderDimensionsY
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        ) {
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            ExampleRenderTarget = RenderTarget.CreateBackedRenderTarget(
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                graphicsDevice,
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                renderDimensionsX,
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                renderDimensionsY,
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                TextureFormat.R8G8B8A8,
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                false
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            );
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			ExtraWindowRenderTarget = RenderTarget.CreateBackedRenderTarget(
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				graphicsDevice,
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				renderDimensionsX,
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				renderDimensionsY,
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				TextureFormat.R8G8B8A8,
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				false
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			);
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        }
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    }
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}
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			@ -1,22 +0,0 @@
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using MoonWorks.Graphics;
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namespace MoonWorksMultiWindow.Graphics
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{
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	public class GraphicsObjects
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	{
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		public RenderTargets RenderTargets { get; }
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		public GraphicsObjects(
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			GraphicsDevice graphicsDevice,
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			uint renderDimensionsX,
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			uint renderDimensionsY
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		)
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		{
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			RenderTargets = new RenderTargets(
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				graphicsDevice,
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				renderDimensionsX,
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				renderDimensionsY
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			);
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		}
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	}
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}
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			@ -1,14 +1,11 @@
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using MoonWorks.Graphics;
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using MoonWorks;
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using MoonWorksMultiWindow.Graphics;
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using System.Threading.Tasks;
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namespace MoonWorksMultiWindow
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{
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	class MoonWorksMultiWindowGame : Game
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	{
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		private GraphicsObjects GraphicsObjects { get; }
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		private Window ExtraWindow { get; }
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		public MoonWorksMultiWindowGame(
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			@ -17,13 +14,6 @@ namespace MoonWorksMultiWindow
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			bool debugMode
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		) : base(windowCreateInfo, presentMode, 60, debugMode)
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		{
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			// Insert your game initialization logic here.
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			GraphicsObjects = new GraphicsObjects(
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				GraphicsDevice,
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				windowCreateInfo.WindowWidth,
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				windowCreateInfo.WindowHeight
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			);
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			var extraWindowCreateInfo = new WindowCreateInfo
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			{
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				WindowTitle = "Extra Window",
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			@ -37,7 +27,25 @@ namespace MoonWorksMultiWindow
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		protected override void Update(System.TimeSpan dt)
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		{
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			// Insert your game update logic here.
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			if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Up))
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			{
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				Window.SetWindowSize(Window.Width + 50, Window.Height + 50);
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			}
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			if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Down))
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			{
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				Window.SetWindowSize(Window.Width - 50, Window.Height - 50);
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			}
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			if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Right))
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			{
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				ExtraWindow.SetWindowSize(ExtraWindow.Width + 50, ExtraWindow.Height + 50);
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			}
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			if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Left))
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			{
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				ExtraWindow.SetWindowSize(ExtraWindow.Width - 50, ExtraWindow.Height - 50);
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			}
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		}
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		protected override void Draw(System.TimeSpan dt, double alpha)
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			@ -52,24 +60,18 @@ namespace MoonWorksMultiWindow
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		private void MainDraw()
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		{
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			var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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			var swapchainTexture = commandBuffer.AcquireSwapchainTexture(Window);
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			commandBuffer.BeginRenderPass(
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				new ColorAttachmentInfo
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				{
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					RenderTarget = GraphicsObjects.RenderTargets.ExampleRenderTarget,
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					ClearColor = Color.CornflowerBlue,
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					LoadOp = LoadOp.Clear,
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					StoreOp = StoreOp.DontCare
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				}
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			);
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			if (swapchainTexture != null)
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			{
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				commandBuffer.BeginRenderPass(
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					new ColorAttachmentInfo(
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						swapchainTexture, Color.CornflowerBlue
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					)
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				);
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			commandBuffer.EndRenderPass();
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			commandBuffer.QueuePresent(
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				GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
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				Filter.Nearest,
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				Window
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			);
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				commandBuffer.EndRenderPass();
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			}
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			GraphicsDevice.Submit(commandBuffer);
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		}
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			@ -77,24 +79,18 @@ namespace MoonWorksMultiWindow
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		private void ExtraWindowDraw()
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		{
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			var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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			var swapchainTexture = commandBuffer.AcquireSwapchainTexture(ExtraWindow);
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			commandBuffer.BeginRenderPass(
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				new ColorAttachmentInfo
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				{
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					RenderTarget = GraphicsObjects.RenderTargets.ExtraWindowRenderTarget,
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					ClearColor = Color.OrangeRed,
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					LoadOp = LoadOp.Clear,
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					StoreOp = StoreOp.DontCare
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				}
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			);
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			if (swapchainTexture != null)
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			{
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				commandBuffer.BeginRenderPass(
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					new ColorAttachmentInfo(
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						swapchainTexture, Color.OrangeRed
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					)
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				);
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			commandBuffer.EndRenderPass();
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			commandBuffer.QueuePresent(
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				GraphicsObjects.RenderTargets.ExtraWindowRenderTarget.TextureSlice,
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				Filter.Nearest,
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				ExtraWindow
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			);
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				commandBuffer.EndRenderPass();
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			}
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			GraphicsDevice.Submit(commandBuffer);
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		}
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