testing filter
parent
5b67c82c71
commit
223a6b3147
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@ -1 +1 @@
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Subproject commit 229a0651bdaac5918b4550866cdca9122bf0d78b
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Subproject commit 1d7db58d437ce370a31e2ae11a17350cec2089f7
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@ -7,7 +7,7 @@ namespace MoonWorksECSTest
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{
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{
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MoonWorks.Input.Inputs Inputs;
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MoonWorks.Input.Inputs Inputs;
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public InputSystem(MoonWorks.Input.Inputs inputs)
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public InputSystem(World world, MoonWorks.Input.Inputs inputs) : base(world)
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{
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{
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Inputs = inputs;
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Inputs = inputs;
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}
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}
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@ -6,7 +6,7 @@ namespace MoonWorksECSTest
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{
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{
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class MoonWorksECSTestGame : Game
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class MoonWorksECSTestGame : Game
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{
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{
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World world;
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World world = new World();
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public MoonWorksECSTestGame(
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public MoonWorksECSTestGame(
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WindowCreateInfo windowCreateInfo,
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WindowCreateInfo windowCreateInfo,
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@ -14,14 +14,11 @@ namespace MoonWorksECSTest
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bool debugMode
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bool debugMode
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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{
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{
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var worldBuilder = new WorldBuilder();
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new InputSystem(world, Inputs);
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worldBuilder.AddSystem(new InputSystem(Inputs));
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new PositionSystem(world);
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worldBuilder.AddSystem(new PositionSystem());
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var entity = worldBuilder.CreateEntity();
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var entity = world.CreateEntity();
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worldBuilder.Set(entity, new PositionComponent { Position = new MoonWorks.Math.Vector2(200, 200) });
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world.Set(entity, new PositionComponent { Position = new MoonWorks.Math.Vector2(200, 200) });
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world = worldBuilder.Build();
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}
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}
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protected override void Update(System.TimeSpan dt)
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protected override void Update(System.TimeSpan dt)
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@ -5,9 +5,16 @@ namespace MoonWorksECSTest
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{
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{
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public class PositionSystem : MoonTools.ECS.System
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public class PositionSystem : MoonTools.ECS.System
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{
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{
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Filter PositionFilter;
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public PositionSystem(World world) : base(world)
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{
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PositionFilter = FilterBuilder.Include<PositionComponent>().Build();
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}
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public override void Update(TimeSpan delta)
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public override void Update(TimeSpan delta)
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{
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{
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foreach (var entity in ReadEntities<PositionComponent>())
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foreach (var entity in PositionFilter.Entities)
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{
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{
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foreach (var inputMessage in ReadMessages<InputMessage>())
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foreach (var inputMessage in ReadMessages<InputMessage>())
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{
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{
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