MoonWorksImGuiExample/shaders/ImGui.vert

20 lines
450 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec4 inColor;
layout (set = 2, binding = 0) uniform UniformBlock
{
mat4 projectionMatrix;
} Uniforms;
layout(location = 0) out vec2 outTexCoord;
layout(location = 1) out vec4 outColor;
void main() {
gl_Position = Uniforms.projectionMatrix * vec4(inPosition, 0.0, 1.0);
outTexCoord = inTexCoord;
outColor = inColor;
}