MoonWorksImGuiExample/lib/ImGui.NET/Generated/ImDrawList.gen.cs

484 lines
24 KiB
C#

using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImDrawList
{
public ImVector CmdBuffer;
public ImVector IdxBuffer;
public ImVector VtxBuffer;
public ImDrawListFlags Flags;
public uint _VtxCurrentIdx;
public IntPtr _Data;
public byte* _OwnerName;
public ImDrawVert* _VtxWritePtr;
public ushort* _IdxWritePtr;
public ImVector _ClipRectStack;
public ImVector _TextureIdStack;
public ImVector _Path;
public ImDrawCmdHeader _CmdHeader;
public ImDrawListSplitter _Splitter;
public float _FringeScale;
}
public unsafe partial struct ImDrawListPtr
{
public ImDrawList* NativePtr { get; }
public ImDrawListPtr(ImDrawList* nativePtr) => NativePtr = nativePtr;
public ImDrawListPtr(IntPtr nativePtr) => NativePtr = (ImDrawList*)nativePtr;
public static implicit operator ImDrawListPtr(ImDrawList* nativePtr) => new ImDrawListPtr(nativePtr);
public static implicit operator ImDrawList* (ImDrawListPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImDrawListPtr(IntPtr nativePtr) => new ImDrawListPtr(nativePtr);
public ImPtrVector<ImDrawCmdPtr> CmdBuffer => new ImPtrVector<ImDrawCmdPtr>(NativePtr->CmdBuffer, Unsafe.SizeOf<ImDrawCmd>());
public ImVector<ushort> IdxBuffer => new ImVector<ushort>(NativePtr->IdxBuffer);
public ImPtrVector<ImDrawVertPtr> VtxBuffer => new ImPtrVector<ImDrawVertPtr>(NativePtr->VtxBuffer, Unsafe.SizeOf<ImDrawVert>());
public ref ImDrawListFlags Flags => ref Unsafe.AsRef<ImDrawListFlags>(&NativePtr->Flags);
public ref uint _VtxCurrentIdx => ref Unsafe.AsRef<uint>(&NativePtr->_VtxCurrentIdx);
public ref IntPtr _Data => ref Unsafe.AsRef<IntPtr>(&NativePtr->_Data);
public NullTerminatedString _OwnerName => new NullTerminatedString(NativePtr->_OwnerName);
public ImDrawVertPtr _VtxWritePtr => new ImDrawVertPtr(NativePtr->_VtxWritePtr);
public IntPtr _IdxWritePtr { get => (IntPtr)NativePtr->_IdxWritePtr; set => NativePtr->_IdxWritePtr = (ushort*)value; }
public ImVector<Vector4> _ClipRectStack => new ImVector<Vector4>(NativePtr->_ClipRectStack);
public ImVector<IntPtr> _TextureIdStack => new ImVector<IntPtr>(NativePtr->_TextureIdStack);
public ImVector<Vector2> _Path => new ImVector<Vector2>(NativePtr->_Path);
public ref ImDrawCmdHeader _CmdHeader => ref Unsafe.AsRef<ImDrawCmdHeader>(&NativePtr->_CmdHeader);
public ref ImDrawListSplitter _Splitter => ref Unsafe.AsRef<ImDrawListSplitter>(&NativePtr->_Splitter);
public ref float _FringeScale => ref Unsafe.AsRef<float>(&NativePtr->_FringeScale);
public int _CalcCircleAutoSegmentCount(float radius)
{
int ret = ImGuiNative.ImDrawList__CalcCircleAutoSegmentCount((ImDrawList*)(NativePtr), radius);
return ret;
}
public void _ClearFreeMemory()
{
ImGuiNative.ImDrawList__ClearFreeMemory((ImDrawList*)(NativePtr));
}
public void _OnChangedClipRect()
{
ImGuiNative.ImDrawList__OnChangedClipRect((ImDrawList*)(NativePtr));
}
public void _OnChangedTextureID()
{
ImGuiNative.ImDrawList__OnChangedTextureID((ImDrawList*)(NativePtr));
}
public void _OnChangedVtxOffset()
{
ImGuiNative.ImDrawList__OnChangedVtxOffset((ImDrawList*)(NativePtr));
}
public void _PathArcToFastEx(Vector2 center, float radius, int a_min_sample, int a_max_sample, int a_step)
{
ImGuiNative.ImDrawList__PathArcToFastEx((ImDrawList*)(NativePtr), center, radius, a_min_sample, a_max_sample, a_step);
}
public void _PathArcToN(Vector2 center, float radius, float a_min, float a_max, int num_segments)
{
ImGuiNative.ImDrawList__PathArcToN((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
}
public void _PopUnusedDrawCmd()
{
ImGuiNative.ImDrawList__PopUnusedDrawCmd((ImDrawList*)(NativePtr));
}
public void _ResetForNewFrame()
{
ImGuiNative.ImDrawList__ResetForNewFrame((ImDrawList*)(NativePtr));
}
public void _TryMergeDrawCmds()
{
ImGuiNative.ImDrawList__TryMergeDrawCmds((ImDrawList*)(NativePtr));
}
public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
{
int num_segments = 0;
ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments);
}
public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int num_segments)
{
ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments);
}
public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
{
int num_segments = 0;
ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments);
}
public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int num_segments)
{
ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments);
}
public void AddCallback(IntPtr callback, IntPtr callback_data)
{
void* native_callback_data = (void*)callback_data.ToPointer();
ImGuiNative.ImDrawList_AddCallback((ImDrawList*)(NativePtr), callback, native_callback_data);
}
public void AddCircle(Vector2 center, float radius, uint col)
{
int num_segments = 0;
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
}
public void AddCircle(Vector2 center, float radius, uint col, int num_segments)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
}
public void AddCircle(Vector2 center, float radius, uint col, int num_segments, float thickness)
{
ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
}
public void AddCircleFilled(Vector2 center, float radius, uint col)
{
