MoonWorksImGuiExample/lib/ImGui.NET/Generated/ImGuiStyle.gen.cs

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2022-03-04 01:20:00 +00:00
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiStyle
{
public float Alpha;
public float DisabledAlpha;
public Vector2 WindowPadding;
public float WindowRounding;
public float WindowBorderSize;
public Vector2 WindowMinSize;
public Vector2 WindowTitleAlign;
public ImGuiDir WindowMenuButtonPosition;
public float ChildRounding;
public float ChildBorderSize;
public float PopupRounding;
public float PopupBorderSize;
public Vector2 FramePadding;
public float FrameRounding;
public float FrameBorderSize;
public Vector2 ItemSpacing;
public Vector2 ItemInnerSpacing;
public Vector2 CellPadding;
public Vector2 TouchExtraPadding;
public float IndentSpacing;
public float ColumnsMinSpacing;
public float ScrollbarSize;
public float ScrollbarRounding;
public float GrabMinSize;
public float GrabRounding;
public float LogSliderDeadzone;
public float TabRounding;
public float TabBorderSize;
public float TabMinWidthForCloseButton;
public ImGuiDir ColorButtonPosition;
public Vector2 ButtonTextAlign;
public Vector2 SelectableTextAlign;
public Vector2 DisplayWindowPadding;
public Vector2 DisplaySafeAreaPadding;
public float MouseCursorScale;
public byte AntiAliasedLines;
public byte AntiAliasedLinesUseTex;
public byte AntiAliasedFill;
public float CurveTessellationTol;
public float CircleTessellationMaxError;
public Vector4 Colors_0;
public Vector4 Colors_1;
public Vector4 Colors_2;
public Vector4 Colors_3;
public Vector4 Colors_4;
public Vector4 Colors_5;
public Vector4 Colors_6;
public Vector4 Colors_7;
public Vector4 Colors_8;
public Vector4 Colors_9;
public Vector4 Colors_10;
public Vector4 Colors_11;
public Vector4 Colors_12;
public Vector4 Colors_13;
public Vector4 Colors_14;
public Vector4 Colors_15;
public Vector4 Colors_16;
public Vector4 Colors_17;
public Vector4 Colors_18;
public Vector4 Colors_19;
public Vector4 Colors_20;
public Vector4 Colors_21;
public Vector4 Colors_22;
public Vector4 Colors_23;
public Vector4 Colors_24;
public Vector4 Colors_25;
public Vector4 Colors_26;
public Vector4 Colors_27;
public Vector4 Colors_28;
public Vector4 Colors_29;
public Vector4 Colors_30;
public Vector4 Colors_31;
public Vector4 Colors_32;
public Vector4 Colors_33;
public Vector4 Colors_34;
public Vector4 Colors_35;
public Vector4 Colors_36;
public Vector4 Colors_37;
public Vector4 Colors_38;
public Vector4 Colors_39;
public Vector4 Colors_40;
public Vector4 Colors_41;
public Vector4 Colors_42;
public Vector4 Colors_43;
public Vector4 Colors_44;
public Vector4 Colors_45;
public Vector4 Colors_46;
public Vector4 Colors_47;
public Vector4 Colors_48;
public Vector4 Colors_49;
public Vector4 Colors_50;
public Vector4 Colors_51;
public Vector4 Colors_52;
public Vector4 Colors_53;
public Vector4 Colors_54;
}
public unsafe partial struct ImGuiStylePtr
{
public ImGuiStyle* NativePtr { get; }
public ImGuiStylePtr(ImGuiStyle* nativePtr) => NativePtr = nativePtr;
public ImGuiStylePtr(IntPtr nativePtr) => NativePtr = (ImGuiStyle*)nativePtr;
public static implicit operator ImGuiStylePtr(ImGuiStyle* nativePtr) => new ImGuiStylePtr(nativePtr);
public static implicit operator ImGuiStyle* (ImGuiStylePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiStylePtr(IntPtr nativePtr) => new ImGuiStylePtr(nativePtr);
public ref float Alpha => ref Unsafe.AsRef<float>(&NativePtr->Alpha);
public ref float DisabledAlpha => ref Unsafe.AsRef<float>(&NativePtr->DisabledAlpha);
public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowPadding);
public ref float WindowRounding => ref Unsafe.AsRef<float>(&NativePtr->WindowRounding);
public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&NativePtr->WindowBorderSize);
public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowMinSize);
public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowTitleAlign);
public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->WindowMenuButtonPosition);
public ref float ChildRounding => ref Unsafe.AsRef<float>(&NativePtr->ChildRounding);
public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&NativePtr->ChildBorderSize);
public ref float PopupRounding => ref Unsafe.AsRef<float>(&NativePtr->PopupRounding);
public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&NativePtr->PopupBorderSize);
public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&NativePtr->FramePadding);
public ref float FrameRounding => ref Unsafe.AsRef<float>(&NativePtr->FrameRounding);
public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&NativePtr->FrameBorderSize);
public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemSpacing);
public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemInnerSpacing);
public ref Vector2 CellPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->CellPadding);
public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->TouchExtraPadding);
public ref float IndentSpacing => ref Unsafe.AsRef<float>(&NativePtr->IndentSpacing);
public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&NativePtr->ColumnsMinSpacing);
public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarSize);
public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarRounding);
public ref float GrabMinSize => ref Unsafe.AsRef<float>(&NativePtr->GrabMinSize);
public ref float GrabRounding => ref Unsafe.AsRef<float>(&NativePtr->GrabRounding);
public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&NativePtr->LogSliderDeadzone);
public ref float TabRounding => ref Unsafe.AsRef<float>(&NativePtr->TabRounding);
public ref float TabBorderSize => ref Unsafe.AsRef<float>(&NativePtr->TabBorderSize);
public ref float TabMinWidthForCloseButton => ref Unsafe.AsRef<float>(&NativePtr->TabMinWidthForCloseButton);
public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->ColorButtonPosition);
public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->ButtonTextAlign);
public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->SelectableTextAlign);
public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayWindowPadding);
public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySafeAreaPadding);
public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&NativePtr->MouseCursorScale);
public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLines);
public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLinesUseTex);
public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedFill);
public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&NativePtr->CurveTessellationTol);
public ref float CircleTessellationMaxError => ref Unsafe.AsRef<float>(&NativePtr->CircleTessellationMaxError);
public RangeAccessor<Vector4> Colors => new RangeAccessor<Vector4>(&NativePtr->Colors_0, 55);
public void Destroy()
{
ImGuiNative.ImGuiStyle_destroy((ImGuiStyle*)(NativePtr));
}
public void ScaleAllSizes(float scale_factor)
{
ImGuiNative.ImGuiStyle_ScaleAllSizes((ImGuiStyle*)(NativePtr), scale_factor);
}
}
}