484 lines
24 KiB
C#
484 lines
24 KiB
C#
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace ImGuiNET
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{
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public unsafe partial struct ImDrawList
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{
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public ImVector CmdBuffer;
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public ImVector IdxBuffer;
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public ImVector VtxBuffer;
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public ImDrawListFlags Flags;
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public uint _VtxCurrentIdx;
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public IntPtr _Data;
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public byte* _OwnerName;
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public ImDrawVert* _VtxWritePtr;
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public ushort* _IdxWritePtr;
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public ImVector _ClipRectStack;
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public ImVector _TextureIdStack;
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public ImVector _Path;
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public ImDrawCmdHeader _CmdHeader;
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public ImDrawListSplitter _Splitter;
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public float _FringeScale;
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}
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public unsafe partial struct ImDrawListPtr
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{
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public ImDrawList* NativePtr { get; }
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public ImDrawListPtr(ImDrawList* nativePtr) => NativePtr = nativePtr;
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public ImDrawListPtr(IntPtr nativePtr) => NativePtr = (ImDrawList*)nativePtr;
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public static implicit operator ImDrawListPtr(ImDrawList* nativePtr) => new ImDrawListPtr(nativePtr);
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public static implicit operator ImDrawList* (ImDrawListPtr wrappedPtr) => wrappedPtr.NativePtr;
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public static implicit operator ImDrawListPtr(IntPtr nativePtr) => new ImDrawListPtr(nativePtr);
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public ImPtrVector<ImDrawCmdPtr> CmdBuffer => new ImPtrVector<ImDrawCmdPtr>(NativePtr->CmdBuffer, Unsafe.SizeOf<ImDrawCmd>());
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public ImVector<ushort> IdxBuffer => new ImVector<ushort>(NativePtr->IdxBuffer);
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public ImPtrVector<ImDrawVertPtr> VtxBuffer => new ImPtrVector<ImDrawVertPtr>(NativePtr->VtxBuffer, Unsafe.SizeOf<ImDrawVert>());
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public ref ImDrawListFlags Flags => ref Unsafe.AsRef<ImDrawListFlags>(&NativePtr->Flags);
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public ref uint _VtxCurrentIdx => ref Unsafe.AsRef<uint>(&NativePtr->_VtxCurrentIdx);
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public ref IntPtr _Data => ref Unsafe.AsRef<IntPtr>(&NativePtr->_Data);
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public NullTerminatedString _OwnerName => new NullTerminatedString(NativePtr->_OwnerName);
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public ImDrawVertPtr _VtxWritePtr => new ImDrawVertPtr(NativePtr->_VtxWritePtr);
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public IntPtr _IdxWritePtr { get => (IntPtr)NativePtr->_IdxWritePtr; set => NativePtr->_IdxWritePtr = (ushort*)value; }
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public ImVector<Vector4> _ClipRectStack => new ImVector<Vector4>(NativePtr->_ClipRectStack);
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public ImVector<IntPtr> _TextureIdStack => new ImVector<IntPtr>(NativePtr->_TextureIdStack);
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public ImVector<Vector2> _Path => new ImVector<Vector2>(NativePtr->_Path);
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public ref ImDrawCmdHeader _CmdHeader => ref Unsafe.AsRef<ImDrawCmdHeader>(&NativePtr->_CmdHeader);
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public ref ImDrawListSplitter _Splitter => ref Unsafe.AsRef<ImDrawListSplitter>(&NativePtr->_Splitter);
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public ref float _FringeScale => ref Unsafe.AsRef<float>(&NativePtr->_FringeScale);
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public int _CalcCircleAutoSegmentCount(float radius)
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{
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int ret = ImGuiNative.ImDrawList__CalcCircleAutoSegmentCount((ImDrawList*)(NativePtr), radius);
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return ret;
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}
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public void _ClearFreeMemory()
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{
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ImGuiNative.ImDrawList__ClearFreeMemory((ImDrawList*)(NativePtr));
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}
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public void _OnChangedClipRect()
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{
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ImGuiNative.ImDrawList__OnChangedClipRect((ImDrawList*)(NativePtr));
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}
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public void _OnChangedTextureID()
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{
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ImGuiNative.ImDrawList__OnChangedTextureID((ImDrawList*)(NativePtr));
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}
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public void _OnChangedVtxOffset()
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{
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ImGuiNative.ImDrawList__OnChangedVtxOffset((ImDrawList*)(NativePtr));
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}
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public void _PathArcToFastEx(Vector2 center, float radius, int a_min_sample, int a_max_sample, int a_step)
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{
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ImGuiNative.ImDrawList__PathArcToFastEx((ImDrawList*)(NativePtr), center, radius, a_min_sample, a_max_sample, a_step);
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}
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public void _PathArcToN(Vector2 center, float radius, float a_min, float a_max, int num_segments)
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{
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ImGuiNative.ImDrawList__PathArcToN((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
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}
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public void _PopUnusedDrawCmd()
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{
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ImGuiNative.ImDrawList__PopUnusedDrawCmd((ImDrawList*)(NativePtr));
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}
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public void _ResetForNewFrame()
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{
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ImGuiNative.ImDrawList__ResetForNewFrame((ImDrawList*)(NativePtr));
