diff --git a/lib/MoonWorks b/lib/MoonWorks index 8022cd1..cb25e6f 160000 --- a/lib/MoonWorks +++ b/lib/MoonWorks @@ -1 +1 @@ -Subproject commit 8022cd101124163306329913c918e379fd57aebf +Subproject commit cb25e6feff2d9ac3f399b3a43cd11d374f90f127 diff --git a/moonlibs/lib64/libRefresh.so.0 b/moonlibs/lib64/libRefresh.so.0 index 92b4f8f..c2f6a3a 100755 --- a/moonlibs/lib64/libRefresh.so.0 +++ b/moonlibs/lib64/libRefresh.so.0 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3248e34c465f1bba6ea6d85b96b4f92bb47196fbe6be24f87a81b9a30090295e -size 179760 +oid sha256:1914d3dceec819e7724c705be77cf50d003cfbc6a88af274e20cb26c5d4a873b +size 492552 diff --git a/src/TestGame.cs b/src/TestGame.cs index a07b1fc..a557c02 100644 --- a/src/TestGame.cs +++ b/src/TestGame.cs @@ -239,7 +239,7 @@ namespace MoonWorksComputeSpriteBatch spriteBatch.Flush(commandBuffer, mainRenderPass, mainFramebuffer, mainRenderArea, spritePipeline, new CameraUniforms { viewProjectionMatrix = viewProjection }); - commandBuffer.QueuePresent(mainColorTarget.TextureSlice, Filter.Nearest); + commandBuffer.QueuePresent(mainColorTarget.TextureSlice, Filter.Nearest, Window); GraphicsDevice.Submit(commandBuffer); } }