using System.Collections.Immutable; using System.IO; using Encompass; using KavTest.Components; using KavTest.Engines; using KavTest.Extensions; using KavTest.Messages; using KavTest.Renderers; using KavTest.Spawners; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MoonTools.Curve; namespace KavTest { class KavTestGame : Game { GraphicsDeviceManager graphics; WorldBuilder WorldBuilder { get; } = new WorldBuilder(); World World { get; set; } public KavTestGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; Window.AllowUserResizing = true; IsMouseVisible = true; Microsoft.Xna.Framework.Input.Mouse.IsRelativeMouseModeEXT = true; } protected override void LoadContent() { base.LoadContent(); } protected override void UnloadContent() { base.UnloadContent(); } protected override void Initialize() { base.Initialize(); var rustyBallModel = Kav.ModelLoader.Load( GraphicsDevice, Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb")) ); var lightBulbModel = Kav.ModelLoader.Load( GraphicsDevice, Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/cube.glb")) ); var floorModel = Kav.ModelLoader.Load( GraphicsDevice, Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/floor.glb")) ); WorldBuilder.AddEngine(new InputEngine(this)); WorldBuilder.AddEngine(new AngularVelocityEngine()); WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); WorldBuilder.AddEngine(new MotionEngine()); WorldBuilder.AddEngine(new CameraEngine()); WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel)); WorldBuilder.AddEngine(new LightBulbSpawner(lightBulbModel)); WorldBuilder.AddEngine(new StaticModelSpawner()); WorldBuilder.AddEngine(new DirectionalLightSpawner()); WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(0, 0, 0)), new Vector3(1, 1, -1) )); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(-3, 0, 0)), new Vector3(-1, 1, -1) )); WorldBuilder.SendMessage(new RustyBallSpawnMessage( new Transform3D(new Vector3(3, 0, 0)), new Vector3(-1, 1, 1) )); WorldBuilder.SendMessage(new StaticModelSpawnMessage( new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), floorModel )); for (var i = 0; i < 1; i++) { var start = RandomHelper.RandomVector3(-5, 5); WorldBuilder.SendMessage(new LightBulbSpawnMessage( new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), RandomHelper.RandomColor(), 10f, RandomHelper.RandomLoop(start, -15, 15, 3, 10) )); } WorldBuilder.SendMessage(new DirectionalLightSpawnMessage( Quaternion.CreateFromAxisAngle(Vector3.Right, Microsoft.Xna.Framework.MathHelper.PiOver4), Color.GhostWhite, 0.1f )); // WorldBuilder.SendMessage(new DirectionalLightSpawnMessage( // Quaternion.CreateFromAxisAngle(Vector3.Right, Microsoft.Xna.Framework.MathHelper.PiOver4), // Color.GhostWhite, // 0.1f // )); // WorldBuilder.SendMessage(new DirectionalLightSpawnMessage( // Quaternion.CreateFromAxisAngle(Vector3.Right, Microsoft.Xna.Framework.MathHelper.PiOver2 + Microsoft.Xna.Framework.MathHelper.PiOver4), // Color.GhostWhite, // 0.1f // )); var cameraEntity = WorldBuilder.CreateEntity(); WorldBuilder.SetComponent(cameraEntity, new ArcballTransformComponent( new ArcballTransform( new Vector3(0, 0, -10), Microsoft.Xna.Framework.MathHelper.Pi, 0 ) )); WorldBuilder.SetComponent(cameraEntity, new PerspectiveCameraComponent( Microsoft.Xna.Framework.MathHelper.PiOver4, 16f / 9f, 0.01f, 100f )); World = WorldBuilder.Build(); } protected override void Update(GameTime gameTime) { World.Update(gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); World.Draw(); base.Draw(gameTime); } } }