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}
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public void _TryMergeDrawCmds()
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{
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ImGuiNative.ImDrawList__TryMergeDrawCmds((ImDrawList*)(NativePtr));
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}
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public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
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{
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int num_segments = 0;
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ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments);
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}
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public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int num_segments)
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{
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ImGuiNative.ImDrawList_AddBezierCubic((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness, num_segments);
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}
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public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
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{
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int num_segments = 0;
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ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments);
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}
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public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int num_segments)
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{
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ImGuiNative.ImDrawList_AddBezierQuadratic((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness, num_segments);
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}
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public void AddCallback(IntPtr callback, IntPtr callback_data)
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{
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void* native_callback_data = (void*)callback_data.ToPointer();
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ImGuiNative.ImDrawList_AddCallback((ImDrawList*)(NativePtr), callback, native_callback_data);
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}
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public void AddCircle(Vector2 center, float radius, uint col)
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{
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int num_segments = 0;
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
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}
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public void AddCircle(Vector2 center, float radius, uint col, int num_segments)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
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}
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public void AddCircle(Vector2 center, float radius, uint col, int num_segments, float thickness)
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{
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ImGuiNative.ImDrawList_AddCircle((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
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}
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public void AddCircleFilled(Vector2 center, float radius, uint col)
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{
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int num_segments = 0;
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ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
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}
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public void AddCircleFilled(Vector2 center, float radius, uint col, int num_segments)
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{
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ImGuiNative.ImDrawList_AddCircleFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
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}
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public void AddConvexPolyFilled(ref Vector2 points, int num_points, uint col)
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{
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fixed (Vector2* native_points = &points)
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{
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ImGuiNative.ImDrawList_AddConvexPolyFilled((ImDrawList*)(NativePtr), native_points, num_points, col);
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}
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}
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public void AddDrawCmd()
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{
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ImGuiNative.ImDrawList_AddDrawCmd((ImDrawList*)(NativePtr));
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}
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public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max)
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{
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Vector2 uv_min = new Vector2();
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Vector2 uv_max = new Vector2(1, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
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}
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public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min)
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{
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Vector2 uv_max = new Vector2(1, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
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}
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public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max)
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{
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
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}
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public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col)
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{
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ImGuiNative.ImDrawList_AddImage((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
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{
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Vector2 uv1 = new Vector2();
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Vector2 uv2 = new Vector2(1, 0);
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Vector2 uv3 = new Vector2(1, 1);
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Vector2 uv4 = new Vector2(0, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1)
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{
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Vector2 uv2 = new Vector2(1, 0);
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Vector2 uv3 = new Vector2(1, 1);
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Vector2 uv4 = new Vector2(0, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2)
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{
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Vector2 uv3 = new Vector2(1, 1);
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Vector2 uv4 = new Vector2(0, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3)
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{
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Vector2 uv4 = new Vector2(0, 1);
