KavTest/KavTest/KavTestGame.cs

110 lines
3.4 KiB
C#

using System.IO;
using Encompass;
using KavTest.Components;
using KavTest.Engines;
using KavTest.Messages;
using KavTest.Renderers;
using KavTest.Spawners;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace KavTest
{
class KavTestGame : Game
{
GraphicsDeviceManager graphics;
WorldBuilder WorldBuilder { get; } = new WorldBuilder();
World World { get; set; }
public KavTestGame()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
Window.AllowUserResizing = true;
IsMouseVisible = true;
}
protected override void LoadContent()
{
var rustyBallModel = Kav.ModelLoader.Load(
GraphicsDevice,
Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb"))
);
WorldBuilder.AddEngine(new InputEngine(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2));
WorldBuilder.AddEngine(new AngularVelocityEngine());
WorldBuilder.AddEngine(new MotionEngine());
WorldBuilder.AddEngine(new CameraEngine());
WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel));
WorldBuilder.AddEngine(new LightBulbSpawner());
WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0);
WorldBuilder.SendMessage(new RustyBallSpawnMessage(
new Transform3D(new Vector3(0, 0, 0)),
new Vector3(1, 1, -1)
));
WorldBuilder.SendMessage(new RustyBallSpawnMessage(
new Transform3D(new Vector3(-3, 0, 0)),
new Vector3(-1, 1, -1)
));
WorldBuilder.SendMessage(new RustyBallSpawnMessage(
new Transform3D(new Vector3(3, 0, 0)),
new Vector3(-1, 1, 1)
));
WorldBuilder.SendMessage(new LightBulbSpawnMessage(
new Transform3D(new Vector3(0, 2, -5)),
Color.White,
300f
));
var cameraEntity = WorldBuilder.CreateEntity();
WorldBuilder.SetComponent(cameraEntity, new ArcballTransformComponent(
new ArcballTransform(
new Vector3(0, 0, -10),
MathHelper.Pi,
0
)
));
WorldBuilder.SetComponent(cameraEntity, new CameraComponent(
Matrix.CreatePerspectiveFieldOfView(
MathHelper.PiOver4,
16f / 9f,
0.1f,
200f
)
));
World = WorldBuilder.Build();
}
protected override void UnloadContent()
{
base.UnloadContent();
}
protected override void Update(GameTime gameTime)
{
World.Update(gameTime.ElapsedGameTime.TotalSeconds);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
World.Draw();
base.Draw(gameTime);
}
}
}