int num_segments = 0;
ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
}
public void AddCircleFilled(Vector2 center, float radius, uint col, int num_segments)
{
ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
}
public void AddConvexPolyFilled(ref Vector2 points, int num_points, uint col)
{
fixed (Vector2* native_points = &points)
{
ImGuiNative.ImDrawList_AddConvexPolyFilled((ImDrawList*)(NativePtr), native_points, num_points, col);
}
}
public void AddDrawCmd()
{
ImGuiNative.ImDrawList_AddDrawCmd((ImDrawList*)(NativePtr));
}
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max)
{
Vector2 uv_min = new Vector2();
Vector2 uv_max = new Vector2(1, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
}
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min)
{
Vector2 uv_max = new Vector2(1, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
}
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max)
{
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
}
public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col)
{
ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
{
Vector2 uv1 = new Vector2();
Vector2 uv2 = new Vector2(1, 0);
Vector2 uv3 = new Vector2(1, 1);
Vector2 uv4 = new Vector2(0, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1)
{
Vector2 uv2 = new Vector2(1, 0);
Vector2 uv3 = new Vector2(1, 1);
Vector2 uv4 = new Vector2(0, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2)
{
Vector2 uv3 = new Vector2(1, 1);
Vector2 uv4 = new Vector2(0, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3)
{
Vector2 uv4 = new Vector2(0, 1);
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4)
{
uint col = 4294967295;
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col)
{
ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
}
public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding)
{
ImDrawFlags flags = (ImDrawFlags)0;
ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags);
}
public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding, ImDrawFlags flags)
{
ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags);
}
public void AddLine(Vector2 p1, Vector2 p2, uint col)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness);
}
public void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness)
{
ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness);
}
public void AddNgon(Vector2 center, float radius, uint col, int num_segments)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
}
public void AddNgon(Vector2 center, float radius, uint col, int num_segments, float thickness)
{
ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
}
public void AddNgonFilled(Vector2 center, float radius, uint col, int num_segments)
{
ImGuiNative.ImDrawList_AddNgonFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
}
public void AddPolyline(ref Vector2 points, int num_points, uint col, ImDrawFlags flags, float thickness)
{
fixed (Vector2* native_points = &points)
{
ImGuiNative.ImDrawList_AddPolyline((ImDrawList*)(NativePtr), native_points, num_points, col, flags, thickness);
}
}
public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness);
}
public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
{
ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness);
}
public void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
{
ImGuiNative.ImDrawList_AddQuadFilled((ImDrawList*)(NativePtr), p1, p2, p3, p4, col);
}
public void AddRect(Vector2 p_min, Vector2 p_max, uint col)
{
float rounding = 0.0f;
ImDrawFlags flags = (ImDrawFlags)0;
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
}
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding)
{
ImDrawFlags flags = (ImDrawFlags)0;
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
}
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
}
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags, float thickness)
{
ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
}
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col)
{
float rounding = 0.0f;
ImDrawFlags flags = (ImDrawFlags)0;
ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
}
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding)
{
ImDrawFlags flags = (ImDrawFlags)0;
ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
}
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)
{
ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
}
public void AddRectFilledMultiColor(Vector2 p_min, Vector2 p_max, uint col_upr_left, uint col_upr_right, uint col_bot_right, uint col_bot_left)
{
ImGuiNative.ImDrawList_AddRectFilledMultiColor((ImDrawList*)(NativePtr), p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left);
}
public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness);
}
public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
{
ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness);
}
public void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
{
ImGuiNative.ImDrawList_AddTriangleFilled((ImDrawList*)(NativePtr), p1, p2, p3, col);
}
public void ChannelsMerge()
{
ImGuiNative.ImDrawList_ChannelsMerge((ImDrawList*)(NativePtr));
}
public void ChannelsSetCurrent(int n)
{