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4)
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{
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uint col = 4294967295;
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col)
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{
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ImGuiNative.ImDrawList_AddImageQuad((ImDrawList*)(NativePtr), user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
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}
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public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding)
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{
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ImDrawFlags flags = (ImDrawFlags)0;
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ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags);
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}
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public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.ImDrawList_AddImageRounded((ImDrawList*)(NativePtr), user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags);
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}
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public void AddLine(Vector2 p1, Vector2 p2, uint col)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness);
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}
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public void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness)
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{
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ImGuiNative.ImDrawList_AddLine((ImDrawList*)(NativePtr), p1, p2, col, thickness);
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}
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public void AddNgon(Vector2 center, float radius, uint col, int num_segments)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
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}
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public void AddNgon(Vector2 center, float radius, uint col, int num_segments, float thickness)
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{
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ImGuiNative.ImDrawList_AddNgon((ImDrawList*)(NativePtr), center, radius, col, num_segments, thickness);
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}
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public void AddNgonFilled(Vector2 center, float radius, uint col, int num_segments)
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{
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ImGuiNative.ImDrawList_AddNgonFilled((ImDrawList*)(NativePtr), center, radius, col, num_segments);
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}
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public void AddPolyline(ref Vector2 points, int num_points, uint col, ImDrawFlags flags, float thickness)
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{
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fixed (Vector2* native_points = &points)
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{
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ImGuiNative.ImDrawList_AddPolyline((ImDrawList*)(NativePtr), native_points, num_points, col, flags, thickness);
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}
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}
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public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness);
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}
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public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)
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{
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ImGuiNative.ImDrawList_AddQuad((ImDrawList*)(NativePtr), p1, p2, p3, p4, col, thickness);
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}
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public void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)
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{
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ImGuiNative.ImDrawList_AddQuadFilled((ImDrawList*)(NativePtr), p1, p2, p3, p4, col);
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}
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public void AddRect(Vector2 p_min, Vector2 p_max, uint col)
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{
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float rounding = 0.0f;
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ImDrawFlags flags = (ImDrawFlags)0;
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
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}
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public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding)
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{
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ImDrawFlags flags = (ImDrawFlags)0;
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
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}
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public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
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}
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public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags, float thickness)
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{
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ImGuiNative.ImDrawList_AddRect((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags, thickness);
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}
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public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col)
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{
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float rounding = 0.0f;
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ImDrawFlags flags = (ImDrawFlags)0;
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ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
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}
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public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding)
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{
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ImDrawFlags flags = (ImDrawFlags)0;
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ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
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}
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public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)
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{
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ImGuiNative.ImDrawList_AddRectFilled((ImDrawList*)(NativePtr), p_min, p_max, col, rounding, flags);
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}
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public void AddRectFilledMultiColor(Vector2 p_min, Vector2 p_max, uint col_upr_left, uint col_upr_right, uint col_bot_right, uint col_bot_left)
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{
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ImGuiNative.ImDrawList_AddRectFilledMultiColor((ImDrawList*)(NativePtr), p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left);
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}
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public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
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{
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float thickness = 1.0f;
