initial commit

main
cosmonaut 2022-03-07 10:58:05 -08:00
commit 87d9615845
17 changed files with 810 additions and 0 deletions

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
moonlibs/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
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# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
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*.tss
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*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
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OpenCover/
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ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/

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[submodule "lib/MoonWorks"]
path = lib/MoonWorks
url = https://gitea.moonside.games/MoonsideGames/MoonWorks.git
[submodule "lib/MoonTools.ECS"]
path = lib/MoonTools.ECS
url = https://gitea.moonside.games/MoonsideGames/MoonTools.ECS.git

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{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to .NET 6 Debugger",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "Build: .NET 6 Debug",
"program": "${workspaceFolder}/bin/x64/Debug/net6.0/MoonWorksECSTest.dll",
"args": [],
"cwd": "${workspaceFolder}/bin/x64/Debug/net6.0",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
}
]
}

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{
"version": "2.0.0",
"options": {
"cwd": "${workspaceRoot}"
},
"windows": {
"options": {
"shell": {
"executable": "cmd.exe",
"args": [
"/d",
"/c"
]
}
}
},
"presentation": {
"reveal": "always",
"focus": true,
"panel": "shared"
},
"tasks": [
{
"label": "Build & Run: .NET 6 Debug",
"type": "shell",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 6 Debug",
"Run: .NET 6 Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 6 Debug",
"command": "dotnet",
"args": [
"build",
"./MoonWorksECSTest.csproj",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 6 Debug",
"command": "dotnet",
"args": [
"./MoonWorksECSTest.dll"
],
"options": {
"cwd": "${workspaceFolder}/bin/x64/Debug/net6.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 6 Release",
"command": "dotnet",
"args": [
"build",
"./MoonWorksECSTest.csproj",
"--configuration",
"Release",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 5 Release",
"command": "dotnet",
"args": [
"./MoonWorksECSTest.dll"
],
"options": {
"cwd": "${workspaceFolder}/bin/x64/Release/net6.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 6 Release",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 6 Release",
"Run: .NET 6 Release"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
}
]
}

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Insert your content files here (sprites, sound, etc)

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Content Include=".\moonlibs\windows\FAudio.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\windows\Refresh.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\windows\SDL2.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Content Include=".\moonlibs\lib64\libFAudio.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include=".\moonlibs\lib64\libRefresh.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\lib64\libSDL2-2.0.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Content Include=".\moonlibs\osx\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetName>MoonWorksECSTest</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion>
<StartupObject>MoonWorksECSTest.Program</StartupObject>
<AssemblyName>MoonWorksECSTest</AssemblyName>
<RootNamespace>MoonWorksECSTest</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon />
</PropertyGroup>
<ItemGroup>
<Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="lib\MoonWorks\MoonWorks.csproj" />
<ProjectReference Include="lib\MoonTools.ECS\MoonTools.ECS.csproj" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorksECSTest.Core", "MoonWorksECSTest\MoonWorksECSTest.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorksECSTest", "MoonWorksECSTest.csproj", "{E39DD871-69CE-4A7E-B37B-801CEF0EB529}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{CD3F5B84-554B-4F6C-B5A7-D17115489A69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorks", "lib\MoonWorks\MoonWorks.csproj", "{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonTools.ECS", "lib\MoonTools.ECS\MoonTools.ECS.csproj", "{5046E711-F861-4836-B06A-22325AA557A8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|x64
{E39DD871-69CE-4A7E-B37B-801CEF0EB529}.Debug|x64.ActiveCfg = Debug|Any CPU
{E39DD871-69CE-4A7E-B37B-801CEF0EB529}.Debug|x64.Build.0 = Debug|Any CPU
{E39DD871-69CE-4A7E-B37B-801CEF0EB529}.Release|x64.ActiveCfg = Release|Any CPU
{E39DD871-69CE-4A7E-B37B-801CEF0EB529}.Release|x64.Build.0 = Release|Any CPU
{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1}.Debug|x64.ActiveCfg = Debug|x64
{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1}.Debug|x64.Build.0 = Debug|x64
{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1}.Release|x64.ActiveCfg = Release|x64
{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1}.Release|x64.Build.0 = Release|x64
{5046E711-F861-4836-B06A-22325AA557A8}.Debug|x64.ActiveCfg = Debug|Any CPU
{5046E711-F861-4836-B06A-22325AA557A8}.Debug|x64.Build.0 = Debug|Any CPU
{5046E711-F861-4836-B06A-22325AA557A8}.Release|x64.ActiveCfg = Release|Any CPU
{5046E711-F861-4836-B06A-22325AA557A8}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70247DA8-9C19-4FC5-B4BC-68E1262B9F4B}
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{0E99B8AC-F867-4F4E-8596-2918CAE9B6C1} = {CD3F5B84-554B-4F6C-B5A7-D17115489A69}
{5046E711-F861-4836-B06A-22325AA557A8} = {CD3F5B84-554B-4F6C-B5A7-D17115489A69}
EndGlobalSection
EndGlobal

