fix unused model loading
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								KavTest/Content/ToonShadeRuins.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/avocado.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/bluetorus.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/bluetorus.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/cube.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/cube.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/floor.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/pinkcone.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/pinkcone.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/redcylinder.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/rustysphere.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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							|  | @ -48,77 +48,6 @@ namespace KavTest | |||
|         { | ||||
|             base.Initialize(); | ||||
| 
 | ||||
|             var rustyBallModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/rustysphere.glb") | ||||
|                 ) | ||||
|             ); | ||||
|             rustyBallModel.DisableNormalMaps(); | ||||
|             rustyBallModel.DisableAlbedoMaps(); | ||||
|             rustyBallModel.DisableMetallicRoughnessMaps(); | ||||
|             rustyBallModel.Albedo = Color.DeepSkyBlue; | ||||
|             rustyBallModel.Metallic = 0.5f; | ||||
|             rustyBallModel.Roughness = 0.284f; | ||||
| 
 | ||||
|             var lightBulbModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/cube.glb")) | ||||
|             ); | ||||
| 
 | ||||
|             var floorModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/floor.glb")) | ||||
|             ); | ||||
|             floorModel.Metallic = 0f; | ||||
|             floorModel.Roughness = 0f; | ||||
| 
 | ||||
|             var avocadoModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/avocado.glb")) | ||||
|             ); | ||||
| 
 | ||||
|             var redCylinderModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/redcylinder.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             var pinkConeModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/pinkcone.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             var blueTorusModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/bluetorus.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             var cubeModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/cube.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             var toonShadeRuinsModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/ToonShadeRuins.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             Texture2D.TextureDataFromStreamEXT( | ||||
|                 File.OpenRead("Content/Skybox/front.jpg"), | ||||
|                 out var skyboxSize, | ||||
|  | @ -174,8 +103,6 @@ namespace KavTest | |||
|             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); | ||||
|             WorldBuilder.AddEngine(new MotionEngine()); | ||||
|             WorldBuilder.AddEngine(new CameraEngine()); | ||||
|             WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel)); | ||||
|             WorldBuilder.AddEngine(new LightBulbSpawner(lightBulbModel)); | ||||
|             WorldBuilder.AddEngine(new StaticModelSpawner()); | ||||
|             WorldBuilder.AddEngine(new DirectionalLightSpawner()); | ||||
|             WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0); | ||||
|  |  | |||
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