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ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness);
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}
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public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)
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{
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ImGuiNative.ImDrawList_AddTriangle((ImDrawList*)(NativePtr), p1, p2, p3, col, thickness);
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}
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public void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col)
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{
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ImGuiNative.ImDrawList_AddTriangleFilled((ImDrawList*)(NativePtr), p1, p2, p3, col);
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}
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public void ChannelsMerge()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_ChannelsMerge((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public void ChannelsSetCurrent(int n)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_ChannelsSetCurrent((ImDrawList*)(NativePtr), n);
|
||
|
}
|
||
|
public void ChannelsSplit(int count)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_ChannelsSplit((ImDrawList*)(NativePtr), count);
|
||
|
}
|
||
|
public ImDrawListPtr CloneOutput()
|
||
|
{
|
||
|
ImDrawList* ret = ImGuiNative.ImDrawList_CloneOutput((ImDrawList*)(NativePtr));
|
||
|
return new ImDrawListPtr(ret);
|
||
|
}
|
||
|
public void Destroy()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_destroy((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public Vector2 GetClipRectMax()
|
||
|
{
|
||
|
Vector2 __retval;
|
||
|
ImGuiNative.ImDrawList_GetClipRectMax(&__retval, (ImDrawList*)(NativePtr));
|
||
|
return __retval;
|
||
|
}
|
||
|
public Vector2 GetClipRectMin()
|
||
|
{
|
||
|
Vector2 __retval;
|
||
|
ImGuiNative.ImDrawList_GetClipRectMin(&__retval, (ImDrawList*)(NativePtr));
|
||
|
return __retval;
|
||
|
}
|
||
|
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max)
|
||
|
{
|
||
|
int num_segments = 0;
|
||
|
ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
|
||
|
}
|
||
|
public void PathArcTo(Vector2 center, float radius, float a_min, float a_max, int num_segments)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathArcTo((ImDrawList*)(NativePtr), center, radius, a_min, a_max, num_segments);
|
||
|
}
|
||
|
public void PathArcToFast(Vector2 center, float radius, int a_min_of_12, int a_max_of_12)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathArcToFast((ImDrawList*)(NativePtr), center, radius, a_min_of_12, a_max_of_12);
|
||
|
}
|
||
|
public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4)
|
||
|
{
|
||
|
int num_segments = 0;
|
||
|
ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments);
|
||
|
}
|
||
|
public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int num_segments)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathBezierCubicCurveTo((ImDrawList*)(NativePtr), p2, p3, p4, num_segments);
|
||
|
}
|
||
|
public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3)
|
||
|
{
|
||
|
int num_segments = 0;
|
||
|
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments);
|
||
|
}
|
||
|
public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int num_segments)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathBezierQuadraticCurveTo((ImDrawList*)(NativePtr), p2, p3, num_segments);
|
||
|
}
|
||
|
public void PathClear()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathClear((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public void PathFillConvex(uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathFillConvex((ImDrawList*)(NativePtr), col);
|
||
|
}
|
||
|
public void PathLineTo(Vector2 pos)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathLineTo((ImDrawList*)(NativePtr), pos);
|
||
|
}
|
||
|
public void PathLineToMergeDuplicate(Vector2 pos)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathLineToMergeDuplicate((ImDrawList*)(NativePtr), pos);
|
||
|
}
|
||
|
public void PathRect(Vector2 rect_min, Vector2 rect_max)
|
||
|
{
|
||
|
float rounding = 0.0f;
|
||
|
ImDrawFlags flags = (ImDrawFlags)0;
|
||
|
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
|
||
|
}
|
||
|
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding)
|
||
|
{
|
||
|
ImDrawFlags flags = (ImDrawFlags)0;
|
||
|
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
|
||
|
}
|
||
|
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding, ImDrawFlags flags)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathRect((ImDrawList*)(NativePtr), rect_min, rect_max, rounding, flags);
|
||
|
}
|
||
|
public void PathStroke(uint col)
|
||
|
{
|
||
|
ImDrawFlags flags = (ImDrawFlags)0;
|
||
|
float thickness = 1.0f;
|
||
|
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
|
||
|
}
|
||
|
public void PathStroke(uint col, ImDrawFlags flags)
|
||
|
{
|
||
|
float thickness = 1.0f;
|
||
|
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
|
||
|
}
|
||
|
public void PathStroke(uint col, ImDrawFlags flags, float thickness)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PathStroke((ImDrawList*)(NativePtr), col, flags, thickness);
|
||
|
}
|
||
|
public void PopClipRect()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PopClipRect((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public void PopTextureID()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PopTextureID((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uv_a, Vector2 uv_b, Vector2 uv_c, Vector2 uv_d, uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimQuadUV((ImDrawList*)(NativePtr), a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
|
||
|
}
|
||
|
public void PrimRect(Vector2 a, Vector2 b, uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimRect((ImDrawList*)(NativePtr), a, b, col);
|
||
|
}
|
||
|
public void PrimRectUV(Vector2 a, Vector2 b, Vector2 uv_a, Vector2 uv_b, uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimRectUV((ImDrawList*)(NativePtr), a, b, uv_a, uv_b, col);
|
||
|
}
|
||
|
public void PrimReserve(int idx_count, int vtx_count)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimReserve((ImDrawList*)(NativePtr), idx_count, vtx_count);
|
||
|
}
|
||
|
public void PrimUnreserve(int idx_count, int vtx_count)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimUnreserve((ImDrawList*)(NativePtr), idx_count, vtx_count);
|
||
|
}
|
||
|
public void PrimVtx(Vector2 pos, Vector2 uv, uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimVtx((ImDrawList*)(NativePtr), pos, uv, col);
|
||
|
}
|
||
|
public void PrimWriteIdx(ushort idx)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimWriteIdx((ImDrawList*)(NativePtr), idx);
|
||
|
}
|
||
|
public void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PrimWriteVtx((ImDrawList*)(NativePtr), pos, uv, col);
|
||
|
}
|
||
|
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max)
|
||
|
{
|
||
|
byte intersect_with_current_clip_rect = 0;
|
||
|
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
|
||
|
}
|
||
|
public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max, bool intersect_with_current_clip_rect)
|
||
|
{
|
||
|
byte native_intersect_with_current_clip_rect = intersect_with_current_clip_rect ? (byte)1 : (byte)0;
|
||
|
ImGuiNative.ImDrawList_PushClipRect((ImDrawList*)(NativePtr), clip_rect_min, clip_rect_max, native_intersect_with_current_clip_rect);
|
||
|
}
|
||
|
public void PushClipRectFullScreen()
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PushClipRectFullScreen((ImDrawList*)(NativePtr));
|
||
|
}
|
||
|
public void PushTextureID(IntPtr texture_id)
|
||
|
{
|
||
|
ImGuiNative.ImDrawList_PushTextureID((ImDrawList*)(NativePtr), texture_id);
|
||
|
}
|
||
|
}
|
||
|
}
|