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# MoonWorksTemplate
Template and build tasks for developing a cross-platform multi-target .NET 6 MoonWorks project in VSCode.
The generated solution file will also work in regular Visual Studio.
NOTE: OSX is broken right now because I need to set up MoltenVK.
## Features
- Project boilerplate code
- VSCode build tasks
- VSCode debugger integration
## Requirements
- [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
- [.NET 6 SDK](https://dotnet.microsoft.com/download/dotnet/6.0)
- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
- [Visual Studio Code](https://code.visualstudio.com/)
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
## Installation
- Make sure you have Git Bash from Git for Windows if you are on Windows
- Download this repository
- Run `install.sh`
- Move the newly created project directory wherever you want
- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
## Usage
- Open the project directory in VSCode
- Press Ctrl-Shift-B to open the build tasks menu
- Tasks use .NET 6.0 to build and run
- Press F5 to build and debug
## Acknowledgments
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.

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Subproject commit 229a0651bdaac5918b4550866cdca9122bf0d78b

1
lib/MoonWorks Submodule

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Subproject commit 8f9aaf6d612b97d77ff5013e758846894777089a

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namespace MoonWorksECSTest
{
public struct InputMessage
{
public int PlayerIndex;
public MoonWorks.Input.ButtonState DpadUp;
}
}

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using System;
using MoonTools.ECS;
namespace MoonWorksECSTest
{
public class InputSystem : MoonTools.ECS.System
{
MoonWorks.Input.Inputs Inputs;
public InputSystem(MoonWorks.Input.Inputs inputs)
{
Inputs = inputs;
}
public override void Update(TimeSpan delta)
{
var dpadUp = Inputs.Keyboard.ButtonState(MoonWorks.Input.Keycode.Up);
var inputMessage = new InputMessage
{
PlayerIndex = 0,
DpadUp = dpadUp
};
Send(inputMessage);
}
}
}

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using MoonWorks.Graphics;
using MoonWorks;
using MoonTools.ECS;
namespace MoonWorksECSTest
{
class MoonWorksECSTestGame : Game
{
World world;
public MoonWorksECSTestGame(
WindowCreateInfo windowCreateInfo,
PresentMode presentMode,
bool debugMode
) : base(windowCreateInfo, presentMode, 60, debugMode)
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddSystem(new InputSystem(Inputs));
worldBuilder.AddSystem(new PositionSystem());
var entity = worldBuilder.CreateEntity();
worldBuilder.Set(entity, new PositionComponent { Position = new MoonWorks.Math.Vector2(200, 200) });
world = worldBuilder.Build();
}
protected override void Update(System.TimeSpan dt)
{
world.Update(dt);
}
protected override void Draw(System.TimeSpan dt, double alpha)
{
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
var swapchainTexture = commandBuffer.AcquireSwapchainTexture(Window);
commandBuffer.BeginRenderPass(
new ColorAttachmentInfo(swapchainTexture, Color.CornflowerBlue)
);
commandBuffer.EndRenderPass();
GraphicsDevice.Submit(commandBuffer);
}
protected override void OnDestroy()
{
}
}
}

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using MoonWorks.Math;
namespace MoonWorksECSTest
{
public struct PositionComponent
{
public Vector2 Position;
}
}

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using System;
using MoonTools.ECS;
namespace MoonWorksECSTest
{
public class PositionSystem : MoonTools.ECS.System
{
public override void Update(TimeSpan delta)
{
foreach (var entity in ReadEntities<PositionComponent>())
{
foreach (var inputMessage in ReadMessages<InputMessage>())
{
if (inputMessage.DpadUp.IsPressed)
{
var positionComponent = Get<PositionComponent>(entity);
Set(entity, new PositionComponent { Position = new MoonWorks.Math.Vector2(positionComponent.Position.X + 10, positionComponent.Position.Y)});
Console.WriteLine("Position: " + Get<PositionComponent>(entity).Position);
}
}
}
}
}
}

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using System;
using System.IO;
using System.Runtime.InteropServices;
using MoonWorks;
namespace MoonWorksECSTest
{
class Program
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
static void Main(string[] args)
{
WindowCreateInfo windowCreateInfo = new WindowCreateInfo
{
WindowWidth = 1280,
WindowHeight = 720,
WindowTitle = "MoonWorksECSTest",
ScreenMode = ScreenMode.Windowed
};
MoonWorksECSTestGame game = new MoonWorksECSTestGame(
windowCreateInfo,
MoonWorks.Graphics.PresentMode.FIFORelaxed,
true
);
game.Run();
}
}
}