14 lines
255 B
GLSL
14 lines
255 B
GLSL
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#version 450
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layout(set = 1, binding = 0) uniform sampler2D tex;
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 1) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(tex, inTexCoord) * inColor;
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}
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