using System.IO; using Encompass; using KavTest.Components; using KavTest.Engines; using KavTest.Messages; using KavTest.Renderers; using KavTest.Spawners; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace KavTest { class KavTestGame : Game { GraphicsDeviceManager graphics; WorldBuilder WorldBuilder { get; } = new WorldBuilder(); World World { get; set; } public KavTestGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; Window.AllowUserResizing = true; IsMouseVisible = true; Microsoft.Xna.Framework.Input.Mouse.IsRelativeMouseModeEXT = true; } protected override void LoadContent() { base.LoadContent(); } protected override void UnloadContent() { base.UnloadContent(); } protected override void Initialize() { base.Initialize(); var rustyBallModel = Kav.ModelLoader.Load( GraphicsDevice, Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb")) ); WorldBuilder.AddEngine(new InputEngine(this)); WorldBuilder.AddEngine(new AngularVelocityEngine()); WorldBuilder.AddEngine(new MotionEngine()); WorldBuilder.AddEngine(new CameraEngine()); WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel)); WorldBuilder.AddEngine(new LightBulbSpawner()); WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(0, 0, 0)), new Vector3(1, 1, -1) )); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(-3, 0, 0)), new Vector3(-1, 1, -1) )); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(3, 0, 0)), new Vector3(-1, 1, 1) )); WorldBuilder.SendMessage(new LightBulbSpawnMessage( new Transform3D(new Vector3(0, 2, -5)), Color.White, 300f )); var cameraEntity = WorldBuilder.CreateEntity(); WorldBuilder.SetComponent(cameraEntity, new ArcballTransformComponent( new ArcballTransform( new Vector3(0, 0, -10), Microsoft.Xna.Framework.MathHelper.Pi, 0 ) )); WorldBuilder.SetComponent(cameraEntity, new CameraComponent( Matrix.CreatePerspectiveFieldOfView( Microsoft.Xna.Framework.MathHelper.PiOver4, 16f / 9f, 0.1f, 200f ) )); World = WorldBuilder.Build(); } protected override void Update(GameTime gameTime) { World.Update(gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); World.Draw(); base.Draw(gameTime); } } }