fix unused model loading
parent
47ae1a0dbd
commit
a654a5f9a3
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KavTest/Content/ToonShadeRuins.glb (Stored with Git LFS)
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KavTest/Content/ToonShadeRuins.glb (Stored with Git LFS)
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KavTest/Content/avocado.glb (Stored with Git LFS)
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KavTest/Content/avocado.glb (Stored with Git LFS)
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KavTest/Content/bluetorus.glb (Stored with Git LFS)
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KavTest/Content/bluetorus.glb (Stored with Git LFS)
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KavTest/Content/cube.glb (Stored with Git LFS)
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KavTest/Content/cube.glb (Stored with Git LFS)
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KavTest/Content/floor.glb (Stored with Git LFS)
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KavTest/Content/floor.glb (Stored with Git LFS)
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KavTest/Content/pinkcone.glb (Stored with Git LFS)
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KavTest/Content/pinkcone.glb (Stored with Git LFS)
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KavTest/Content/redcylinder.glb (Stored with Git LFS)
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KavTest/Content/redcylinder.glb (Stored with Git LFS)
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KavTest/Content/rustysphere.glb (Stored with Git LFS)
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KavTest/Content/rustysphere.glb (Stored with Git LFS)
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@ -48,77 +48,6 @@ namespace KavTest
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{
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{
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base.Initialize();
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base.Initialize();
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var rustyBallModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/rustysphere.glb")
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)
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);
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rustyBallModel.DisableNormalMaps();
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rustyBallModel.DisableAlbedoMaps();
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rustyBallModel.DisableMetallicRoughnessMaps();
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rustyBallModel.Albedo = Color.DeepSkyBlue;
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rustyBallModel.Metallic = 0.5f;
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rustyBallModel.Roughness = 0.284f;
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var lightBulbModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/cube.glb"))
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);
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var floorModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/floor.glb"))
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);
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floorModel.Metallic = 0f;
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floorModel.Roughness = 0f;
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var avocadoModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/avocado.glb"))
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);
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var redCylinderModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/redcylinder.glb")
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)
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);
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var pinkConeModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/pinkcone.glb")
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)
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);
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var blueTorusModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/bluetorus.glb")
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)
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);
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var cubeModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/cube.glb")
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)
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);
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var toonShadeRuinsModel = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(
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GraphicsDevice,
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File.OpenRead("Content/ToonShadeRuins.glb")
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)
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);
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Texture2D.TextureDataFromStreamEXT(
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Texture2D.TextureDataFromStreamEXT(
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File.OpenRead("Content/Skybox/front.jpg"),
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File.OpenRead("Content/Skybox/front.jpg"),
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out var skyboxSize,
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out var skyboxSize,
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@ -174,8 +103,6 @@ namespace KavTest
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WorldBuilder.AddEngine(new MoveAlongCurve3DEngine());
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WorldBuilder.AddEngine(new MoveAlongCurve3DEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new CameraEngine());
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WorldBuilder.AddEngine(new CameraEngine());
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WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel));
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WorldBuilder.AddEngine(new LightBulbSpawner(lightBulbModel));
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WorldBuilder.AddEngine(new StaticModelSpawner());
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WorldBuilder.AddEngine(new StaticModelSpawner());
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WorldBuilder.AddEngine(new DirectionalLightSpawner());
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WorldBuilder.AddEngine(new DirectionalLightSpawner());
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WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0);
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WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0);
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