20 lines
450 B
GLSL
20 lines
450 B
GLSL
#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec2 inTexCoord;
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layout(location = 2) in vec4 inColor;
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layout (set = 2, binding = 0) uniform UniformBlock
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{
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mat4 projectionMatrix;
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} Uniforms;
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layout(location = 0) out vec2 outTexCoord;
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layout(location = 1) out vec4 outColor;
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void main() {
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gl_Position = Uniforms.projectionMatrix * vec4(inPosition, 0.0, 1.0);
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outTexCoord = inTexCoord;
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outColor = inColor;
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}
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