using System.Numerics; using System.Text; namespace ImGuiNET { public unsafe partial struct ImDrawListPtr { public void AddText(Vector2 pos, uint col, string text_begin) { int text_begin_byteCount = Encoding.UTF8.GetByteCount(text_begin); byte* native_text_begin = stackalloc byte[text_begin_byteCount + 1]; fixed (char* text_begin_ptr = text_begin) { int native_text_begin_offset = Encoding.UTF8.GetBytes(text_begin_ptr, text_begin.Length, native_text_begin, text_begin_byteCount); native_text_begin[native_text_begin_offset] = 0; } byte* native_text_end = null; ImGuiNative.ImDrawList_AddText_Vec2(NativePtr, pos, col, native_text_begin, native_text_end); } public void AddText(ImFontPtr font, float font_size, Vector2 pos, uint col, string text_begin) { ImFont* native_font = font.NativePtr; int text_begin_byteCount = Encoding.UTF8.GetByteCount(text_begin); byte* native_text_begin = stackalloc byte[text_begin_byteCount + 1]; fixed (char* text_begin_ptr = text_begin) { int native_text_begin_offset = Encoding.UTF8.GetBytes(text_begin_ptr, text_begin.Length, native_text_begin, text_begin_byteCount); native_text_begin[native_text_begin_offset] = 0; } byte* native_text_end = null; float wrap_width = 0.0f; Vector4* cpu_fine_clip_rect = null; ImGuiNative.ImDrawList_AddText_FontPtr(NativePtr, native_font, font_size, pos, col, native_text_begin, native_text_end, wrap_width, cpu_fine_clip_rect); } } }