update example to latest moonworks
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Subproject commit 9028a8b1a02d1f73be3d8006f72a8a68acccacdf
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Subproject commit 8f9aaf6d612b97d77ff5013e758846894777089a
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@ -1,32 +0,0 @@
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using MoonWorks.Graphics;
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namespace MoonWorksMultiWindow.Graphics
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{
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public class RenderTargets
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{
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public RenderTarget ExampleRenderTarget { get; }
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public RenderTarget ExtraWindowRenderTarget { get; }
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public RenderTargets(
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GraphicsDevice graphicsDevice,
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uint renderDimensionsX,
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uint renderDimensionsY
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) {
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ExampleRenderTarget = RenderTarget.CreateBackedRenderTarget(
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graphicsDevice,
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renderDimensionsX,
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renderDimensionsY,
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TextureFormat.R8G8B8A8,
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false
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);
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ExtraWindowRenderTarget = RenderTarget.CreateBackedRenderTarget(
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graphicsDevice,
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renderDimensionsX,
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renderDimensionsY,
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TextureFormat.R8G8B8A8,
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false
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);
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}
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}
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}
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@ -1,22 +0,0 @@
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using MoonWorks.Graphics;
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namespace MoonWorksMultiWindow.Graphics
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{
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public class GraphicsObjects
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{
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public RenderTargets RenderTargets { get; }
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public GraphicsObjects(
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GraphicsDevice graphicsDevice,
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uint renderDimensionsX,
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uint renderDimensionsY
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)
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{
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RenderTargets = new RenderTargets(
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graphicsDevice,
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renderDimensionsX,
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renderDimensionsY
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);
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}
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}
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}
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@ -1,14 +1,11 @@
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using MoonWorks.Graphics;
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using MoonWorks.Graphics;
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using MoonWorks;
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using MoonWorks;
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using MoonWorksMultiWindow.Graphics;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace MoonWorksMultiWindow
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namespace MoonWorksMultiWindow
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{
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{
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class MoonWorksMultiWindowGame : Game
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class MoonWorksMultiWindowGame : Game
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{
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{
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private GraphicsObjects GraphicsObjects { get; }
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private Window ExtraWindow { get; }
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private Window ExtraWindow { get; }
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public MoonWorksMultiWindowGame(
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public MoonWorksMultiWindowGame(
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@ -17,13 +14,6 @@ namespace MoonWorksMultiWindow
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bool debugMode
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bool debugMode
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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{
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{
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// Insert your game initialization logic here.
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GraphicsObjects = new GraphicsObjects(
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GraphicsDevice,
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windowCreateInfo.WindowWidth,
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windowCreateInfo.WindowHeight
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);
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var extraWindowCreateInfo = new WindowCreateInfo
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var extraWindowCreateInfo = new WindowCreateInfo
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{
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{
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WindowTitle = "Extra Window",
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WindowTitle = "Extra Window",
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@ -37,7 +27,25 @@ namespace MoonWorksMultiWindow
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protected override void Update(System.TimeSpan dt)
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protected override void Update(System.TimeSpan dt)
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{
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{
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// Insert your game update logic here.
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if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Up))
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{
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Window.SetWindowSize(Window.Width + 50, Window.Height + 50);
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}
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if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Down))
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{
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Window.SetWindowSize(Window.Width - 50, Window.Height - 50);
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}
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if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Right))
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{
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ExtraWindow.SetWindowSize(ExtraWindow.Width + 50, ExtraWindow.Height + 50);
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}
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if (Inputs.Keyboard.IsPressed(MoonWorks.Input.Keycode.Left))
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{
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ExtraWindow.SetWindowSize(ExtraWindow.Width - 50, ExtraWindow.Height - 50);
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}
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}
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}
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protected override void Draw(System.TimeSpan dt, double alpha)
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protected override void Draw(System.TimeSpan dt, double alpha)
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@ -52,24 +60,18 @@ namespace MoonWorksMultiWindow
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private void MainDraw()
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private void MainDraw()
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{
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{
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(Window);
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commandBuffer.BeginRenderPass(
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if (swapchainTexture != null)
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new ColorAttachmentInfo
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{
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{
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RenderTarget = GraphicsObjects.RenderTargets.ExampleRenderTarget,
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commandBuffer.BeginRenderPass(
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ClearColor = Color.CornflowerBlue,
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new ColorAttachmentInfo(
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LoadOp = LoadOp.Clear,
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swapchainTexture, Color.CornflowerBlue
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StoreOp = StoreOp.DontCare
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)
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}
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);
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);
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commandBuffer.EndRenderPass();
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commandBuffer.EndRenderPass();
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}
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commandBuffer.QueuePresent(
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GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
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Filter.Nearest,
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Window
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);
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GraphicsDevice.Submit(commandBuffer);
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GraphicsDevice.Submit(commandBuffer);
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}
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}
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@ -77,24 +79,18 @@ namespace MoonWorksMultiWindow
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private void ExtraWindowDraw()
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private void ExtraWindowDraw()
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{
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{
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(ExtraWindow);
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commandBuffer.BeginRenderPass(
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if (swapchainTexture != null)
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new ColorAttachmentInfo
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{
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{
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RenderTarget = GraphicsObjects.RenderTargets.ExtraWindowRenderTarget,
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commandBuffer.BeginRenderPass(
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ClearColor = Color.OrangeRed,
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new ColorAttachmentInfo(
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LoadOp = LoadOp.Clear,
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swapchainTexture, Color.OrangeRed
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StoreOp = StoreOp.DontCare
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)
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}
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);
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);
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commandBuffer.EndRenderPass();
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commandBuffer.EndRenderPass();
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}
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commandBuffer.QueuePresent(
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GraphicsObjects.RenderTargets.ExtraWindowRenderTarget.TextureSlice,
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Filter.Nearest,
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ExtraWindow
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);
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GraphicsDevice.Submit(commandBuffer);
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GraphicsDevice.Submit(commandBuffer);
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}
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}
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