ImGuiNative.ImDrawList_ChannelsSetCurrent((ImDrawList*)(NativePtr), n);
}
public void ChannelsSplit(int count)
{
ImGuiNative.ImDrawList_ChannelsSplit((ImDrawList*)(NativePtr), count);
}
public ImDrawListPtr CloneOutput()
{
ImDrawList* ret = ImGuiNative.ImDrawList_CloneOutput((ImDrawList*)(NativePtr));
return new ImDrawListPtr(ret);
}
public void Destroy()
{
ImGuiNative.ImDrawList_destroy((ImDrawList*)(NativePtr));
}
public Vector2 GetClipRectMax()
{
Vector2 __retval;
ImGuiNative.ImDrawList_GetClipRectMax(&__retval, (ImDrawList*)(NativePtr));
return __retval;
}
public Vector2 GetClipRectMin()
{
Vector2 __retval;
ImGuiNative.ImDrawList_GetClipRectMin(&__retval, (ImDrawList*)(NativePtr));
return __retval;
}
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max)
{
int num_segments = 0;
ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
}
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max, int num_segments)
{
ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
}
public void PathArcToFast(Vector2 center, float radius, int a_min_of_12, int a_max_of_12)
{
ImGuiNative.ImDrawList_PathArcToFast((ImDrawList*)(NativePtr), center, radius, a_min_of_12, a_max_of_12);
}
public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4)
{
int num_segments = 0;
ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments);
}
public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int num_segments)
{
ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments);
}
public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3)
{
int num_segments = 0;
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments);
}
public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int num_segments)
{
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments);
}
public void PathClear()
{
ImGuiNative.ImDrawList_PathClear((ImDrawList*)(NativePtr));
}
public void PathFillConvex(uint col)
{
ImGuiNative.ImDrawList_PathFillConvex((ImDrawList*)(NativePtr), col);
}
public void PathLineTo(Vector2 pos)
{
ImGuiNative.ImDrawList_PathLineTo((ImDrawList*)(NativePtr), pos);
}
public void PathLineToMergeDuplicate(Vector2 pos)
{
ImGuiNative.ImDrawList_PathLineToMergeDuplicate((ImDrawList*)(NativePtr), pos);
}
public void PathRect(Vector2 rect_min, Vector2 rect_max)
{
float rounding = 0.0f;
ImDrawFlags flags = (ImDrawFlags)0;
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
}
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding)
{
ImDrawFlags flags = (ImDrawFlags)0;
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
}
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding, ImDrawFlags flags)
{
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
}
public void PathStroke(uint col)
{
ImDrawFlags flags = (ImDrawFlags)0;
float thickness = 1.0f;
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
}
public void PathStroke(uint col, ImDrawFlags flags)
{
float thickness = 1.0f;
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
}
public void PathStroke(uint col, ImDrawFlags flags, float thickness)
{
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
}
public void PopClipRect()
{
ImGuiNative.ImDrawList_PopClipRect((ImDrawList*)(NativePtr));
}
public void PopTextureID()
{
ImGuiNative.ImDrawList_PopTextureID((ImDrawList*)(NativePtr));
}
public void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uv_a, Vector2 uv_b, Vector2 uv_c, Vector2 uv_d, uint col)
{
ImGuiNative.ImDrawList_PrimQuadUV((ImDrawList*)(NativePtr), a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
}
public void PrimRect(Vector2 a, Vector2 b, uint col)
{
ImGuiNative.ImDrawList_PrimRect((ImDrawList*)(NativePtr), a, b, col);
}
public void PrimRectUV(Vector2 a, Vector2 b, Vector2 uv_a, Vector2 uv_b, uint col)
{
ImGuiNative.ImDrawList_PrimRectUV((ImDrawList*)(NativePtr), a, b, uv_a, uv_b, col);
}
public void PrimReserve(int idx_count, int vtx_count)
{
ImGuiNative.ImDrawList_PrimReserve((ImDrawList*)(NativePtr), idx_count, vtx_count);
}
public void PrimUnreserve(int idx_count, int vtx_count)
{
ImGuiNative.ImDrawList_PrimUnreserve((ImDrawList*)(NativePtr), idx_count, vtx_count);
}
public void PrimVtx(Vector2 pos, Vector2 uv, uint col)
{
ImGuiNative.ImDrawList_PrimVtx((ImDrawList*)(NativePtr), pos, uv, col);
}
public void PrimWriteIdx(ushort idx)
{
ImGuiNative.ImDrawList_PrimWriteIdx((ImDrawList*)(NativePtr), idx);
}
public void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col)
{
ImGuiNative.ImDrawList_PrimWriteVtx((ImDrawList*)(NativePtr), pos, uv, col);
}
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max)
{
byte intersect_with_current_clip_rect = 0;
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
}
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max, bool intersect_with_current_clip_rect)
{
byte native_intersect_with_current_clip_rect = intersect_with_current_clip_rect ? (byte)1 : (byte)0;
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, native_intersect_with_current_clip_rect);
}
public void PushClipRectFullScreen()
{
ImGuiNative.ImDrawList_PushClipRectFullScreen((ImDrawList*)(NativePtr));
}
public void PushTextureID(IntPtr texture_id)
{
ImGuiNative.ImDrawList_PushTextureID((ImDrawList*)(NativePtr), texture_id);
}
}
}