165 lines
8.4 KiB
C#
165 lines
8.4 KiB
C#
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace ImGuiNET
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{
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public unsafe partial struct ImGuiStyle
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{
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public float Alpha;
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public float DisabledAlpha;
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public Vector2 WindowPadding;
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public float WindowRounding;
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public float WindowBorderSize;
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public Vector2 WindowMinSize;
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public Vector2 WindowTitleAlign;
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public ImGuiDir WindowMenuButtonPosition;
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public float ChildRounding;
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public float ChildBorderSize;
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public float PopupRounding;
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public float PopupBorderSize;
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public Vector2 FramePadding;
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public float FrameRounding;
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public float FrameBorderSize;
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public Vector2 ItemSpacing;
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public Vector2 ItemInnerSpacing;
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public Vector2 CellPadding;
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public Vector2 TouchExtraPadding;
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public float IndentSpacing;
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public float ColumnsMinSpacing;
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public float ScrollbarSize;
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public float ScrollbarRounding;
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public float GrabMinSize;
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public float GrabRounding;
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public float LogSliderDeadzone;
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public float TabRounding;
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public float TabBorderSize;
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public float TabMinWidthForCloseButton;
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public ImGuiDir ColorButtonPosition;
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public Vector2 ButtonTextAlign;
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public Vector2 SelectableTextAlign;
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public Vector2 DisplayWindowPadding;
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public Vector2 DisplaySafeAreaPadding;
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public float MouseCursorScale;
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public byte AntiAliasedLines;
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public byte AntiAliasedLinesUseTex;
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public byte AntiAliasedFill;
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public float CurveTessellationTol;
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public float CircleTessellationMaxError;
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public Vector4 Colors_0;
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public Vector4 Colors_1;
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public Vector4 Colors_2;
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public Vector4 Colors_3;
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public Vector4 Colors_4;
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public Vector4 Colors_5;
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public Vector4 Colors_6;
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public Vector4 Colors_7;
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public Vector4 Colors_8;
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public Vector4 Colors_9;
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public Vector4 Colors_10;
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public Vector4 Colors_11;
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public Vector4 Colors_12;
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public Vector4 Colors_13;
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public Vector4 Colors_14;
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public Vector4 Colors_15;
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public Vector4 Colors_16;
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public Vector4 Colors_17;
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public Vector4 Colors_18;
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public Vector4 Colors_19;
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public Vector4 Colors_20;
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public Vector4 Colors_21;
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public Vector4 Colors_22;
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public Vector4 Colors_23;
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public Vector4 Colors_24;
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public Vector4 Colors_25;
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public Vector4 Colors_26;
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public Vector4 Colors_27;
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public Vector4 Colors_28;
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public Vector4 Colors_29;
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public Vector4 Colors_30;
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public Vector4 Colors_31;
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public Vector4 Colors_32;
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public Vector4 Colors_33;
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public Vector4 Colors_34;
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public Vector4 Colors_35;
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public Vector4 Colors_36;
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public Vector4 Colors_37;
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public Vector4 Colors_38;
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public Vector4 Colors_39;
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public Vector4 Colors_40;
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public Vector4 Colors_41;
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public Vector4 Colors_42;
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public Vector4 Colors_43;
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public Vector4 Colors_44;
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public Vector4 Colors_45;
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public Vector4 Colors_46;
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public Vector4 Colors_47;
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public Vector4 Colors_48;
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public Vector4 Colors_49;
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public Vector4 Colors_50;
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public Vector4 Colors_51;
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public Vector4 Colors_52;
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public Vector4 Colors_53;
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public Vector4 Colors_54;
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}
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public unsafe partial struct ImGuiStylePtr
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{
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public ImGuiStyle* NativePtr { get; }
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public ImGuiStylePtr(ImGuiStyle* nativePtr) => NativePtr = nativePtr;
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public ImGuiStylePtr(IntPtr nativePtr) => NativePtr = (ImGuiStyle*)nativePtr;
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public static implicit operator ImGuiStylePtr(ImGuiStyle* nativePtr) => new ImGuiStylePtr(nativePtr);
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public static implicit operator ImGuiStyle* (ImGuiStylePtr wrappedPtr) => wrappedPtr.NativePtr;
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public static implicit operator ImGuiStylePtr(IntPtr nativePtr) => new ImGuiStylePtr(nativePtr);
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public ref float Alpha => ref Unsafe.AsRef<float>(&NativePtr->Alpha);
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public ref float DisabledAlpha => ref Unsafe.AsRef<float>(&NativePtr->DisabledAlpha);
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public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowPadding);
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public ref float WindowRounding => ref Unsafe.AsRef<float>(&NativePtr->WindowRounding);
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public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&NativePtr->WindowBorderSize);
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public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowMinSize);
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public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowTitleAlign);
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public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->WindowMenuButtonPosition);
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public ref float ChildRounding => ref Unsafe.AsRef<float>(&NativePtr->ChildRounding);
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public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&NativePtr->ChildBorderSize);
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public ref float PopupRounding => ref Unsafe.AsRef<float>(&NativePtr->PopupRounding);
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public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&NativePtr->PopupBorderSize);
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public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&NativePtr->FramePadding);
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public ref float FrameRounding => ref Unsafe.AsRef<float>(&NativePtr->FrameRounding);
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public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&NativePtr->FrameBorderSize);
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public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemSpacing);
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public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemInnerSpacing);
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public ref Vector2 CellPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->CellPadding);
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public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->TouchExtraPadding);
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public ref float IndentSpacing => ref Unsafe.AsRef<float>(&NativePtr->IndentSpacing);
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public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&NativePtr->ColumnsMinSpacing);
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public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarSize);
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public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarRounding);
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public ref float GrabMinSize => ref Unsafe.AsRef<float>(&NativePtr->GrabMinSize);
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public ref float GrabRounding => ref Unsafe.AsRef<float>(&NativePtr->GrabRounding);
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public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&NativePtr->LogSliderDeadzone);
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public ref float TabRounding => ref Unsafe.AsRef<float>(&NativePtr->TabRounding);
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public ref float TabBorderSize => ref Unsafe.AsRef<float>(&NativePtr->TabBorderSize);
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public ref float TabMinWidthForCloseButton => ref Unsafe.AsRef<float>(&NativePtr->TabMinWidthForCloseButton);
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public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->ColorButtonPosition);
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public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->ButtonTextAlign);
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public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->SelectableTextAlign);
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public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayWindowPadding);
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public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySafeAreaPadding);
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public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&NativePtr->MouseCursorScale);
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public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLines);
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public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLinesUseTex);
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public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedFill);
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public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&NativePtr->CurveTessellationTol);
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public ref float CircleTessellationMaxError => ref Unsafe.AsRef<float>(&NativePtr->CircleTessellationMaxError);
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public RangeAccessor<Vector4> Colors => new RangeAccessor<Vector4>(&NativePtr->Colors_0, 55);
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public void Destroy()
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{
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ImGuiNative.ImGuiStyle_destroy((ImGuiStyle*)(NativePtr));
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}
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public void ScaleAllSizes(float scale_factor)
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{
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ImGuiNative.ImGuiStyle_ScaleAllSizes((ImGuiStyle*)(NativePtr), scale_factor);
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}
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}
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}
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